options: permisjavipa: permisja.vip permisjasvipa: permisja.svip on rightclick with enderchest: if player don't have permission "{@permisjavipa}" or "{@permisjasvipa}": open chest with 3 rows named "&9&lENDERCHEST" to player wait 1 tick loop 3*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} if player has permission "{@permisjavipa}": if player don't have permission "{@permisjasvipa}": open chest with 4 rows named "&9&lENDERCHEST &e&lVIP" to player wait 1 tick loop 4*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} if player has permission "{@permisjasvipa}": if player don't have permission "{@permisjavipa}": open chest with 5 rows named "&9&lENDERCHEST &6&lSVIP" wait 1 tick loop 5*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} command /enderchest []: aliases: /ec, /eec, /essentials:ec, /essentials:enderchest trigger: if player don't have permission "{@permisjavipa}" or "{@permisjasvipa}": open chest with 3 rows named "&9&lENDERCHEST" to player wait 1 tick loop 3*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} if player has permission "{@permisjavipa}": if player don't have permission "{@permisjasvipa}": open chest with 4 rows named "&9&lENDERCHEST &e&lVIP" to player wait 1 tick loop 4*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} if player has permission "{@permisjasvipa}": if player don't have permission "{@permisjavipa}": open chest with 5 rows named "&9&lENDERCHEST &6&lSVIP" wait 1 tick loop 5*9 times: set slot loop-number - 1 of current inventory of player to {enderchest::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is "&9&lENDERCHEST &e&lVIP": clear {enderchest::%player%::*} loop 4*9 times: set {enderchest::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player on inventory close: if inventory name of current inventory of player is "&9&lENDERCHEST &6&lSVIP": clear {enderchest::%player%::*} loop 5*9 times: set {enderchest::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player on inventory close: if inventory name of current inventory of player is "&9&lENDERCHEST": clear {enderchest::%player%::*} loop 3*9 times: set {enderchest::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player