options: #Konfiguracja wszystkich zmiennych w skrypcie permisja: stats.gracz adminperm: stats.* poprawneuzycie: Poprawne użycie to: /statystyki [gracz]/clear clear/brak variables: {gapples::%player%} = 0 {stone::%player%} = 0 {mobs::%player%} = 0 {deaths::%player%} = 0 {kills::%player%} = 0 command /statystyki [] []: aliases: staty, s, stats, statistics trigger: if arg 1 is set: if player has permission "{@adminperm}": if arg 1 is "clear" or "usun": if arg 2 isn't set: set {kills::%player%} to 0 set {deaths::%player%} to 0 set {gapples::%player%} to 0 set {enderpearls::%player%} to 0 set {stone::%player%} to 0 else: send "&c{@poprawneuzycie}" if arg 1 is player: if arg 2 is not set: set {gracz::gracz} to arg 1 set {_gui::%player%} to chest inventory with 4 rows named "&aSTATYSTYKI GRACZA %arg 1%" open {_gui::%player%} to player wait 2 ticks set slot (integers between 0 and 55) of player's current inventory to gray stained glass pane named "&8STATYSTYKI" set slot 4 of {_gui::%player%} to iron nugget named "&6STATYSTYKI GRACZA %arg 1%:" set slot 12 of {_gui::%player%} to diamond sword named "&6ZABÓJSTWA: %{kills::%arg 1%}%" set slot 14 of {_gui::%player%} to red dye named "&6ŚMIERCI: %{deaths::%arg 1%}%" set slot 24 of {_gui::%player%} to golden apple named "&6ZJEDZONE REFY: %{gapples::%arg 1%}%" set slot 20 of {_gui::%player%} to rotten flesh named "&6ZABITE MOBY: %{mobs::%arg 1%}%" set slot 22 of {_gui::%player%} to diamond pickaxe named "&6WYKOPANY STONE: %{stone::%arg 1%}%" set slot 35 of {_gui::%player%} to barrier named "&4WYJDŹ" if arg 2 is set: if arg 2 is "clear" or "usun": set {kills::%arg 1%} to 0 set {deaths::%arg 1%} to 0 set {gapples::%arg 1%} to 0 set {mobs::%arg 1%} to 0 set {stone::%arg 1%} to 0 else: if player has permission "{@permisja}": set {_gui::%player%} to chest inventory with 4 rows named "&aSTATYSTYKI" open {_gui::%player%} to player wait 2 ticks set slot (integers between 0 and 55) of player's current inventory to gray stained glass pane named "&8STATYSTYKI" set slot 4 of {_gui::%player%} to iron nugget named "&6TWOJE STATYSTYKI:" set slot 12 of {_gui::%player%} to diamond sword named "&6ZABÓJSTWA: %{kills::%player%}%" set slot 14 of {_gui::%player%} to red dye named "&6ŚMIERCI: %{deaths::%player%}%" set slot 24 of {_gui::%player%} to golden apple named "&6ZJEDZONE REFY: %{gapples::%player%}%" set slot 20 of {_gui::%player%} to rotten flesh named "&6ZABITE MOBY: %{mobs::%player%}%" set slot 22 of {_gui::%player%} to diamond pickaxe named "&6WYKOPANY STONE: %{stone::%player%}%" set slot 35 of {_gui::%player%} to barrier named "&4WYJDŹ" on inventory click: event-inventory is not player's inventory if name of event-inventory is "&aSTATYSTYKI" or "&aSTATYSTYKI GRACZA %{gracz::gracz}%": cancel event if clicked slot is 35: cancel event close player's inventory on eat golden apple: add 1 to {gapples::%player%} on death: if victim is mob: add 1 to {mobs::%attacker%} on death: if victim isn't mob: add 1 to {deaths::%victim%} add 1 to {kills::%attacker%} on break stone: add 1 to {stone::%player%}