options: ranga1: &aPrzykładowa ranga #nazwa rangi (np. VIP) blok1: diamond block #blok który ma sie wyświetlać w gui (np stone albo diamond block) lore1: &3Przykladowy opis rangi #opis rangi (np. ranga2: &aPrzykładowa ranga 2 blok2: diamond block lore2: &3Przykladowy opis rangi 2 ranga3: &aPrzykładowa ranga 3 blok3: diamond block lore3: &3Przykladowy opis rangi 3 ranga4: &aPrzykładowa ranga 4 blok4: diamond block lore4: &3Przykladowy opis rangi 4 warp1: &2Przykładowy warp #nazwa warpa (np. pvp) blok5: stone #blok który ma sie wyświetlać w gui (np stone albo diamond block) lore5: &5Przykladowy opis warpa #opis warpa (np. gdzie teleportuje) warp2: &2Przykładowy warp 2 blok6: stone lore6: &5Przykladowy opis warpa 2 warp3: &2Przykładowy warp 3 blok7: stone lore7: &5Przykladowy opis warpa 3 warp4: &2Przykładowy warp 4 blok8: stone lore8: &5Przykladowy opis warpa 4 command /pomoc: trigger: pomocGUI(player) function pomocGUI(p: player): set {_gui} to chest inventory with 5 rows named "&6Pomoc" set slot 0 of {_gui} to white stained glass pane named "&7-" set slot 1 of {_gui} to lime stained glass pane named "&a-" set slot 7 of {_gui} to yellow stained glass pane named "&e-" set slot 8 of {_gui} to orange stained glass pane named "&7-" set slot 9 of {_gui} to lime stained glass pane named "&a-" set slot 17 of {_gui} to yellow stained glass pane named "&e-" set slot 27 of {_gui} to yellow stained glass pane named "&e-" set slot 35 of {_gui} to lime stained glass pane named "&a-" set slot 36 of {_gui} to orange stained glass pane named "&7-" set slot 37 of {_gui} to yellow stained glass pane named "&e-" set slot 43 of {_gui} to lime stained glass pane named "&a-" set slot 44 of {_gui} to white stained glass pane named "&7-" set slot 10 of {_gui} to {@blok1} named "&eRanga: &a{@ranga1}" with lore "{@lore1}" set slot 12 of {_gui} to {@blok2} named "&eRanga: &a{@ranga2}" with lore "{@lore2}" set slot 14 of {_gui} to {@blok3} named "&eRanga: &a{@ranga3}" with lore "{@lore3}" set slot 16 of {_gui} to {@blok4} named "&eRanga: &a{@ranga4}" with lore "{@lore4}" set slot 28 of {_gui} to {@blok5} named "&eWarpy: &a{@warp1}" with lore "{@lore5}" set slot 30 of {_gui} to {@blok6} named "&eWarpy: &a{@warp2}" with lore "{@lore6}" set slot 32 of {_gui} to {@blok7} named "&eWarpy: &a{@warp3}" with lore "{@lore7}" set slot 34 of {_gui} to {@blok8} named "&eWarpy: &a{@warp4}" with lore "{@lore8}" open {_gui} to {_p} on inventory click: if name of event-inventory is "&6Pomoc": cancel event if event-inventory is not player's inventory: