options: #%Drop na diament 1: 0.75 #%Drop na zloto 2: 1.05 #%Drop na zelazo 3: 2.25 #%Drop na emerald 4: 0.55 #%Drop na Wegiel 5: 1.50 #%Drop na redstone 6: 1 #%Drop na lapis 7: 1 #%Drop na gunpowder 8: 1.10 variables: {diamond.%player%} = 0 {zloto.%player%} = 0 {iron.%player%} = 0 {emerald.%player%} = 0 {coal.%player%} = 0 {redstone.%player%} = 0 {lapis.%player%} = 0 {proch.%player%} = 0 on mine of any ore: cancel event set block to air drop 1 cobblestone display "&cDrop jest ze stone !" on bossbar with 0 percent by 5 seconds for player damage tool by 1 on mine of stone: if player's gamemode is survival: if player's tool is pickaxe of silk touch: chance of {@1}%: display "&6» Wykopales: &b1 Rude Diamentu" on bossbar with 0 percent by 1 seconds for player drop 1 diamond ore add 1 to {diamond.%player%} chance of {@2}%: display "&6» Wykopales: 1 Rude Zlota" on bossbar with 0 percent by 1 seconds for player drop 1 gold ore add 1 to {zloto.%player%} chance of {@3}%: display "&6» Wykopales: &71 Rude Zelaza" on bossbar with 0 percent by 1 seconds for player drop 1 iron ore add 1 to {iron.%player%} chance of {@4}%: display "&6» Wykopales: &a1 Rude Emeraldu" on bossbar with 0 percent by 1 seconds for player drop 1 emerald ore add 1 to {emerald.%player%} chance of {@5}%: display "&6» Wykopales: &01 Rude Wegiel" on bossbar with 0 percent by 1 seconds for player drop 1 coal ore add 1 to {coal.%player%} chance of {@6}%: display "&6» Wykopales: &c1 Rude Redstone" on bossbar with 0 percent by 1 seconds for player drop 1 redstone ore add 2 to {redstone.%player%} chance of {@7}%: display "&6» Wykopales: &91 Rude Lapis" on bossbar with 0 percent by 1 seconds for player drop 3 lapis ore add 1 to {lapis.%player%} chance of {@8}%: display "&6» Wykopales: &81 Gunpowder" on bossbar with 0 percent by 1 seconds for player drop 1 gunpowder add 1 to {proch.%player%} else: if player's tool is pickaxe of fortune 1: chance of {@1}%: display "&6» Wykopales &bDiament/y" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of diamond add 1 to {diamond.%player%} chance of {@2}%: display "&6» Wykopales Zloto/a" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of gold ore add 1 to {zloto.%player%} chance of {@3}%: display "&6» Wykopales &7Zelazo/a" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of iron ore add 1 to {iron.%player%} chance of {@4}%: display "&6» Wykopales &aEmerald/y" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of emerald add 1 to {emerald.%player%} chance of {@5}%: display "&6» Wykopales &0Wegiel/i" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of coal add 1 to {coal.%player%} chance of {@6}%: display "&6» Wykopales &cRedstone/a" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 5 of redstone add 1 to {redstone.%player%} chance of {@7}%: display "&6» Wykopales &9Lapis/y" on bossbar with 33 percent by 1 seconds for player drop a random number between 3 and 8 of lapis add 3 to {lapis.%player%} chance of {@8}%: display "&6» Wykopales &8Gunpowder/y" on bossbar with 33 percent by 1 seconds for player drop a random number between 1 and 2 of gunpowder add 1 to {proch.%player%} else: if player's tool is pickaxe of fortune 2: chance of {@1}%: display "&6» Wykopales &bDiament/y" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of diamond add 1 to {diamond.%player%} chance of {@2}%: display "&6» Wykopales Zloto/a" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of gold ore add 1 to {zloto.%player%} chance of {@3}%: display "&6» Wykopales &7Zelazo/a" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of iron ore add 1 to {iron.%player%} chance of {@4}%: display "&6» Wykopales &aEmerald/y" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of emerald add 1 to {emerald.%player%} chance of {@5}%: display "&6» Wykopales &0Wegiel/i" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of coal add 1 to {coal.%player%} chance of {@6}%: display "&6» Wykopales &cRedstone/a" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 6 of redstone add 1 to {redstone.%player%} chance of {@7}%: display "&6» Wykopales &9Lapis/y" on bossbar with 66 percent by 1 seconds for player drop a random number between 4 and 10 of lapis add 4 to {lapis.%player%} chance of {@8}%: display "&6» Wykopales &8Gunpowder/y" on bossbar with 66 percent by 1 seconds for player drop a random number between 1 and 3 of gunpowder add 1 to {proch.%player%} else: if player's tool is pickaxe of fortune 3: chance of {@1}%: display "&6» Wykopales &bDiament/y" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of diamond add 1 to {diamond.%player%} chance of {@2}%: display "&6» Wykopales Zloto/a" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of gold ore add 1 to {zloto.%player%} chance of {@3}%: display "&6» Wykopales &7Zelazo/a" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of iron ore add 1 to {iron.%player%} chance of {@4}%: display "&6» Wykopales &aEmerald/y" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of emerald add 1 to {emerald.%player%} chance of {@5}%: display "&6» Wykopales &0Wegiel/i" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of coal add 1 to {coal.%player%} chance of {@6}%: display "&6» Wykopales &cRedstone/a" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 7 of redstone add 1 to {redstone.%player%} chance of {@7}%: display "&6» Wykopales &9Lapis/y" on bossbar with 100 percent by 1 seconds for player drop a random number between 4 and 12 of lapis add 4 to {lapis.%player%} chance of {@8}%: display "&6» Wykopales &8Gunpowder/y" on bossbar with 100 percent by 1 seconds for player drop a random number between 1 and 4 of gunpowder add 1 to {proch.%player%} else: if player's tool is pickaxe: chance of {@1}%: display "&6» Wykopales: &b1 Diament" on bossbar with 0 percent by 1 seconds for player drop 1 diamond add 1 to {diamond.%player%} chance of {@2}%: display "&6» Wykopales: 1 Rude Zlota" on bossbar with 0 percent by 1 seconds for player drop 1 gold ore add 1 to {zloto.%player%} chance of {@3}%: display "&6» Wykopales: &71 Rude Zelaza" on bossbar with 0 percent by 1 seconds for player drop 1 iron ore add 1 to {iron.%player%} chance of {@4}%: display "&6» Wykopales: &a1 Emerald" on bossbar with 0 percent by 1 seconds for player drop 1 emerald add 1 to {emerald.%player%} chance of {@5}%: display "&6» Wykopales: &01 Wegiel" on bossbar with 0 percent by 1 seconds for player drop 1 coal add 1 to {coal.%player%} chance of {@6}%: display "&6» Wykopales: &c1 Redston" on bossbar with 0 percent by 1 seconds for player drop 1 redstone add 1 to {redstone.%player%} chance of {@7}%: display "&6» Wykopales: &91 Lapis" on bossbar with 0 percent by 1 seconds for player drop 3 lapis add 3 to {lapis.%player%} chance of {@8}%: display "&6» Wykopales: &81 Gunpowder" on bossbar with 0 percent by 1 seconds for player drop 1 gunpowder add 1 to {proch.%player%} command /drop []: trigger: if arg 1 is not set: send "&cPrawidlowe uzycie: &4/drop &7[&8<1/2/3/pkt>&7]" if arg 1 is "1": send "&6\\\\\\\\\\\\////////////" send "&6» Diamenty &2{@1}" send "&6» Zloto &2{@2}" send "&6» Zelazo &2{@3}" send "&6» Emerald &2{@4}" send "&6» &7Strona 1 z 3" if arg 1 is "2": send "&6\\\\\\\\\\\\////////////" send "&6» Wegiel &2{@5}" send "&6» Redstone &2{@6}" send "&6» Lapis &2{@7}" send "&6» Proch &2{@8}" send "&6» &7Strona 2 z 3" if arg 1 is "3": send "&6\\\\\\\\\\\\\\\\\\\\\/////////////////////" send "&6» Fortuna 1-3 &2wypada od 1-4 przedmiotow" send "&6» Fortuna 1-3 &2redstone wypada 1-6" send "&6» Fortuna 1-3 &2lapis wypada 1-12" send "&6» &7Strona 3 z 4" if arg 1 is "pkt": send "&6\\\\\\\\\\\\\\\\\\\\\/////////////////////" send "&6&l» &2&lIle wykopales rud:" send "&6&l» &bDiamentow &6> %{diamond.%player%}%" send "&6&l» &6Zlota &6> %{zloto.%player%}%" send "&6&l» &7Zelaza &6> %{iron.%player%}%" send "&6&l» &aEmeraldow &6> %{emerald.%player%}%" send "&6&l» &0Wegiel &6> %{coal.%player%}%" send "&6&l» &cRedstone &6> %{redstone.%player%}%" send "&6&l» &9Lapis &6> %{lapis.%player%}%" send "&6&l» &8Proch &6> %{proch.%player%}%" send "&6&l» &7Strona 4 z 4" on script load: delete folder "plugins/PixelSkrypt/PixelDrop" wait 1 second create folder "plugins/PixelSkrypt/PixelDrop" if file "plugins/PixelSkrypt/PixelDrop/config.yml" doesn't exists: download from "http://pastebin.com/raw.php?i=qmEQXRVL" to "plugins/PixelSkrypt/PixelDrop/config.yml" send "&7[&aPixelSk&7] &bWygenerowano config.yml dla skryptu PixelDrop." to console else: set {skentials.heal_food} to single value "heal_food" get of "plugins/Skript/scripts/SkEntials/config.yml"