variables: {efekty.%player%.heart} = false on any movement: if {efekty.%player%.heart} is true: spawn 5 of particle heart:1 offset by 0.5, 0.5, 0.5 at player command /serca: permission: efekt.serc trigger: if {efekty.%player%.heart} is false: set {efekty.%player%.heart} to true send "&2* &6Wlaczyles efekty chodzenia! (serca)" stop if {efekty.%player%.heart} is true: set {efekty.%player%.heart} to false send "&2* &6Wylaczyles efekty chodzenia! (serca)" stop