variables: {efekty.%player%.note} = false on any movement: if {efekty.%player%.note} is true: spawn 2 of particle note:1 offset by 0.5, 0.5, 0.5 at player command /note: permission: essentials.note trigger: if {efekty.%player%.note} is false: set {efekty.%player%.note} to true send "&7Wlaczyles efekt: &anuty&7." stop if {efekty.%player%.note} is true: set {efekty.%player%.note} to false send "&7Wylaczyles efekt: &anuty&7." stop