on mine of block of gold: cancel event if chance of 1%: set event-block to block of iron if chance of 1%: set event-block to block of diamond if chance of 1%: set event-block to block of emerald if chance of 1%: set event-block to lapis lazuli block if chance of 1%: set event-block to block of redstone if chance of 1%: set event-block to glowstone if chance of 1%: set event-block to dirt if chance of 1%: set event-block to wool if chance of 1%: set event-block to melon if chance of 1%: set event-block to anvil if chance of 1%: set event-block to ender chest if chance of 1%: set event-block to enchantment table if chance of 1%: set event-block to stationary lava if chance of 1%: set event-block to beacon if chance of 1%: set event-block to air add diamond sword of unbreaking 5 and knockback 3 and sharpness 6 named "&b&lMiecz Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add diamond helmet of unbreaking 5 and protection 6 named "&b&lHelm Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add diamond chestplate of unbreaking 5 and protection 6 named "&b&lNapiersnik Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add diamond leggings of unbreaking 5 and protection 6 named "&b&lSpodnie Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add diamond boots of unbreaking 5 and protection 6 named "&b&lButy Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add bow of unbreaking 5 and power 6 and punch 3 and flame 2 named "&b&lLuk Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 1%: set event-block to air add diamond pickaxe of unbreaking 5 and fortune 3 and efficiency 7 named "&b&lKilof Trojcy" to player's inventory send "&b&lWow znalazles czesc pradawnego eq :)" if chance of 3%: set event-block to air add dirt of unbreaking 10 named "&6Skrypt by &auiuin_" to player's inventory send "&aNic nie ma :(" if chance of 5%: set event-block to air add iron sword of unbreaking 10 named "&cMiecz Wampira" to player's inventory send "&cAcccccccccchhhhhhhhh" if chance of 5%: set event-block to air add tnt of unbreaking 10 named "&4&lT&0&lN&4&lT" to player's inventory if chance of 5%: set event-block to air add gunpowder to player's inventory if chance of 5%: set event-block to air add diamond shovel to player's inventory if chance of 5%: set event-block to air add diamond axe to player's inventory if chance of 5%: set event-block to air add diamond pickaxe to player's inventory if chance of 5%: set event-block to air add diamond hoe to player's inventory if chance of 5%: set event-block to air add nether star to player's inventory if chance of 5%: set event-block to air add piston to player's inventory if chance of 5%: set event-block to air add sticky piston to player's inventory if chance of 5%: set event-block to air add coal to player's inventory if chance of 5%: set event-block to air add emerald to player's inventory if chance of 5%: set event-block to air add gold ingot to player's inventory if chance of 5%: set event-block to air add iron ingot to player's inventory if chance of 5%: set event-block to air add diamond to player's inventory if chance of 5%: set event-block to air add wooden shovel to player's inventory if chance of 5%: set event-block to air add wooden axe to player's inventory if chance of 5%: set event-block to air add wooden pickaxe to player's inventory if chance of 5%: set event-block to air add wooden hoe to player's inventory if chance of 1%: set event-block to air add 322:1 to player's inventory wait 2 second add 322:1 to player's inventory wait 2 second add 322:1 to player's inventory wait 2 second add 322:1 to player's inventory wait 2 second add 322:1 to player's inventory send "&6Masz Szczescie :)" if chance of 5%: set event-block to air add diamond sword to player's inventory if chance of 5%: set event-block to air add iron sword to player's inventory if chance of 5%: set event-block to air add cake to player's inventory if chance of 2%: set event-block to air teleport player to spawn send "&4TROLLLLLLLLLLLLLLL" if chance of 2%: set {_loc} to location of event-block spawn 1 wither at {_loc} send "&8Zlo !!!!!" if chance of 2%: set {_loc} to location of event-block spawn 1 iron golem at {_loc} send "&f&lZielazo !!!!!" if chance of 2%: set {_loc} to location of event-block spawn 1 creeper at {_loc} send "&2&lBum Bum Bum !!!!!" if chance of 2%: set {_loc} to location of event-block spawn 10 pig at {_loc} send "&d&lChrum !!!!!" if chance of 2%: set {_loc} to location of event-block spawn 2 zombie at {_loc} if chance of 2%: set {_loc} to location of event-block spawn 2 spider at {_loc} if chance of 2%: set {_loc} to location of event-block spawn 2 skeleton at {_loc} else if chance of 1%: set event-block to obsidian send "&5&l:)" # on script load: register new shaped recipe for block of gold of unbreaking 10 named "&6&lLucky Block" using 266, 266, 266, 266, 266, 266, 266, 266, 266