on script load: if folder "plugins/SEquip" doesn't exists: create folder "plugins/SEquip" if file "plugins/SEquip/config.yml" doesn't exists: create file "plugins/SEquip/config.yml" set yaml value "regenerationPrice" from file "../../SEquip/config.yml" to 1000 set {seq.options.regPrice} to yaml value "regenerationPrice" from file "../../SEquip/config.yml" command /eq: trigger: if player's helmet isn't air: set {seq.%player%.helmet} to player's helmet if player's chestplate isn't air: set {seq.%player%.chestplate} to player's chestplate if player's leggings isn't air: set {seq.%player%.leggings} to player's leggings if player's boots isn't air: set {seq.%player%.boots} to player's boots open chest with 6 rows named "&7>> &aInventory" to player set {_i} to 0 loop 6*9 times: if {_i} isn't 13 or 22 or 31 or 40 or 50 or 10 or 11: set player's current inventory's slot {_i} to green stained glass pane add 1 to {_i} else: add 1 to {_i} if {seq.%player%.helmet} isn't set: set player's current inventory's slot 13 to leather helmet else: set player's current inventory's slot 13 to {seq.%player%.helmet} if {seq.%player%.chestplate} isn't set: set player's current inventory's slot 22 to leather chestplate else: set player's current inventory's slot 22 to {seq.%player%.chestplate} if {seq.%player%.leggings} isn't set: set player's current inventory's slot 31 to leather leggings else: set player's current inventory's slot 31 to {seq.%player%.leggings} if {seq.%player%.boots} isn't set: set player's current inventory's slot 40 to leather boots else: set player's current inventory's slot 40 to {seq.%player%.boots} set player's current inventory's slot 50 to red wool named "&c&lResetuj" with lore "&6Operacja spowoduje usuniecie obecnego uzbrojenia" if {seq.%player%.regeneration} isn't set: set player's current inventory's slot 10 to bottle named "&4&lRegeneracja (3:00)" with lore "&6Aby kupic efekt regeneracji:||&7- &cMusisz posiadac %{seq.options.regPrice}%$" else: set player's current inventory's slot 10 to potion of regeneration named "&4&lRegeneracja (3:00)" with lore "&aOdblokowano" on inventory close: if inventory name of current inventory of player is "&7>> &aInventory": if player's current inventory's slot 13 is leather cap or iron helmet or diamond helmet or golden helmet or chain helmet: set {seq.%player%.helmet} to player's current inventory's slot 13 if player's helmet is air: equip the player with {seq.%player%.helmet} if player's current inventory's slot 22 is leather tunic or iron chestplate or diamond chestplate or golden chestplate or chain chestplate: set {seq.%player%.chestplate} to player's current inventory's slot 22 if player's chestplate is air: equip the player with {seq.%player%.chestplate} if player's current inventory's slot 31 is leather pants or iron leggings or diamond leggings or golden leggings or chain leggings: set {seq.%player%.leggings} to player's current inventory's slot 31 if player's leggings is air: equip the player with {seq.%player%.leggings} if player's current inventory's slot 40 is leather boots or iron boots or diamond boots or golden boots or chain boots: set {seq.%player%.boots} to player's current inventory's slot 40 if player's boots is air: equip the player with {seq.%player%.boots} on inventory click: if inventory name of current inventory of player is "&7>> &aInventory": if player's current inventory's slot slot is air: cancel event if player's current inventory's slot slot is red wool: close player's inventory set player's helmet to air set player's chestplate to air set player's leggings to air set player's boots to air delete {seq.%player%.helmet} delete {seq.%player%.chestplate} delete {seq.%player%.leggings} delete {seq.%player%.boots} delete {seq.%player%.regeneration} cancel event send "&aEkwipunek zostal zresetowany!" if player's current inventory's slot slot is green stained glass pane: cancel event if player's current inventory's slot slot is bottle: cancel event if player's money >= {seq.options.regPrice}: remove 1000 from player's balance set {seq.%player%.regeneration} to true close player's inventory send "&aZakupiles efekt &4&lRegenracja (3:00)" else: send "&cBrak srodkow na koncie &7(Koszt: %{seq.options.regPrice}%$)" stop stop if player's current inventory's slot slot is potion of regeneration: cancel event if player has regeneration: close player's inventory send "&cMasz juz ten efekt!" else: close player's inventory apply potion of regeneration of tier 1 to player for 3 minutes stop