command /Lobby: trigger: send "&aSukces!" bungeecord connect player to "Lobby" command /hub: trigger: send "&aSukces!" bungeecord connect player to "Lobby" on place of tnt: cancel event send "&8[&6SERVER&8] &aNie mozesz stawiac TNT!" variables: {bloki.%player%} = 0 on place: add 1 to player's balance add 1 to {bloki.%player%} command /sklep: trigger: open chest with 1 rows named "&a&lSKLEP" to player wait 1 tick format slot 0 of player with 1 of diamond named "&8Vip" with lore "&6Cena&7: &220000 &6Ilosc&7: &21" to close [make player execute "sklepitem kupdiament"] command /sklepitem []: trigger: if arg 1 is "kupdiament": if {bloki.%player%} is less than 200000: send "&7Nie Posiadasz 20000 coinsow! &aPosiadasz: %{bloki.%player%}% coinsow" stop if {bloki.%player%} is equal to 20000: remove 20000 from {coins.%player%} execute console command "pex user %player% group set Vip%" send "&bZakupiles VIPA :O" stop if {bloki.%player%} is more than 170: remove 170 from {coins.%player%} execute console command "pex user %player% group set Vip%" send "&bZakupiles VIPA :O" stop options: skocz.nazwa: &6[Skocznia] planowany.czas.spadania: 4 sila.do.przodu: 15 sila.w.gore: 5 command /skocznia []: trigger: if arg 1 is not set: if player has permission "skocznia": if targeted block is plate: if {skocznia.%location of targeted block%} is not set: set {skocznia.%location of targeted block%} to location of targeted block add location of targeted block to {skocznialista::*} send "{@skocz.nazwa}: &bZapisano skocznie" else: send "{@skocz.nazwa}: &4Ta skocznia jest juz zapisana" else: send "{@skocz.nazwa}: &4Wskazany blok nie jest plyka naciskowa" else: send "{@skocz.nazwa}: &cNie masz uprawnien." if arg 1 is "lista": if player has permission "skocznia": send "&6Lista skoczni:" loop {skocznialista::*}: send "&6%loop-index%: %loop-value%" if arg 1 is "usun": if player has permission "skocznia": if targeted block is plate: if {skocznia.%location of targeted block%} is set: delete {skocznia.%location of targeted block%} remove location of targeted block from {skocznialista::*} send "{@skocz.nazwa}: &cUsunieto skocznie" else: send "{@skocz.nazwa}: &cTa plytka nie jest skocznia" else: send "{@skocz.nazwa}: &4Wskazany blok nie jest plyka naciskowa" else: send "{@skocz.nazwa}: &cNie masz uprawnien." on pressure plate: if {skocznia.%location of block%} is location of block: push the player upwards at force {@sila.w.gore} push the player horizontally forward at force {@sila.do.przodu} set {spada.%player%} to true wait {@planowany.czas.spadania} second set {spada.%player%} to false on damage: if {spada.%victim%} is true: if damage cause is fall: cancel event command /stop: trigger: send "&4Blad >> &cKomenda Zablokowana" stop command /pl: trigger: send "&4Blad >> &cKomenda Zablokowana" stop command /plugins: trigger: send "&4Blad >> &cKomenda Zablokowana" stop