command /lvl: trigger: send "&3Twój obecny lvl to &6{level.%player%}" send " &3Do nastepnego lvlu &e {lvl.%player%} &f/&a {nextlvl.%player%}" stop on death of zombie: if attacker is a player: if victim is a player: add 5 to {lvl.%attacker%} stop if {lvl.%player%} lower than 200: set {level.%player%} to "1" set {nextlvl.%player%} to "200" if {lvl.%player%} is greater than 200: set {level.%player%} to "2" set {nextlvl.%player%} to "400" if {lvl.%player%} is greater than 400: set {level.%player%} to "3" set {nextlvl.%player%} to "600" if {lvl.%player%} is greater than 600: set {level.%player%} to "4" set {nextlvl.%player%} to "800" if {lvl.%player%} is greater than 800: set {level.%player%} to "5" set {nextlvl.%player%} to "1000" if {lvl.%player%} is greater than 1000: set {level.%player%} to "6" if {level.%player%} is "6": send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" stop on death of skeleton: if attacker is a player: if victim is a player: add 7 to {lvl.%attacker%} stop if {lvl.%player%} lower than 200: set {level.%player%} to "1" set {nextlvl.%player%} to "200" if {lvl.%player%} is greater than 200: set {level.%player%} to "2" set {nextlvl.%player%} to "400" if {lvl.%player%} is greater than 400: set {level.%player%} to "3" set {nextlvl.%player%} to "600" if {lvl.%player%} is greater than 600: set {level.%player%} to "4" set {nextlvl.%player%} to "800" if {lvl.%player%} is greater than 800: set {level.%player%} to "5" set {nextlvl.%player%} to "1000" if {lvl.%player%} is greater than 1000: set {level.%player%} to "6" if {level.%player%} is "6": send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" stop on death of creeper: if attacker is a player: if victim is a player: add 10 to {lvl.%attacker%} stop if {lvl.%player%} lower than 200: set {level.%player%} to "1" set {nextlvl.%player%} to "200" if {lvl.%player%} is greater than 200: set {level.%player%} to "2" set {nextlvl.%player%} to "400" if {lvl.%player%} is greater than 400: set {level.%player%} to "3" set {nextlvl.%player%} to "600" if {lvl.%player%} is greater than 600: set {level.%player%} to "4" set {nextlvl.%player%} to "800" if {lvl.%player%} is greater than 800: set {level.%player%} to "5" set {nextlvl.%player%} to "1000" if {lvl.%player%} is greater than 1000: set {level.%player%} to "6" if {level.%player%} is "6": send "&3Twój obecny lvl to &c6, &3jest to maxymalny lvl jaki można miec!" stop