on join: set {zegarek.%player%} to false command /buy []: trigger: if arg 1 is "zegarek": if player's balance is bigger than 250$: remove 250$ from the player's balance set {zegarek.%player%} to true send "&aZakupiles zegarek!" else: send "&cNie mozesz zakupic tego przedmiotu, poniewaz nie posiadasz 250$."