variables: {diament} = 2.23 {zelazo} = 5.67 {zloto} = 3.43 {tnt} = 2.31 {perla} = 1.94 {lapis} = 7.01 {jablko} = 3.12 {obsydian} = 3.14 {ksiazki} = 2.34 {szmaragd} = 1.69 command /drop: trigger: open chest with 3 rows named "&e&lDROP ZE STONE:" to player format slot 0 of player with 1 diamond named "&c&lDiament" with lore "&7Szansa: &a{diament}%" format slot 1 of player with 1 gold ingot named "&c&lZloto" with lore "&7Szansa: {zloto}%" format slot 2 of player with 1 iron ingot named "&c&lZelazo" with lore "&7Szansa: {zelazo}%" format slot 3 of player with 1 tnt named "&c&lTnT" with lore "&7Szansa: {tnt}%" format slot 4 of player with 1 lapis named "&c&lLapis" with lore "&7Szansa: {lapis}%" format slot 5 of player with 1 ender pearl named "&c&lPerla" with lore "&7Szansa: {perla}%" format slot 6 of player with 1 apple named "&c&lJablko" with lore "&7Szansa: {jablko}%" format slot 7 of player with 1 obsidian named "&c&lObsydian" with lore "&7Szansa: {obsydian}%" format slot 8 of player with 1 bookshelf named "&c&lBiblioteczka" with lore "&7Szansa: {ksiazki}%" format slot 9 of player with 1 emerald named "&c&lSzmaragd" with lore "&7Szansa: {szmaragd}%" on mine stone: chance of {diament}%: give player 1 diamond chance of {zloto}%: give player 1 gold ingot chance of {zelazo}%: give player 1 iron ingot chance of {tnt}%: give player 1 tnt chance of {lapis}%: give player 1 lapis chance of {perla}%: give player 1 ender pearl chance of {jablko}%: give player 1 apple chance of {obsydian}%: give player 1 obsidian chance of {ksiazki}%: give player 1 bookshelf chance of {szmaragd}%: give player 1 emerald