options: zwoj: paper named "zwoj ulepszenia" #pozmieniaj sobie to efekt1: poison sila1: 1 czas1: 5 command /ulepsz: trigger: if player has {@zwoj}: if player's tool is sword: remove 1 {@zwoj} from player set lore of player's tool to "&2ULEPSZONY" on damage: if lore of attacker's tool is "&2ULEPSZONY": apply {@efekt1} {@sila1} to the victim for {@czas1} seconds