on join: if {kamien::%player%} is not set: set {kamien::%player%} to 0 if {obsydian::%player%} is not set: set {obsydian::%player%} to 0 if {zgony::%player%} is not set: set {zgony::%player%} to 0 if {drewno::%player%} is not set: set {drewno::%player%} to 0 if {zabicia::%player%} is not set: set {zabicia::%player%} to 0 command /statystyki []: trigger: if arg 1 is not set: send "&8&m---------------------" send "&8» &7Twoj nick: &6%player% %{czas.sekundy::%player%}%" send "&8» &7Wykopany kamien: &6%{kamien::%player%}%" send "&8» &7Wykopany obsydian: &6%{obsydian::%player%}%" send "&8» &7Wykopane drewno: &6%{drewno::%player%}%" send "&8» &7Zginiecia: &6%{zgony::%player%}%" send "&8» &7Zabicia: &6%{zabicia::%player%}%" send "" send "&8» &cZrestuj statystyki:" send json "&8» &7Kliknij <----" run "/statystyki potwierdzenie" to player send "&8&m---------------------" if arg 1 is "potwierdzenie": send "&8» &7Czy napewno chcesz &6zresetowac statystyki &7?" send json "&8» &cNIE" run "/statystyki nie" to player send json "&8» &aTAK" run "/statystyki tak" to player if arg 1 is "tak": send "&8» &7Zrestowanie &6statystyk&7: &aTAK" send "&8» &7Twoje &6statystyki &7zostana &6zresetowane &7za:" send "&8» &65 sekund" wait 5 second make player execute command "/statystyki reset" if arg 1 is "nie": send "&8» &7Zresetowanie &6statystyk&7: &cNIE" if arg 1 is "reset": set {kamien::%player%} to 0 set {obsydian::%player%} to 0 set {drewno::%player%} to 0 set {zgony::%player%} to 0 set {zabicia::%player%} to 0 send "&8» &7Twoje statystyki zostaly &6zrestowane" on break of stone: add 1 to {kamien::%player%} on break of obsidian: add 1 to {obsydian::%player%} on death: add 1 to {zgony::%player%} on break of wood: add 1 to {drewno::%player%} on death: victim is a player: attacker is a player: add 1 to {zabicia::%attacker%} stop