[16:29:23] [Server thread/WARN]: [Skript] Possible name conflict of variables {gildia.chat.1} and {gildia.chat.%loop-number%} (there might be more conflicts). (IGuilds Official 2.0.sk, line 1597: set {_chat} to "%{gildia.chat.1}%"') [16:29:23] [Server thread/INFO]: An objective with the name 'pkt' already exists [16:29:23] [Server thread/INFO]: Set the display objective in slot 'belowName' to 'pkt' [16:29:23] [Server thread/WARN]: [Skript] Possible name conflict of variables {punkty::*} and {punkty::%player%} (there might be more conflicts). (IGuilds Official 2.0.sk, line 1685: set {_num} to size of {punkty::*}') [16:29:23] [Server thread/WARN]: [Skript] Possible name conflict of variables {punkty.gildia::*} and {punkty.gildia::%arg 1%} (there might be more conflicts). (IGuilds Official 2.0.sk, line 1707: set {_numg} to size of {punkty.gildia::*}') [16:29:23] [Server thread/WARN]: [Skript] Possible name conflict of variables {punkty::%arg 1%} and {punkty::*} (there might be more conflicts). (IGuilds Official 2.0.sk, line 1746: send "&e&l* &7Punkty: &8&l%{punkty::%arg 1%}%"') [16:29:23] [Server thread/WARN]: [Skript] Possible name conflict of variables {punkty::%clicked player%} and {punkty::*} (there might be more conflicts). (IGuilds Official 2.0.sk, line 1765: send "&3 Gracz&c&l %clicked player% &3posiada &c&l%{punkty::%clicked player%}% &3Punktow"') [16:29:24] [Server thread/INFO]: [Skript] All scripts loaded without errors. [16:29:24] [Server thread/INFO]: [Skript] Loaded 2 scripts with a total of 14 triggers and 33 commands in 4.61 seconds [16:29:24] [Server thread/INFO]: [Skript] Finished loading. [16:29:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4859ms behind, skipping 97 tick(s)