|Skrypt na ./drop| |Autor:xNajaqX| |Ver:2.0| |Wykonane dla Skript.pl| |Zabraniam Udostepnianie na YT| |Zabraniam Zmiany Kodu| |Zabraniam Zmiany Autora| |Najlepszy serwer|MEGAEHC.Eu| command /turbodrop []: permission message: &4Blad: &7Brak uprawnien do &c(turbodrop.tools) permission: turbodrop.tools trigger: if arg 1 is set: set {Turbo::Drop::%arg 1%} to "on" send "&8» &aTwoj turbodrop zostal wlaczony na &6&n15nmin&r" to arg 1 loop all players: broadcast "&8&m----------------------------------&r" broadcast "" broadcast "&7Gracz: &e%arg 1% &7Zakupil &6&nTurboDrop&r &7na &615min" broadcast "" broadcast "&8» &aDziekujemy za wsparcie serwera!" broadcast "&8» &7Nasz sklep &6&nwww.Shop.pl" broadcast "&8&m----------------------------------&r" wait 900 second send "&8» &cTwoj turbodrop wygasl" to arg 1 delete {Turbo::Drop::%arg 1%} command /drop []: trigger: open chest with 4 rows named "&5Twoje&6IP&8.PL &6DROP" to player wait 5 ticks format slot 2 of player with 1 of 160:10 named "" to be unstealable format slot 4 of player with 1 of 160:10 named "" to be unstealable format slot 6 of player with 1 of 160:10 named "" to be unstealable format slot 10 of player with 1 of 160:10 named "" to be unstealable format slot 12 of player with 1 of 160:10 named "" to be unstealable format slot 14 of player with 1 of 160:10 named "" to be unstealable format slot 16 of player with 1 of 160:10 named "" to be unstealable format slot 20 of player with 1 of 160:10 named "" to be unstealable format slot 22 of player with 1 of 160:10 named "" to be unstealable format slot 24 of player with 1 of 160:10 named "" to be unstealable if {Turbo::Drop::%player%} is set: format slot 25 of player with 1 of 339 named "&cTURBODROP &aON" with lore "|| &8» &6&n+50,0%%&r &7Szansy na DROP|| ||&8» &aPosiadasz TURBODROP NA 15 MINUT|| ||&8» &aDziekujemy za ZAKUP w naszym sklepie " to be unstealable else: format slot 25 of player with 1 of 339 named "&cTURBODROP &4OFF" with lore "|| &8» &6&n+50,0%%&r &7Szansy na DROP|| ||&8» &cNie posiadasz TURBODROPU|| &8» &7TURBODROP mozna kupic na stronie:||&6&nwww.shop.pl" to be unstealable format slot 26 of player with 1 of 384 named "&cDOSWIADCZENIE" with lore " || &6DOSWIADCZENIE || || &8» &7LVL: &e%{poziom::%player%}%|| || &8» &7Do nastepnego: &e%{iloscstone::%player%}%&8/&6%{nastepny::%player%}%|| " to be unstealable format slot 11 of player with 1 of 1 named "&7DROP z &eSTONE&7!" with lore "&8» &aKliknij aby przesc dalej" to run [make player execute command "00drop"] format slot 13 of player with 1 of 122 named "&7DROP z &ePANDOR&7!" with lore "&8» &aKliknij aby przesc dalej" to run [make player execute command "01drop"] format slot 15 of player with 1 of 48 named "&7DROP z &eCOBBLEX&7!" with lore "&8» &aKliknij aby przesc dalej" to run [make player execute command "02drop"] command /00drop []: trigger: open chest with 3 rows named "&aDrop z STONE" to player wait 5 ticks format slot 7 of player with 1 of 46 named "&4TNT" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a4.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::tnt::%player%}%" to run [make player execute command "dropek tnt"] format slot 1 of player with 1 of 266 named "&6Zloto" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a9.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::zloto::%player%}%" to run [make player execute command "dropek zloto"] format slot 0 of player with 1 of 265 named "&7Zelazo" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a7.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::zelazo::%player%}%" to run [make player execute command "dropek zelazo"] format slot 10 of player with 1 of 260 named "&4Jablko" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a7.6||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::jablko::%player%}%" to run [make player execute command "dropek jablko"] format slot 8 of player with 1 of 49 named "&8Obsydian" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a11.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::obsidian::%player%}%" to run [make player execute command "dropek obsidian"] format slot 6 of player with 1 of 331 named "&cRedstone" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a7.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::redstone::%player%}%" to run [make player execute command "dropek redstone"] format slot 2 of player with 1 of 388 named "&aEmerald" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a5.9||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::emerald::%player%}%" to run [make player execute command "dropek emerald"] format slot 3 of player with 1 of 264 named "&bDiament" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a9.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::diamenty::%player%}%" to run [make player execute command "dropek diamenty"] format slot 5 of player with 1 of 263 named "&0Wegiel" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a6.2||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::wegiel::%player%}%" to run [make player execute command "dropek wegiel"] format slot 4 of player with 1 of 368 named "&5Ender Pearl" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a0.02||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::perly::%player%}%" to run [make player execute command "dropek perly"] format slot 9 of player with 1 of 47 named "&7Biblioteczka" with lore "&8» &7Od Poziomu: od &660 &7do &60||&8» &7Szansa: &a9.1||&8» &7Fortuna: &2Tak||&8» &7Wypadanie: &a%{drop::ksiazki::%player%}%" to run [make player execute command "dropek ksiazki"] format slot 26 of player with 1 of 76 named "&cPowrot" to run [make player execute command "drop"] command /01drop []: trigger: open chest with 3 rows named "&aDrop z Pandory" to player wait 5 ticks format slot 0 of player with 32 of 46 named "" to be unstealable format slot 1 of player with 1 of 278 named "" to be unstealable format slot 2 of player with 5 of 47 named "" to be unstealable format slot 3 of player with 1 of 397:2 named "" to be unstealable format slot 4 of player with 8 of 322:0 named "" to be unstealable format slot 5 of player with 2 of 322:1 named "" to be unstealable format slot 6 of player with 3 of 122 named "" to be unstealable format slot 7 of player with 1 of 310 named "" to be unstealable format slot 8 of player with 1 of 311 named "" to be unstealable format slot 9 of player with 1 of 312 named "" to be unstealable format slot 10 of player with 1 of 313 named "" to be unstealable format slot 11 of player with 1 of 138 named "" to be unstealable format slot 12 of player with 1 of 3 named "" to be unstealable format slot 13 of player with 3 of 368 named "" to be unstealable format slot 14 of player with 16 of 388 named "" to be unstealable format slot 15 of player with 1 of 261 named "" to be unstealable format slot 16 of player with 1 of 276 named "" to be unstealable format slot 17 of player with 1 of 257 named "" to be unstealable format slot 18 of player with 16 of 57 named "" to be unstealable format slot 19 of player with 16 of 173 named "" to be unstealable format slot 20 of player with 16 of 262 named "" to be unstealable format slot 26 of player with 1 of 76 named "&cPowrot" to run [make player execute command "drop"] command /02drop []: trigger: open chest with 3 rows named "&aDrop z CobbleX" to player wait 5 ticks format slot 0 of player with 8 of 46 named "" to be unstealable format slot 1 of player with 3 of 322:0 named "" to be unstealable format slot 2 of player with 16 of 388 named "" to be unstealable format slot 3 of player with 1 of 368 named "" to be unstealable format slot 4 of player with 3 of 260 named "" to be unstealable format slot 5 of player with 8 of 264 named "" to be unstealable format slot 6 of player with 3 of 341 named "" to be unstealable format slot 7 of player with 8 of 266 named "" to be unstealable format slot 8 of player with 1 of 3 named "" to be unstealable format slot 9 of player with 5 of 47 named "" to be unstealable format slot 26 of player with 1 of 76 named "&cPowrot" to run [make player execute command "drop"] #DROP/ NIE TYKAJ JAK NIE UMIESZ on mine of diamond ore or emerald ore or iron ore or gold ore: if {cobblex.%event-block%} is not set: cancel event set block to air send "&8» &cDrop z tej rudy jest wylaczony" send "&8» &7Aby zobaczyc drop serwer sprawdzisz pod: &6&n/drop&r" stop on break stone: if player's tool is any pickaxe: if player don't have permission "drop.vip.tools": chance of 18.3%: if {drop::zelazo::%player%} is "TAK": if player can hold 1 of iron ingot: give 1 iron ingot to player else: drop 1 iron ingot chance of 100.1%: if {drop::zloto::%player%} is "TAK": if player can hold 1 of gold ingot: give 1 gold ingot to player else: drop 1 gold ingot chance of 170.1%: if {drop::emerald::%player%} is "TAK": if player can hold 1 of emerald: give 1 emerald to player else: drop 1 emerald chance of 130.7%: if {drop::diamenty::%player%} is "TAK": if player can hold 1 of diamond: give 1 diamond to player else: drop 1 diamond chance of 120.3%: if {drop::perly::%player%} is "TAK": if player can hold 1 of ender pearl: give 1 ender pearl to player else: drop 1 ender pearl chance of 180.3%: if {drop::wegiel::%player%} is "TAK": if player can hold 1 of coal: give 1 coal to player else: drop 1 coal chance of 170.3%: if {drop::redstone::%player%} is "TAK": if player can hold 1 of redstone: give 1 redstone to player else: drop 1 redstone chance of 190.9%: if {drop::obsidian::%player%} is "TAK": if player can hold 1 of obsidian: give 1 obsidian to player else: drop 1 obsidian chance of 110.8%: if {drop::ksiazki::%player%} is "TAK": if player can hold 1 of bookshelf: give 1 bookshelf to player else: drop 1 bookshelf chance of 190.1%: if {drop::jablko::%player%} is "TAK": if player can hold 1 of apple: give 1 apple to player else: drop 1 apple give 100 xp to the player else: chance of 170.1%: if {drop::zelazo::%player%} is "TAK": if player can hold 1 of iron ingot: give 1 iron ingot to player else: drop 1 iron ingot chance of 190.5%: if {drop::zloto::%player%} is "TAK": if player can hold 1 of gold ingot: give 1 gold ingot to player else: drop 1 gold ingot chance of 150.9%: if {drop::emerald::%player%} is "TAK": if player can hold 1 of emerald: give 1 emerald to player else: drop 1 emerald chance of 190.5%: if {drop::diamenty::%player%} is "TAK": if player can hold 1 of diamond: give 1 diamond to player else: drop 1 diamond chance of 100.10%: if {drop::perly::%player%} is "TAK": if player can hold 1 of ender pearl: give 1 ender pearl to player else: drop 1 ender pearl chance of 160.5%: if {drop::wegiel::%player%} is "TAK": if player can hold 1 of coal: give 1 coal to player else: drop 1 coal chance of 170.1%: if {drop::redstone::%player%} is "TAK": if player can hold 1 of redstone: give 1 redstone to player else: drop 1 redstone chance of 110%: if {drop::obsidian::%player%} is "TAK": if player can hold 1 of obsidian: give 1 obsidian to player else: drop 1 obsidian chance of 190.1%: if {drop::ksiazki::%player%} is "TAK": if player can hold 1 of bookshelf: give 1 bookshelf to player else: drop 1 bookshelf chance of 170.6%: if {drop::jablko::%player%} is "TAK": if player can hold 1 of apple: give 1 apple to player else: drop 1 apple chance of 140.1%: if {drop::tnt::%player%} is "TAK": if player can hold 1 of tnt: give 1 tnt to player else: drop 1 tnt give 100 xp to the player if {cobble::%player%} is "WYLACZONE": cancel event set block to air on join: if {drop::zelazo::%player%} is not set: set {drop::zelazo::%player%} to "TAK" if {drop::zloto::%player%} is not set: set {drop::zloto::%player%} to "TAK" if {drop::emerald::%player%} is not set: set {drop::emerald::%player%} to "TAK" if {drop::diamenty::%player%} is not set: set {drop::diamenty::%player%} to "TAK" if {drop::perly::%player%} is not set: set {drop::perly::%player%} to "TAK" if {drop::wegiel::%player%} is not set: set {drop::wegiel::%player%} to "TAK" if {drop::redstone::%player%} is not set: set {drop::redstone::%player%} to "TAK" if {drop::tnt::%player%} is not set: set {drop::tnt::%player%} to "TAK" if {drop::obsidian::%player%} is not set: set {drop::obsidian::%player%} to "TAK" if {drop::ksiazki::%player%} is not set: set {drop::ksiazki::%player%} to "TAK" if {drop::jablko::%player%} is not set: set {drop::jablko::%player%} to "TAK" if {cobble::%player%} is not set: set {cobble::%player%} to "WLACZONE" command /dropek : trigger: if arg 1 is "zelazo": if {drop::zelazo::%player%} is "TAK": set {drop::zelazo::%player%} to "NIE" else: set {drop::zelazo::%player%} to "TAK" if arg 1 is "zloto": if {drop::zloto::%player%} is "TAK": set {drop::zloto::%player%} to "NIE" else: set {drop::zloto::%player%} to "TAK" if arg 1 is "emerald": if {drop::emerald::%player%} is "TAK": set {drop::emerald::%player%} to "NIE" else: set {drop::emerald::%player%} to "TAK" if arg 1 is "diamenty": if {drop::diamenty::%player%} is "TAK": set {drop::diamenty::%player%} to "NIE" else: set {drop::diamenty::%player%} to "TAK" if arg 1 is "perly": if {drop::perly::%player%} is "TAK": set {drop::perly::%player%} to "NIE" else: set {drop::perly::%player%} to "TAK" if arg 1 is "coal": if {drop::wegiel::%player%} is "TAK": set {drop::wegiel::%player%} to "NIE" else: set {drop::wegiel::%player%} to "TAK" if arg 1 is "redstone": if {drop::redstone::%player%} is "TAK": set {drop::diamenty::%player%} to "NIE" else: set {drop::diamenty::%player%} to "TAK" if arg 1 is "tnt": if {drop::tnt::%player%} is "TAK": set {drop::tnt::%player%} to "NIE" else: set {drop::tnt::%player%} to "TAK" if arg 1 is "obsidian": if {drop::obsidian::%player%} is "TAK": set {drop::obsidian::%player%} to "NIE" else: set {drop::obsidian::%player%} to "TAK" if arg 1 is "ksiazki": if {drop::ksiazki::%player%} is "TAK": set {drop::ksiazki::%player%} to "NIE" else: set {drop::ksiazki::%player%} to "TAK" if arg 1 is "jablko": if {drop::jablko::%player%} is "TAK": set {drop::jablko::%player%} to "NIE" else: set {drop::jablko::%player%} to "TAK" if arg 1 is "cobble": if {cobble::%player%} is "WLACZONE": set {cobble::%player%} to "WYLACZONE" else: set {cobble::%player%} to "WLACZONE" on join: if {nastepny::%player%} is not set: set {nastepny::%player%} to 10 if {iloscstone::%player%} is not set: set {iloscstone::%player%} to 0 if {poziom::%player%} is not set: set {poziom::%player%} to 0 if {poziomstone} is not set: set {poziomstone} to 10 on break stone: if {iloscstone::%player%} is greater than or equal to {nastepny::%player%}: set {_s} to 2 * {nastepny::%player%} set {nastepny::%player%} to {_s} add 1 to {poziom::%player%} send "&8» &aGratulacje awansowales na nastepny poziom kopania" send "&8» &7Aby zobaczyc doswiadczenie w kopaniu pod &6&n/drop" else: add 1 to {iloscstone::%player%} on chat: if {poziom::%player%} is smaller than {poziomstone}: cancel event send "&8» &cNie mozesz pisac na chacie, musisz osiagnac &6%{poziomstone}% &cpoziom kopania" command /lvl []: trigger: send "&8&m-|------------&r&8] &6&lPOZIOM KOPANIA &8[&m------------|-" send "&8» &7Wykopany stone: &a%{iloscstone::%player%}%" send "&8» &7Twoj poziom kopania: &a%{poziom::%player%}%" send "&8» &7Ilosc do nastepnego lvl: &a%{iloscstone::%player%}%/%{nastepny::%player%}%" send "&8&m-|------------&r&8] &6&lPOZIOM KOPANIA &8[&m------------|-" command /resetujlvl []: permission: lvl.tools permission message: &4Blad: &7Brak uprawnien do &c(lvl.tools) trigger: send "&8» &7Zresetowales lvl gracza: &c%arg-player%" delete {nastepny::%arg%} delete {iloscstone::%arg%} delete {poziom::%arg%} command /poziomgracz [] []: permission: lvl.tools permission message: &4Blad: &7Brak uprawnien do &c(lvl.tools) trigger: set {poziom::%arg-player%} to "%arg-2%" send "&8» &7Ustawiles poziom kopania graczowi: &c%arg-player% &7na&6 %arg-2%" command /ustawpoziom []: permission: lvl.tools permission message: &4Blad: &7Brak uprawnien do &c(lvl.tools) trigger: set {poziomstone} to arg broadcast "" broadcast " &aCRAZY&fZONE&8.PL" broadcast " &7Chat Serwera Zostal" broadcast " &c&nUstawiony na %arg% poziom kopania" broadcast ""