on komand: { if cmd is equal to "dajskrzynkemi" { give 1 of czest to executor-playerentity } } on player interact on click: { if player clicks PPM { szanze of 10%(new Player p) { drop dirt; p.send("Wygrales dirta brawo! :D") } szanse of 90%(new Player p) { drop diamont; p.send("Ajaj to tylko diament sprubój ponownie (sory chyba pomylilem tu pisownie)") } } }