#=-=-=-=-=-=-=-=-=-=-=-=-=-=- # Autor: Kusko321 # Version: 1.1 # Website: Kusko321.pl | 178.33.45.181 # Skrypt Wymaga: AutoIn, Skript, WildSkript, SkQuery + KTeam.sk, KParty.sk, KRanking.sk, KPanel.sk # Obowiazkowe "KPanel.sk" + "KRankingu.sk" # Bez "KTeam.sk + KParty.sk" 2vs2 i 3vs3 nie dziala #=-=-=-=-=-=-=-=-=-=-=-=-=-=- options: fileKTCT: plugins/Skript/scripts/YML/KTeam/Teamy/ fileKTZT: YML/KTeam/Teamy/ fileKTCG: plugins/Skript/scripts/YML/KTeam/Gracze/ fileKTZG: YML/KTeam/Gracze/ fileKTC: YML/KTeam/Config.yml fileKPC: YML/KParty/Config.yml fileKPCP: plugins/Skript/scripts/YML/KParty/Party/ fileKPZP: YML/KParty/Party/ fileKPCG: plugins/Skript/scripts/YML/KParty/Gracze/ fileKPZG: YML/KParty/Gracze/ fileKRCG: plugins/Skript/scripts/YML/KRanking/Gracze/ fileKRZG: YML/KRanking/Gracze/ fileKXCK: plugins/Skript/scripts/YML/KXvsx/Kolejka/ fileKXZK: YML/KXvsx/Kolejka/ fileKXCG: plugins/Skript/scripts/YML/KXvsx/Gry/ fileKXZG: YML/KXvsx/Gry/ fileKXCA: plugins/Skript/scripts/YML/KXvsx/Areny/ fileKXZA: YML/KXvsx/Areny/ fileKXCC: plugins/Skript/scripts/YML/KXvsx/Config/ fileKXZC: YML/KXvsx/Config/ fileVer: YML/Version/ # -------------------------------------------------------------------------- Start [GUI Wyboru] command /XvsX []: trigger: open chest with 3 rows named "&l&8Wybierz Tryb" to player wait 2 tick if arg 1 is not set: format slot 11 of player with 1 of wooden sword with lore "|| &8» &eTryb 1vs1|||| &8» &e1vs1 Solo" named "&l&e&K:: &e&l1vs1 &k::" to run [execute player command "xvsx 1vs1"] format slot 13 of player with 2 of wooden sword with lore "|| &8» &eTryb 2vs2|||| &8» &e2vs2 Solo" named "&l&e&K:: &e&l2vs2 &k::" to run [execute player command "xvsx 2vs2"] format slot 15 of player with 3 of wooden sword with lore "|| &cJUZ WKROTCE" named "&l&e&K:: &e&l3vs3 &k::" to be unstealable if arg 1 is "1vs1": open chest with 1 rows named "&l&8Wybierz tryb na 1vs1" to player wait 2 tick format slot 4 of player with 1 of Raw salmon with lore "|| &8» &eTryb 1vs1 Solo|||| &8» &eBez party|| &8» &eRanking Prywatny" named "&l&e&K:: &e1vs1 Solo &k::" to close then run [execute player command "1vs1 Dolacz Solo"] if arg 1 is "2vs2": open chest with 1 rows named "&l&8Wybierz tryb na 2vs2" to player wait 2 tick format slot 4 of player with 1 of Raw salmon with lore "|| &8» &eTryb 2vs2 Solo|||| &8» &eBez party|| &8» &eRanking Prywatny" named "&l&e&K:: &e2vs2 Solo &k::" to close then run [execute player command "2vs2 Dolacz Solo"] if arg 1 is "Wyjdz": if file "{@fileKXCG}%player%.yml" exists: delete file "{@fileKXCK}%player%.yml" send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJuz nie jestes w poczekalni!" send "&7│" send "&7└───────────────" stop if file "{@fileKXCG}%player%.yml" exists: send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJestes juz w grze, nie mozesz teraz wyjsc!" send "&7│" send "&7└───────────────" stop # -------------------------------------------------------------------------- Koniec [GUI Wyboru] on load: set yaml value "KXvsX" from file "{@fileVer}Version.yml" to "1.1" # -------------------------------------------------------------------------- Start [1vs1 Solo] command /1vs1 [] []: trigger: if arg 1 is "Dolacz": if arg 2 is "Solo": if file "{@fileKXCK}%player%.yml" exists: send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJestes juz w poczekalni!" send "&7│" send "&7└───────────────" stop if file "{@fileKXCG}%player%.yml" exists: send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJestes juz w grze!" send "&7│" send "&7└───────────────" stop else: send "&7┌───────────────" send "&7│" send "&7│ &eDolaczyles do poczekalni. " send "&7│ &eSzukamy ci godnego przeciwnika..." send "&7│" send "&7└───────────────" wait 10 tick create file "{@fileKXCK}%player%.yml" set yaml value "Arena" from file "{@fileKXZK}%player%.yml" to "1vs1" set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" set {_num} to size of {_lista::*} if {_num} < 2: add "%player%" to yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" add 1 to {_num} send "&7┌───────────────" send "&7│" send "&7│ &6Miejsce w poczekalni:" send "&7│ &e- %{_num}%" send "&7│ &6Twoj ranking:" set {_Ranking} to yaml value "Ranking" from file "{@fileKRZG}%player%.yml" send "&7│ &e- %{_Ranking}%" send "&7│ &6Ustawienia meczu:" send "&7│ &e- 1vs1" send "&7│ &e- Solo" send "&7│" send "&7└───────────────" set {_x} to yaml value "Poczekalnia.1vs1.Solo.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Poczekalnia.1vs1.Solo.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Poczekalnia.1vs1.Solo.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} teleport player to {_t} set {_num} to size of {_lista::*} if {_num} = 2: set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" set {_num} to size of {_lista::*} loop {_num} times: set {_Nick::%loop-number%} to {_lista::%loop-number%} parsed as text set {_Ranking::%loop-number%} to yaml value "Ranking" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text set {_Zabic::%loop-number%} to yaml value "Zabic" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text set {_Zgonow::%loop-number%} to yaml value "Zgonow" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text Broadcast "&7┌───────────────" Broadcast "&7│" Broadcast "&7│ &6Informacje o walce:" Broadcast "&7│" Broadcast "&7│ &eArena Ustawienia:" Broadcast "&7│ &e- 1vs1" Broadcast "&7│ &e- Solo" Broadcast "&7│" Broadcast "&7│ &e%{_Nick::1}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::1}%" Broadcast "&7│ &fV&7S &fV&7S &fV&7S &fV&7S &fV&7S &fV&7S" Broadcast "&7│ &e%{_Nick::2}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::2}%" Broadcast "&7│" Broadcast "&7└───────────────" delete file "{@fileKXCK}%{_Nick::1}%.yml" delete file "{@fileKXCK}%{_Nick::2}%.yml" create file "{@fileKXCG}%{_Nick::1}%.yml" create file "{@fileKXCG}%{_Nick::2}%.yml" set yaml value "Arena" from file "{@fileKXZG}%{_Nick::1}%.yml" to "1vs1" set yaml value "Arena" from file "{@fileKXZG}%{_Nick::2}%.yml" to "1vs1" loop 2 times: set {_x} to yaml value "Areny.1vs1.Solo.%loop-number% Grupa.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Areny.1vs1.Solo.%loop-number% Grupa.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Areny.1vs1.Solo.%loop-number% Grupa.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t%loop-number%} to location at {_x}, {_y}, {_z} wait 20 tick loop {_num} times: set {_Nick::%loop-number%} to {_Nick::%loop-number%} parsed as player teleport {_Nick::%loop-number%} to {_t%loop-number%} send "&7┌───────────────" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7│ &eTwoj przeciwnik zostal znaleziony. GD & HF!" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7└───────────────" to {_Nick::%loop-number%} give {helmXvsX} to helmet of {_Nick::%loop-number%} give {klataXvsX} to chestplate of {_Nick::%loop-number%} give {gacieXvsX} to legging of {_Nick::%loop-number%} give {butyXvsX} to boots of {_Nick::%loop-number%} restore inventory of {_Nick::%loop-number%} from {eqXvsX} wait 2 ticks set {_Czas} to 125 while {_Czas} is set: wait 1 second remove 1 from {_Czas} if file "{@fileKXCG}%{_Nick::2}%.yml" exists: if {_Czas} is 120: send "&7┌───────────────" to {_Nick::1} send "&7│" to {_Nick::1} send "&7│ &eZostalo 2 minut do konca gry." to {_Nick::1} send "&7│" to {_Nick::1} send "&7└───────────────" to {_Nick::1} send "&7┌───────────────" to {_Nick::2} send "&7│" to {_Nick::2} send "&7│ &eZostalo 2 minut do konca gry." to {_Nick::2} send "&7│" to {_Nick::2} send "&7└───────────────" to {_Nick::2} if {_Czas} is 0: send "&7┌───────────────" to {_Nick::1} send "&7│" to {_Nick::1} send "&7│ &eKoniec regulaminowego czasu gry." to {_Nick::1} send "&7│" to {_Nick::1} send "&7└───────────────" to {_Nick::1} send "&7┌───────────────" to {_Nick::2} send "&7│" to {_Nick::2} send "&7│ &eKoniec regulaminowego czasu gry." to {_Nick::2} send "&7│" to {_Nick::2} send "&7└───────────────" to {_Nick::2} set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} loop {_num} times: teleport {_Nick::%loop-number%} to {_t} set {_Nick::%loop-number%} to {_Nick::%loop-number%} parsed as text delete file "{@fileKXCG}%{_Nick::%loop-number%}%.yml" remove "%{_Nick::%loop-number%}%" from yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" execute {_Nick::%loop-number%} command "QWD112R8H1DNM2" stop else: stop else: send "&7┌───────────────" send "&7│" send "&7│ &ePoczekaj na przeciwnika &6%{_num}%&e/&62" send "&7│" send "&7└───────────────" stop if {_num} >= 2: send "&7┌───────────────" send "&7│" send "&7│ &cArena jest pelna sproboj pozniej!" send "&7│" send "&7└───────────────" stop command /2vs2 [] []: trigger: if arg 1 is "Dolacz": if arg 2 is "Solo": if file "{@fileKXCK}%player%.yml" exists: send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJestes juz w poczekalni!" send "&7│" send "&7└───────────────" stop if file "{@fileKXCG}%player%.yml" exists: send "&7┌───────────────" send "&7│" send "&7│ &8[&c!&8] &cJestes juz w grze!" send "&7│" send "&7└───────────────" stop else: send "&7┌───────────────" send "&7│" send "&7│ &eDolaczyles do poczekalni. " send "&7│ &eSzukamy ci godnego przeciwnika..." send "&7│" send "&7└───────────────" wait 10 tick wait 10 tick create file "{@fileKXCK}%player%.yml" set yaml value "Arena" from file "{@fileKXZK}%player%.yml" to "2vs2" set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" set {_num} to size of {_lista::*} if {_num} < 4: add "%player%" to yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" add 1 to {_num} send "&7┌───────────────" send "&7│" send "&7│ &6Miejsce w poczekalni:" send "&7│ &e- %{_num}%" send "&7│ &6Twoj ranking:" set {_Ranking} to yaml value "Ranking" from file "{@fileKRZG}%player%.yml" send "&7│ &e- %{_Ranking}%" send "&7│ &6Ustawienia meczu:" send "&7│ &e- 2vs2" send "&7│ &e- Solo" send "&7│" send "&7└───────────────" set {_x} to yaml value "Poczekalnia.2vs2.Solo.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Poczekalnia.2vs2.Solo.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Poczekalnia.2vs2.Solo.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} teleport player to {_t} set {_num} to size of {_lista::*} if {_num} = 4: set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" set {_num} to size of {_lista::*} loop {_num} times: set {_Nick::%loop-number%} to {_lista::%loop-number%} parsed as text set {_Ranking::%loop-number%} to yaml value "Ranking" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text set {_Zabic::%loop-number%} to yaml value "Zabic" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text set {_Zgonow::%loop-number%} to yaml value "Zgonow" from file "{@fileKRZG}%{_Nick::%loop-number%}%.yml" parsed as text delete file "{@fileKXCK}%{_Nick::%loop-number%}%.yml" create file "{@fileKXCG}%{_Nick::%loop-number%}%.yml" set yaml value "Arena" from file "{@fileKXZG}%{_Nick::%loop-number%}%.yml" to "2vs2" Broadcast "&7┌───────────────" Broadcast "&7│" Broadcast "&7│ &6Informacje o walce:" Broadcast "&7│" Broadcast "&7│ &eArena Ustawienia:" Broadcast "&7│ &e- 2vs2" Broadcast "&7│ &e- Solo" Broadcast "&7│" Broadcast "&7│ &eTeam 1:" Broadcast "&7│ &e%{_Nick::1}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::1}%" Broadcast "&7│ &e%{_Nick::2}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::2}%" Broadcast "&7│ &fV&7S &fV&7S &fV&7S &fV&7S &fV&7S &fV&7S" Broadcast "&7│ &eTeam 2:" Broadcast "&7│ &e%{_Nick::3}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::3}%" Broadcast "&7│ &e%{_Nick::4}%:" Broadcast "&7│ &e- Ranking: &6%{_Ranking::4}%" Broadcast "&7│" Broadcast "&7└───────────────" set {_g} to 1 loop 4 times: set {_x} to yaml value "Areny.2vs2.Solo.%{_g}% Grupa.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Areny.2vs2.Solo.%{_g}% Grupa.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Areny.2vs2.Solo.%{_g}% Grupa.Z" from file "{@fileKXZC}Teleporty.yml" set {_lista::*} to yaml list "%{_Nick::%{_g}%}%" from file "{@fileKXZA}2vs2.yml" add "%{_Nick::%{_g}%}%" to yaml list "Team%{_g}%" from file "{@fileKXZA}2vs2.yml" set yaml value "Team" from file "{@fileKXZG}%{_Nick::%loop-number%}%.yml" to "Team%{_g}%" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t%loop-number%} to location at {_x}, {_y}, {_z} if loop-number is 2: set {_g} to 2 wait 20 tick loop {_num} times: set {_Nick::%loop-number%} to {_Nick::%loop-number%} parsed as player teleport {_Nick::%loop-number%} to {_t%loop-number%} send "&7┌───────────────" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7│ &eTwoj przeciwnik zostal znaleziony. GD & HF!" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7└───────────────" to {_Nick::%loop-number%} give {helmXvsX} to helmet of {_Nick::%loop-number%} give {klataXvsX} to chestplate of {_Nick::%loop-number%} give {gacieXvsX} to legging of {_Nick::%loop-number%} give {butyXvsX} to boots of {_Nick::%loop-number%} restore inventory of {_Nick::%loop-number%} from {eqXvsX} wait 2 ticks set {_Czas} to 125 while {_Czas} is set: wait 1 second remove 1 from {_Czas} if file "{@fileKXCG}%{_Nick::2}%.yml" exists: if {_Czas} is 120: loop {_num} times: send "&7┌───────────────" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7│ &eZostalo 2 minut do konca gry." to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7└───────────────" to {_Nick::%loop-number%} if {_Czas} is 0: set {_nr} to 1 loop {_num} times: send "&7┌───────────────" to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7│ &eKoniec regulaminowego czasu gry." to {_Nick::%loop-number%} send "&7│" to {_Nick::%loop-number%} send "&7└───────────────" to {_Nick::%loop-number%} set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} loop {_num} times: teleport {_Nick::%loop-number%} to {_t} set {_Nick::%loop-number%} to {_Nick::%loop-number%} parsed as text delete file "{@fileKXCG}%{_Nick::%loop-number%}%.yml" remove "%{_Nick::%loop-number%}%" from yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" execute {_Nick::%loop-number%} command "QWD112R8H1DNM2" stop else: stop else: send "&7┌───────────────" send "&7│" send "&7│ &ePoczekaj na przeciwnika &6%{_num}%&e/&64" send "&7│" send "&7└───────────────" stop if {_num} >= 4: send "&7┌───────────────" send "&7│" send "&7│ &cArena jest pelna sproboj pozniej!" send "&7│" send "&7└───────────────" stop on death: if file "{@fileKXCG}%player%.yml" exists: set {_Arena} to yaml value "Arena" from file "{@fileKXZG}%player%.yml" if {_Arena} is "1vs1": set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}%{_Arena}%.yml" set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} set {_num} to size of {_lista::*} loop {_num} times: set {_lista::%loop-number%} to {_lista::%loop-number%} parsed as player teleport {_lista::%loop-number%} to {_t} set {_lista::%loop-number%} to {_lista::%loop-number%} parsed as text delete file "{@fileKXCG}%{_lista::%loop-number%}%.yml" remove "%{_lista::%loop-number%}%" from yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" execute {_lista::%loop-number%} command "QWD112R8H1DNM2" send "&7┌───────────────" to {_lista::%loop-number%} send "&7│" to {_lista::%loop-number%} send "&7│ &cKoniec Gry!" to {_lista::%loop-number%} send "&7│" to {_lista::%loop-number%} send "&7└───────────────" to {_lista::%loop-number%} if {_Arena} is "2vs2": set {_lista::*} to yaml list "Team" from file "{@fileKXZA}%{_Arena}%.yml" set {_num} to size of {_lista::*} if {_num} = 2: set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} teleport player to {_t} delete file "{@fileKXCG}%player%.yml" remove "%{_lista::%player%}%" from yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" execute player command "QWD112R8H1DNM2" else: stop if {_Arena} is "3vs3": stop on quit: if file "{@fileKXCG}%player%.yml" exists: set {_Arena} to yaml value "Arena" from file "{@fileKXZG}%player%.yml" if {_Arena} is "1vs1": set {_lista::*} to yaml list "Kolejka" from file "{@fileKXZA}%{_Arena}%.yml" set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} set {_num} to size of {_lista::*} loop {_num} times: set {_lista::%loop-number%} to {_lista::%loop-number%} parsed as player teleport {_lista::%loop-number%} to {_t} set {_lista::%loop-number%} to {_lista::%loop-number%} parsed as text delete file "{@fileKXCG}%{_lista::%loop-number%}%.yml" remove "%{_lista::%loop-number%}%" from yaml list "Kolejka" from file "{@fileKXZA}1vs1.yml" execute {_lista::%loop-number%} command "QWD112R8H1DNM2" send "&7┌───────────────" to {_lista::%loop-number%} send "&7│" to {_lista::%loop-number%} send "&7│ &cKoniec Gry!" to {_lista::%loop-number%} send "&7│" to {_lista::%loop-number%} send "&7└───────────────" to {_lista::%loop-number%} if {_Arena} is "2vs2": set {_lista::*} to yaml list "Team" from file "{@fileKXZA}%{_Arena}%.yml" set {_num} to size of {_lista::*} if {_num} = 2: set {_x} to yaml value "Spawn.X" from file "{@fileKXZC}Teleporty.yml" set {_y} to yaml value "Spawn.Y" from file "{@fileKXZC}Teleporty.yml" set {_z} to yaml value "Spawn.Z" from file "{@fileKXZC}Teleporty.yml" set {_x} to {_x} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_y} to {_y} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_z} to {_z} parsed as number # JE***NE PLIKI YML "is not a text" ........ set {_t} to location at {_x}, {_y}, {_z} teleport player to {_t} delete file "{@fileKXCG}%player%.yml" remove "%{_lista::%player%}%" from yaml list "Kolejka" from file "{@fileKXZA}2vs2.yml" execute player command "QWD112R8H1DNM2" else: stop if {_Arena} is "3vs3": stop command /QWD112R8H1DNM2: trigger: clear player's inventory heal player