options: time: 20 on damage of player: attacker is a player: if {eLogout::status::%attacker%} isn't true: set {eLogout::status::%attacker%} to true set {eLogout::time::%attacker%} to ({@time}) set {eLogout::level::%attacker%} to attacker's level set attacker's level to ({@time}) send "&4Jestes podczas walki! &cCzas walki to: &7{@time}" to the attacker if {eLogout::status::%victim%} isn't true: set {eLogout::status::%victim%} to true set {eLogout::time::%victim%} to ({@time}) set {eLogout::level::%victim%} to victim's level set victim's level to ({@time}) send "&4Jestes podczas walki! &cCzas walki to: &7{@time}" to the victim every second: loop all players: if {eLogout::time::%loop-player%} > 0: subtract 1 from {eLogout::time::%loop-player%} if loop-player's level > 0: subtract 1 from loop-player's level {eLogout::time::%loop-player%} = 0: set loop-player's level to {eLogout::level::%loop-player%} set {eLogout::status::%loop-player%} to false clear {eLogout::level::%loop-player%} send "&8ยป &6Walka &azakonczona" to loop-player