variables: {tag} = " &6&lDDos&9&lCraft&6" {czas} = 0 command /event [] [] [] [] []: trigger: #EVENT HELP if arg 1 is not set: send "%{tag}%" send "&6Komendy:" send "&6/event join &8- dolacza do gry." send "&6/event leave &8- opuszcza gre." send "&6E-Mail: &8fkania2@gmail.com" send "&6Skype: &8fkania2" #JOIN if arg 1 is "join": add "%player%" to {players::*} broadcast "%{tag}%" broadcast "&6&lGracz &b%player%&6&l dolaczyl do gry!" #LEAVE if arg 1 is "leave": remove "%player%" from {players::*} broadcast "%{tag}%" broadcast "&6&lGracz &b%player%&6&l opuscil gre!" #ADMIN if arg 1 is "admin": if player have permission "event.fkania2": #ADMIN HELP if arg 2 is not set: send "%{tag}%" send "&6Komendy:" send "&6/event admin p &8- Rozpoczyna gre Parkour" send "&6/event admin l &8- Rozpoczyna gre Labirynt" #ADMIN RELOAD if arg 2 is "reload": execute player command "sk reload event1" #SET SPAWN if arg 2 is "ss": set {game.spawn} to location of player send "%{tag}%" send "&2Pomyslnie zapisales koordynaty Spawnu!" #SET PARKOUR if arg 2 is "sp": set {game.parkour} to location of player send "%{tag}%" send "&2Pomyslnie zapisales koordynaty gry Parkour!" #SET WYSCIGI if arg 2 is "sw": set {game.wyscigi} to location of player send "%{tag}%" send "&2Pomyslnie zapisales koordynaty gry Wyscigi!" #SET LABIRYNT if arg 2 is "sl": set {game.labirynt} to location of player send "%{tag}%" send "&2Pomyslnie zapisales koordynaty gry Labirynt!" #STOP if arg 2 is "stop" or "s": if {czas} is 1: set {czas} to 0 broadcast "%{tag}%" broadcast "&4&lAdministrator %player% zatrzymal gre!" loop 5 times: wait a second loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.spawn} else: send "%{tag}%" send "&4&lGra sie nawet nie zaczela lub sie skonczyla" #END if arg 2 is "end" or "e": if {czas} is 1: set {czas} to 0 broadcast "%{tag}%" broadcast "&2Gra sie skonczyla! Wygral: %arg 3% Dostal: %arg 4% %arg 5%" execute console command "give %arg 3% %arg 5% %arg 4%" loop 5 times: wait a second loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.spawn} else: send "%{tag}%" send "&4Gra sie nawet nie zaczela lub sie skonczyla" #PARKOUR if arg 2 is "parkour" or "p": set {czas} to 1 broadcast "%{tag}%" broadcast "&6Event Parkour!" broadcast "&2Napisz komende /event join aby dolaczyc do gry!" broadcast "&6Zapraszamy na serwer ddoscraft.maxc.pl !" loop 57 times: wait a second if {czas} is 1: broadcast "%{tag}%" broadcast " &3&l3!" wait a second broadcast "%{tag}%" broadcast " &3&l2!" wait a second broadcast "%{tag}%" broadcast " &3&l1!" wait a second broadcast "%{tag}%" broadcast " &3&lGra sie zaczela!" if {czas} is 1: loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.parkour} if {czas} is 1: loop 14 times: wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Za 1 minute koniec Eventu!" wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Koniec Eventu! :(" loop 5 times: wait a second loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.spawn} set {players::*} to 0 set {czas} to 0 #WYSCIGI if arg 2 is "wyscigi" or "w": set {czas} to 1 broadcast "%{tag}%" broadcast "&6Event Wyscigi!" broadcast "&2Napisz komende /event join aby dolaczyc do gry!" broadcast "&6Zapraszamy na serwer ddoscraft.maxc.pl !" loop 57 times: wait a second if {czas} is 1: broadcast "%{tag}%" broadcast " &3&l3!" wait a second broadcast "%{tag}%" broadcast " &3&l2!" wait a second broadcast "%{tag}%" broadcast " &3&l1!" wait a second broadcast "%{tag}%" broadcast " &3&lGra sie zaczela!" if {czas} is 1: loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.wyscigi} if {czas} is 1: loop 14 times: wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Za 1 minute koniec Eventu!" wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Koniec Eventu! :(" loop 5 times: wait a second loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.spawn} set {players::*} to 0 set {czas} to 0 #LABIRYNT if arg 2 is "labirynt" or "l": set {czas} to 1 broadcast "%{tag}%" broadcast "&6Event Labirynt!" broadcast "&2Napisz komende /event join aby dolaczyc do gry!" loop 57 times: wait a second if {czas} is 1: broadcast "%{tag}%" broadcast " &3&l3!" wait a second broadcast "%{tag}%" broadcast " &3&l2!" wait a second broadcast "%{tag}%" broadcast " &3&l1!" wait a second broadcast "%{tag}%" broadcast " &3&lGra sie zaczela!" if {czas} is 1: loop {players::*}: set {_p} to "%loop-value%" parsed as player teleport {_p} to {game.labirynt} if {czas} is 1: loop 14 times: wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Za 1 minute koniec Eventu!" wait a minute if {czas} is 1: broadcast "%{tag}%" broadcast "&4Koniec Eventu! :(" loop 5 times: wait a second loop {players::*}: set {_p} to "%loop-value%" parsed as player set {_p} to {game.spawn} set {players::*} to 0 set {czas} to 0 on load: broadcast "&6Skrypt na Event by fkania2" send "&6Skrypt na Event by fkania2" to console every 2 hours: broadcast "&6Skrypt na Event by fkania2" broadcast "&6Zapraszamy na serwer ddoscraft.maxc.pl !"