on inventory click: event-inventory is not player's inventory if name of event-inventory is "&aItemy z Expowiska": cancel event if clicked slot is 0: if {misjaKolekcjonerNumer::%player%} is 1: execute player command "/oddac1expo" else: close player's inventory send "&8[&a!&8] &aUkonczyles juz te &fMisje!" if clicked slot is 1: if {misjaKolekcjonerNumer::%player%} is 2: execute player command "/oddac2expo" else: close player's inventory send "&8[&a!&8] &aUkonczyles juz te &fMisje!" if clicked slot is 2: if {misjaKolekcjonerNumer::%player%} is 3: execute player command "/oddac3expo" else: close player's inventory send "&8[&a!&8] &aUkonczyles juz te &fMisje!" if clicked slot is 3: if {misjaKolekcjonerNumer::%player%} is 4: execute player command "/oddac4expo" else: close player's inventory send "&8[&a!&8] &aUkonczyles juz te &fMisje!" if clicked slot is 4: if {misjaKolekcjonerNumer::%player%} is 5: execute player command "/oddac5expo" else: close player's inventory send "&8[&a!&8] &aUkonczyles juz te &fMisje!"