on join: if {topki2::%Player%} is not set: set {topki2::%player%} to true set {koxy2::%player%} to 0 set {refile2::%player%} to 0 set {kill2::%player%} to 0 set {wykstone2::%player%} to 0 command /resettopki []: trigger: if player has permission "*": delete {topki2::*} delete {koxy2::*} delete {refile2::*} delete {kill2::*} delete {wykstone2::*} broadcast "&cAdministrator &4%player% &czresetowal wszystkie dostepne topki na serwerze!" else: send "&cNie masz uprawnien &6&lWorldMine.topki" command /topka []: trigger: close player's inventory open chest with 3 rows named "&cTOPKI SERWEROWE" to player loop 27 times: set player's current inventory's slot loop-number -1 to gray glass pane named " " set player's current inventory's slot 11 to stone named "&c&oTOP 10 GORNIKOW!" set player's current inventory's slot 13 to golden apple:1 named "&c&oTOP 10 ZJEDZONYCH KOXOW!" set player's current inventory's slot 15 to golden apple:0 named "&c&oTOP 10 ZJEDZONYCH REFILI!" set {_t1} to size of {wykstone2::*} loop {_t1} times: loop {wykstone2::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is larger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {wykstone2::*} wait 2 tick loop {_t1} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " &4%loop-number%. &c%{_n.%loop-number%}% &8- &7wykopane &c%{_v.%loop-number%}% &7kamienia" set {wykstone2::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" if {_lore} is set: set lore of player's current inventory's slot 11 to {_lore} else: set lore of player's current inventory's slot 11 to "&cBrak uzytkownikow w bazie danych!" set {_t2} to size of {koxy2::*} loop {_t2} times: loop {koxy2::*}: if {_v2.%loop-number%} is not set: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index if loop-value is larger than {_v2.%loop-number%}: set {_v2.%loop-number%} to loop-value set {_n2.%loop-number%} to loop-index remove {_v2.%loop-number%} from {koxy2::*} wait 2 tick loop {_t2} times: if loop-number is smaller than or equal to 10: set {_lore2::%loop-number%} to " &4%loop-number%. &c%{_n2.%loop-number%}% &8- &7zjedonych &c%{_v2.%loop-number%}% &7koxow" set {koxy2::%{_n2.%loop-number%}%} to {_v2.%loop-number%} set {_lore2} to join {_lore2::*} with "||" if {_lore2} is set: set lore of player's current inventory's slot 13 to {_lore2} else: set lore of player's current inventory's slot 13 to "&cBrak uzytkownikow w bazie danych!" set {_t3} to size of {refile2::*} loop {_t3} times: loop {refile2::*}: if {_v3.%loop-number%} is not set: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index if loop-value is larger than {_v3.%loop-number%}: set {_v3.%loop-number%} to loop-value set {_n3.%loop-number%} to loop-index remove {_v3.%loop-number%} from {refile2::*} wait 2 tick loop {_t3} times: if loop-number is smaller than or equal to 10: set {_lore3::%loop-number%} to " &4%loop-number%. &c%{_n3.%loop-number%}% &8- &7zjedonych &c%{_v3.%loop-number%}% &7refili" set {refile2::%{_n3.%loop-number%}%} to {_v3.%loop-number%} set {_lore3} to join {_lore3::*} with "||" if {_lore3} is set: set lore of player's current inventory's slot 15 to {_lore3} else: set lore of player's current inventory's slot 15 to "&cBrak uzytkownikow w bazie danych!" set {_t4} to size of {kill2::*} loop {_t4} times: loop {kill2::*}: if {_v4.%loop-number%} is not set: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index if loop-value is larger than {_v4.%loop-number%}: set {_v4.%loop-number%} to loop-value set {_n4.%loop-number%} to loop-index remove {_v4.%loop-number%} from {kill2::*} wait 2 tick loop {_t4} times: if loop-number is smaller than or equal to 10: set {_lore4::%loop-number%} to " &4%loop-number%. &c%{_n4.%loop-number%}%" set {kill2::%{_n4.%loop-number%}%} to {_v4.%loop-number%} set {_lore4} to join {_lore4::*} with "||" if {_lore4} is set: set lore of player's current inventory's slot 26 to {_lore4} else: set lore of player's current inventory's slot 26 to "&cBrak uzytkownikow w bazie danych!" on inventory click: if "%inventory name of player's current inventory%" is "&cTOPKI W GUI": cancel event on death: if attacker is player: if victim is player: add 1 to {kill2::%attacker%} on eat of golden apple:0: add 1 to {refile2::%player%} on eat of golden apple:1: add 1 to {koxy2::%player%} on mine of stone: add 1 to {wykstone2::%player%}