options: 1: stone 3: stone 4: stone 5: diamond 6: stone 7: stone 8: stone 9: stone on break of stone: {IStoniarka.%event-block%} is true: player is holding gold pickaxe: set {IStoniarka.%event-block%} to false send "&8» &2Usunales stoniarke!" player can hold 1 end stone: give 1 end stone named "&6&lStoniarka" to the player player doesn't have enough space for 1 end stone named "&f&lI&3&lStoniarka": drop 1 end stone named "&6&lStoniarka" else: wait 1.5 second set the event-block to stone stop on place of end stone: if tool is end stone named "&6&lStoniarka": send "&8» &aPostawiles stoniarke!" set {IStoniarka.%event-block%} to true wait 1 tick set event-block to stone stop on script load: register new shaped recipe for 1 end stone named "&6&lStoniarka" using {@1}, {@2}, {@3}, {@4}, {@5}, {@6}, {@7}, {@8}, {@9} command /stoniarka: trigger: if player has permission "stoniarka.daj": give 1 chest named "&6&lStoniarka" to player