on load: if {PierscienBalwan} is not set: set {PierscienBalwan} to 0 stop on start: if {PierscienBalwan} is not 0: loop {PierscienBalwan} times: wait 1 minute remove 1 from {PierscienBalwan} if {PierscienBalwan} is 0: broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lwas finished!" broadcast "" stop on rightclick with dye: if name of player's tool is "&b&lLodowy &9&lPierscien &1&lDoswiadczenia": if {PierscienBalwan} is 0: set {PierscienBalwan} to 60 parsed as number broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lwas activated!" broadcast "" loop {PierscienBalwan} times: wait 1 minute remove 1 from {PierscienBalwan} if {PierscienBalwan} is 0: broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lwas finished!" broadcast "" stop command /BonusPierscien []: trigger: if player is op: if number-argument is set: if {PierscienBalwan} is 0: add number-argument to {Pierscien} broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lwas activated for %{PierscienBalwan}% minutes!" broadcast "" loop {PierscienBalwan} times: wait 1 minute remove 1 from {PierscienBalwan} if {PierscienBalwan} is 0: broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lwas finished!" broadcast "" stop else if {PierscienBalwan} is not 0: add number-argument to {PierscienBalwan} broadcast "" broadcast "&b&lLodowy &9&lPierscien &1&lDoswiadczenia &2&lzostał przedłużony przez %player% o %number-argument% minut" broadcast "" else if number-argument is not set: send "&cNa ile chcesz ten pierscien?" to player stop else if player isn't op: send "&4You don't have enought permission!" to player stop