variables: {diamenty.%player%} = 0 {emeraldy.%player%} = 0 {zelazo.%player%} = 0 {zloto.%player%} = 0 {gunpowder.%player%} = 0 {perly.%player%} = 0 {apple.%player%} = 0 {wegiel.%player%} = 0 {book.%player%} = 0 {piasek.%player%} = 0 {wykopanystone.%player%} = 0 {cobblestone.%player%} = true {turbodrop.%player%} = true {plvl.%player%} = 1 {lszansa_diament} = 0.1 {lszansa_perly} = 0.01 {lszansa_gunpowder} = 0.05 {lszansa_zloto} = 0.1 options: logo: &c» szansa: &6 wys: &6 wy: &1Pietro w.diament: 15 w.emerald: 25 w.zelazo: 40 w.zloto: 15 w.gunpowder: 15 w.apple: 15 w.perly: 15 w.wegiel: 65 w.book: 20 w.pandora: 15 szansa_1: 1 szansa_diament: 2.0 szansa_emerald: 2.0 szansa_zelazo: 2.5 szansa_zloto: 1.0 szansa_gunpowder: 0.5 szansa_apple: 0.2 szansa_perly: 0.05 szansa_wegiel: 4 szansa_book: 0.2 szansa_pandora: 0.01 szansa_diamentv: 3.0 szansa_emeraldv: 4.0 szansa_zelazov: 3.0 szansa_zlotov: 1.5 szansa_gunpowderv: 0.7 szansa_applev: 0.4 szansa_perlyv: 0.09 szansa_wegielv: 5 szansa_bookv: 0.4 szansa_pandorav: 0.05 lvlszansa_diament: 0.1 lvlszansa_zloto: 0.1 lvlszansa_gunpowder: 0.05 lvlszansa_perly: 0.01 expv.dp: 300 exp.dp: 200 exp.d: 10 exp: 15 expv: 25 expv.d: 15 on mine of stone: add 1 to {wykopanystone.%player%} if {LDrop::LDrop} is true: if player don't have permission "Vip": chance of 100%: add {@exp} xp to the player if player has permission "Vip": chance of 100%: add {@expv} xp to the player if {cobble.%player%} is false: cancel event block is stone set block to air stop if {cobble.%player%} is true: stop #lvl on mine of stone: wait 2 ticks if {pplvl.%player%} is true: set {punktybrak123.%player%} to {blvl.%player%}-{pktlvl.%player%} if {pktlvl.%player%} is more than {blvl.%player%}: add 1 to {plvl.%player%} set {blvl.%player%} to {clvl.%player%}*2 set {clvl.%player%} to {blvl.%player%} set {punktybrak123.%player%} to {blvl.%player%}-{pktlvl.%player%} set {pkt.%player%} to 0 send "&8» &cGratulacje! Awansowales na &6%{plvl.%player%}% &cpoziom&" execute console command "playsound random.levelup %player%" if {plvl.%player%} is 50 or 60 or 70 or 80 or 90: broadcast "&8» &cGratulacje! Gracz &6%player% &cawansowal na &6%{plvl.%player%}% &cpoziom" play raw sound "random.pop" at player with pitch 1 volume 1 stop if {plvl.%player%} is more than 99: if {pplvl.%player%} is true: set {pplvl.%player%} to false broadcast " " broadcast " " broadcast " " broadcast " " broadcast "&8» &c&lGratulacje! Gracz &6%player% &c&lawansowal na &6100 &c&lpoziom" broadcast " " broadcast " " broadcast " " play raw sound "random.pop" at player with pitch 1 volume 1 stop command /resetpkt []: aliases: resetlvl trigger: if arg-1 is set: send "&cZrestartowales &6lvl &cGraczowi &6%player-arg%" send "&cAdmin &6%player% &cZrestartowal Ci &6lvl&c!" to player-arg set {clvl.%player%} to 50 set {blvl.%player%} to 50 set {pktlvl.%player%} to 0 set {plvl.%player%} to 1 set {pplvl.%player%} to true set {punktybrak123.%player%} to 50 command /dajlvl []: permission: Admin trigger: if arg-1 is set: add 48 to {plvl.%player-arg%} send "&edodales lvl graczowi %player-arg%" if arg-1 is not set: send "&cPoprawne uzycie /dajlvl " on first join: set {clvl.%player%} to 50 set {blvl.%player%} to 50 set {pktlvl.%player%} to 0 set {plvl.%player%} to 1 set {pplvl.%player%} to true set {punktybrak123.%player%} to 50 command /lvl: aliases: pkt, poziom, poziomy, level trigger: if {plvl.%player%} is more than 99: send "&cPosiadasz maxymalny lvl &7(&4100&7)" send "&cPotrzebne do nastepnego lvl'a &7(&40&6pkt&7)" send "&cAktualnie posiadasz &7(&40&6pkt&7)" stop if {plvl.%player%} is more than 0: send "&cPosiadasz lvl &7(&4%{plvl.%player%}%&7)" send "&cPotrzebne do nastepnego lvl'a &7(&4%{punktybrak123.%player%}%&6pkt&7)" send "&cAktualnie posiadasz &7(&4%{pktlvl.%player%}%&6pkt&7)" stop #DROP ZE STONA GRACZ------------------------------------------------------- on mine of stone: if {LDrop::LDrop} is true: if player don't have permission "Vip": if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.diament}: chance of {@szansa_diament}%: add 1 to {diamenty.%player%} send "&eWypadl Ci &cDiament &8[&6+7&8]" add {@exp.d} xp to the player add 7 to {pktlvl.%player%} if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Biblioteczka::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.book}: chance of {@szansa_book}%: add 1 to {book.%player%} send "&eWypadla Ci &cKsiazka &8[&6+5&8]" add {@exp.d} xp to the player add 5 to {pktlvl.%player%} if player can hold 1 book: add 1 book to player else: drop 1 book if {Zloto::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zloto}: chance of {@szansa_zloto}%: add 1 to {zloto.%player%} send "&eWypadlo Ci &cZloto &8[&6+6&8]" add {@exp.d} xp to the player add 6 to {pktlvl.%player%} if player can hold 1 gold ore: add 1 gold ore to player else: drop 1 gold ore if {Zelazo::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zelazo}: chance of {@szansa_zelazo}%: add 1 to {zelazo.%player%} send "&eWypadlo Ci &cZelazo &8[&6+5&8]" add {@exp.d} xp to the player add 5 to {pktlvl.%player%} if player can hold 1 iron ore: add 1 iron ore to player else: drop 1 iron ore if {Szmaragd::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.emerald}: chance of {@szansa_emerald}%: add 1 to {emeraldy.%player%} send "&eWypadl Ci &cSzmaragd &8[&6+5&8]" add {@exp.d} xp to the player add 5 to {pktlvl.%player%} if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Wegiel::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.wegiel}: chance of {@szansa_wegiel}%: add 1 to {wegiel.%player%} send "&eWypadl Ci &cWegiel &8[&6+5&8]" add {@exp.d} xp to the player add 5 to {pktlvl.%player%} if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {Jabko::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.apple}: chance of {@szansa_apple}%: add 1 to {apple.%player%} send "&eWypadlo Ci &cJablko &8[&6+9&8]" add 9 to {pktlvl.%player%} add {@exp.d} xp to the player if player can hold 1 apple: add 1 apple to player else: drop 1 apple if {Perla::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.perly}: chance of {@szansa_perly}%: add 1 to {perly.%player%} send "&eWypadla Ci &cPerla &8[&6+11&8]" add 11 to {pktlvl.%player%} add {@exp.d} xp to the player if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {TnT::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.gunpowder}: chance of {@szansa_gunpowder}%: add 1 to {gunpowder.%player%} send "&eWypadl Ci &cProch &8[&6+7&8]" add {@exp.d} xp to the player add 7 to {pktlvl.%player%} if player can hold 1 gunpowder: add 1 gunpowder to player else: drop 1 gunpowder if {Pandora::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.pandora}: chance of {@szansa_pandorav}%: send "&4&lWYPADLA CI PANDORA ! &8[&6+100&8]" add 100 to {pktlvl.%player%} add {@exp.dp} xp to the player if player can hold 1 dragon egg: add 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" to player else: drop 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" #DROP DLA VIPA------------------------------------------------------------------------- on mine of stone: if {LDrop::LDrop} is true: if player has permission "Vip": if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.diament}: chance of {@szansa_diamentv}%: add 1 to {diamenty.%player%} send "&eWypadl Ci &cDiament &8[&6+7&8]" add 7 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Biblioteczka::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.book}: chance of {@szansa_bookv}%: add 1 to {book.%player%} send "&eWypadla Ci &cKsiazka &8[&6+5&8]" add 5 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 book: add 1 book to player else: drop 1 book if {Zloto::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zloto}: chance of {@szansa_zlotov}%: add 1 to {zelazo.%player%} send "&eWypadlo Ci &cZloto &8[&6+6&8]" add 6 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 gold ore: add 1 gold ore to player else: drop 1 gold ore if {Zelazo::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zelazo}: chance of {@szansa_zelazov}%: add 1 to {zloto.%player%} send "&eWypadlo Ci &cZelazo &8[&6+5&8]" add 5 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 iron ore: add 1 iron ore to player else: drop 1 iron ore if {Szmaragd::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.emerald}: chance of {@szansa_emeraldv}%: add 1 to {emeraldy.%player%} send "&eWypadl Ci &cSzmaragd &8[&6+5&8]" add 5 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Jabko::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.apple}: chance of {@szansa_applev}%: add 1 to {apple.%player%} send "&eWypadlo Ci &cJablko &8[&6+9&8]" add 9 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 apple: add 1 apple to player else: drop 1 apple if {Perla::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.perly}: chance of {@szansa_perlyv}%: add 1 to {perly.%player%} send "&eWypadla Ci &cPerla &8[&6+11&8]" add 11 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {TnT::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.gunpowder}: chance of {@szansa_gunpowderv}%: add 1 to {gunpowder.%player%} send "&eWypadl Ci &cProch &8[&6+7&8]" add 7 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 gunpowder: add 1 gunpowder to player else: drop 1 gunpowder if {Pandora::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.pandora}: chance of {@szansa_pandorav}%: send "&4&lWYPADLA CI PANDORA ! &8[&6+100&8]" add 100 to {pktlvl.%player%} add {@expv.dp} xp to the player if player can hold 1 dragon egg: add 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" to player else: drop 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" #FORTUNA GRACZ--------------------------------------------------------------------------------------- on mine of stone: if {LDrop::LDrop} is true: if player don't have permission "Vip": if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of {@szansa_zlotov}%: if player's tool is a diamond pickaxe of fortune 1: send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" add {@expv.d} xp to the player add 6 to {pktlvl.%player%} if player can hold 2 gold ore: add a random number between 1 and 2 of gold ore to player else: drop a random number between 1 and 2 of gold ore if player's tool is a diamond pickaxe of fortune 2: send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" add {@expv.d} xp to the player add 6 to {pktlvl.%player%} if player can hold 3 gold ore: add a random number between 2 and 3 of gold ore to player else: drop a random number between 2 and 3 of gold ore if player's tool is a diamond pickaxe of fortune 3: send "&eWypadlo Ci &c&cwiele Zlota &8[&6+6&8]" add {@expv.d} xp to the player add 6 to {pktlvl.%player%} if player can hold 5 gold ore: add a random number between 3 and 4 of gold ore to player else: drop a random number between 3 and 4 of gold ore if player's y-coordinate is smaller than {@w.perly}: if {Perla::Drop::%player%} is true: chance of {@szansa_perly}%: if player's tool is a diamond pickaxe of fortune 1: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 2 ender pearl: add a random number between 1 and 2 of ender pearl to player else: drop a random number between 1 and 2 of ender pearl if player's tool is a diamond pickaxe of fortune 2: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 3 ender pearl: add a random number between 2 and 3 of ender pearl to player else: drop a random number between 2 and 3 of ender pearl if player's tool is a diamond pickaxe of fortune 3: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 5 ender pearl: add a random number between 3 and 4 of ender pearl to player else: drop a random number between 3 and 4 of ender pearl #FORTUNA VIP--------------------------------------------------------------------------------------- on mine of stone: if {LDrop::LDrop} is true: if player has permission "Vip": if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of {@szansa_zlotov}%: if player's tool is a diamond pickaxe of fortune 1: if player can hold 2 gold ore: add 2 gold ore to player add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" else: drop 2 gold ore add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" if player's tool is a diamond pickaxe of fortune 2: if player can hold 4 gold ore: add a random number between 2 and 4 of gold ore to player add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" else: drop a random number between 2 and 4 of gold ore add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" if player's tool is a diamond pickaxe of fortune 3: if player can hold 5 gold ore: add a random number between 3 and 5 of gold ore to player add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" else: drop a random number between 3 and 5 of gold ore add 6 to {pktlvl.%player%} send "&eWypadlo Ci &cwiele Zlota &8[&6+6&8]" if player's y-coordinate is smaller than {@w.perly}: if {Perla::Drop::%player%} is true: chance of {@szansa_perlyv}%: if player's tool is a diamond pickaxe of fortune 1: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 3 ender pearl: add a random number between 2 and 3 of ender pearl to player else: drop a random number between 2 and 3 of ender pearl if player's tool is a diamond pickaxe of fortune 2: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 4 ender pearl: add a random number between 3 and 4 of ender pearl to player else: drop a random number between 3 and 4 of ender pearl if player's tool is a diamond pickaxe of fortune 3: send "&eWypadlo Ci &cwiele Perel &8[&6+11&8]" add {@expv.d} xp to the player add 11 to {pktlvl.%player%} if player can hold 5 ender pearl: add a random number between 4 and 5 of ender pearl to player else: drop a random number between 4 and 5 of ender pearl # LVLDROP ------------------------------------- on mine of stone: if {LDrop::LDrop} is true: if {plvl.%player%} is more than 1: if {plvl.%player%} is smaller than 50: if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.diament}: chance of {@lvlszansa_diament}%: add 1 to {diamenty.%player%} send "&eWypadl Ci &cDiament &8[&6+7&8]" add {@exp.d} xp to the player add 7 to {pktlvl.%player%} if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Zloto::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zloto}: chance of {@lvlszansa_zloto}%: add 1 to {zloto.%player%} send "&eWypadlo Ci &cZloto &8[&6+6&8]" add {@exp.d} xp to the player add 6 to {pktlvl.%player%} if player can hold 1 gold ore: add 1 gold ore to player else: drop 1 gold ore if {Perla::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.perly}: chance of {@lvlszansa_perly}%: add 1 to {perly.%player%} send "&eWypadla Ci &cPerla &8[&6+11&8]" add 11 to {pktlvl.%player%} add {@exp.d} xp to the player if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {TnT::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.gunpowder}: chance of {@lvlszansa_gunpowder}%: add 1 to {gunpowder.%player%} send "&eWypadl Ci &cProch &8[&6+7&8]" add {@exp.d} xp to the player add 7 to {pktlvl.%player%} if player can hold 1 gunpowder: add 1 gunpowder to player else: drop 1 gunpowder if {plvl.%player%} is more than 50: if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.diament}: chance of {@lvlszansa_diament}%: add 1 to {diamenty.%player%} send "&eWypadl Ci &cDiament &8[&6+7&8]" add 7 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Zloto::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.zloto}: chance of {@lvlszansa_zloto}%: add 1 to {zelazo.%player%} send "&eWypadlo Ci &cZloto &8[&6+6&8]" add 6 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 gold ore: add 1 gold ore to player else: drop 1 gold ore if {Perla::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.perly}: chance of {@lvlszansa_perly}%: add 1 to {perly.%player%} send "&eWypadla Ci &cPerla &8[&6+11&8]" add 11 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {TnT::Drop::%player%} is true: if player's y-coordinate is smaller than {@w.gunpowder}: chance of {@lvlszansa_gunpowder}%: add 1 to {gunpowder.%player%} send "&eWypadl Ci &cProch &8[&6+7&8]" add 7 to {pktlvl.%player%} add {@expv.d} xp to the player if player can hold 1 gunpowder: add 1 gunpowder to player else: drop 1 gunpowder on mine of any ore: cancel event drop 1 cobblestone set block to air send "&cDrop z rud jest wylaczony !" #KOMENDY command /cobble []: trigger: if {cobble.%player%} is false: set {cobble.%player%} to true send "&7[&1Leksylia.pl&7] &aWlaczyles drop cobbla!" else: set {cobble.%player%} to false send "&7[&1Leksylia.pl&7] &cWylaczyles drop cobbla!" command /diament []: trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Szmaragd []: trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka []: trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto []: trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo []: trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel []: trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /TnT []: trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Jabko []: trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Pandoras []: trigger: if {Pandora::Drop::%player%} is true: set {Pandora::Drop::%player%} to false else: set {Pandora::Drop::%player%} to true command /Perla []: trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true command /zupka []: trigger: if {zupka::Drop::%player%} is true: set {zupka::Drop::%player%} to false else: set {zupka::Drop::%player%} to true command /dropS: trigger: if {zupki} is false: wait 1 tick open chest with 3 rows named "&8** &1DROP Z KAMIENIA: &8**" to player wait 2 tick format slot 26 of player with 1 of exp bottle named "&1EXP" with lore " &1{@logo} &cSzansa:&6 100%%|| &1{@logo} &cxp: &6{@exp}|| &1{@logo} &cxp VIP: &6{@expv}" to be unstealable format slot 4 of player with 1 of stained glass pane:10 named "&4DROP" with lore " &8» Informacje o Dropie" to run [make player execute "/drops"] if {Diament::Drop::%player%} is true: format slot 9 of player with 1 of diamond named "&3DIAMENT" with lore " {@logo} &1Szansa: &6{@szansa_diament}%%|| {@logo} &1Szansa VIP: &6{@szansa_diamentv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_diament}|| {@logo} {@wy}: {@wys} {@w.diament}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/diament"] else: format slot 9 of player with 1 of diamond named "&3DIAMENT" with lore " {@logo} &1Szansa: &6{@szansa_diament}%%|| {@logo} &1Szansa VIP: &6{@szansa_diamentv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_diament}|| {@logo} {@wy}: {@wys} {@w.diament}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/diament"] if {Zloto::Drop::%player%} is true: format slot 10 of player with 1 of gold ore named "&3ZLOTO" with lore " {@logo} &1Szansa: &6{@szansa_zloto}%%|| {@logo} &1Szansa VIP: &6{@szansa_zlotov}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_zloto}|| {@logo} {@wy}: {@wys} {@w.zloto}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/zloto"] else: format slot 10 of player with 1 of gold ore named "&3ZLOTO" with lore " {@logo} &1Szansa: &6{@szansa_zloto}%%|| {@logo} &1Szansa VIP: &6{@szansa_zlotov}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_zloto}|| {@logo} {@wy}: {@wys} {@w.zloto}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/zloto"] if {Zelazo::Drop::%player%} is true: format slot 11 of player with 1 of iron ore named "&3ZELAZO" with lore " {@logo} &1Szansa: &6{@szansa_zelazo}%%|| {@logo} &1Szansa VIP: &6{@szansa_zelazov}%%|| {@logo} {@wy}: {@wys} {@w.zelazo}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/zelazo"] else: format slot 11 of player with 1 of iron ore named "&3ZELAZO" with lore " {@logo} &1Szansa: &6{@szansa_zelazo}%%|| {@logo} &1Szansa VIP: &6{@szansa_zelazov}%%|| {@logo} {@wy}: {@wys} {@w.zelazo}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/zelazo"] if {Biblioteczka::Drop::%player%} is true: format slot 12 of player with 1 of book named "&3KSIAZKA" with lore " {@logo} &1Szansa: &6{@szansa_book}%%|| {@logo} &1Szansa VIP: &6{@szansa_bookv}%%|| {@logo} {@wy}: {@wys}{@w.book}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/biblioteczka"] else: format slot 12 of player with 1 of book named "&3KSIAZKA" with lore " {@logo} &1Szansa: &6{@szansa_book}%%|| {@logo} &1Szansa VIP: &6{@szansa_bookv}%%|| {@logo} {@wy}: {@wys}{@w.book}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/biblioteczka"] if {Wegiel::Drop::%player%} is true: format slot 13 of player with 1 of charcoal named "&3WEGIEL" with lore " {@logo} &1Szansa: &6{@szansa_wegiel}%%|| {@logo} &1Szansa VIP: &6{@szansa_wegielv}%%|| {@logo} {@wy}: {@wys}{@w.wegiel}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/wegiel"] else: format slot 13 of player with 1 of charcoal named "&3WEGIEL" with lore " {@logo} &1Szansa: &6{@szansa_wegiel}%%|| {@logo} &1Szansa VIP: &6{@szansa_wegielv}%%|| {@logo} {@wy}: {@wys}{@w.wegiel}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/wegiel"] if {Szmaragd::Drop::%player%} is true: format slot 14 of player with 1 of emerald named "&3SZMARAGD" with lore " {@logo} &1Szansa: &6{@szansa_emerald}%%|| {@logo} &1Szansa VIP: &6{@szansa_emeraldv}%%|| {@logo} {@wy}: {@wys}{@w.emerald}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/szmaragd"] else: format slot 14 of player with 1 of emerald named "&3SZMARAGD" with lore " {@logo} &1Szansa: &6{@szansa_emerald}%%|| {@logo} &1Szansa VIP: &6{@szansa_emeraldv}%%|| {@logo} {@wy}: {@wys}{@w.emerald}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/szmaragd"] if {Jabko::Drop::%player%} is true: format slot 15 of player with 1 of apple named "&3JABLKO" with lore " {@logo} &1Szansa: &6{@szansa_apple}%%|| {@logo} &1Szansa VIP: &6{@szansa_applev}%%|| {@logo} {@wy}: {@wys}{@w.apple}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/jabko"] else: format slot 15 of player with 1 of apple named "&3JABLKO" with lore " {@logo} &1Szansa: &6{@szansa_apple}%%|| {@logo} &1Szansa VIP: &6{@szansa_applev}%%|| {@logo} {@wy}: {@wys}{@w.apple}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4TAK" to run [make player execute "/jabko"] if {perla::Drop::%player%} is true: format slot 16 of player with 1 of ender pearl named "&3PERLA" with lore " {@logo} &1Szansa: &6{@szansa_perly}%%|| {@logo} &1Szansa VIP: &6{@szansa_perlyv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_perly}|| {@logo} {@wy}: {@wys}{@w.perly}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/perla"] else: format slot 16 of player with 1 of ender pearl named "&3PERLA" with lore " {@logo} &1Szansa: &6{@szansa_perly}%%|| {@logo} &1Szansa VIP: &6{@szansa_perlyv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_perly}|| {@logo} {@wy}: {@wys}{@w.perly}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/perla"] if {tnt::Drop::%player%} is true: format slot 17 of player with 1 of gunpowder named "&3PROSZEK" with lore " {@logo} &1Szansa: &6{@szansa_gunpowder}%%|| {@logo} &1Szansa VIP: &6{@szansa_gunpowderv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_gunpowder}|| {@logo} {@wy}: {@wys}{@w.gunpowder}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/tnt"] else: format slot 17 of player with 1 of gunpowder named "&3PROSZEK" with lore " {@logo} &1Szansa: &6{@szansa_gunpowder}%%|| {@logo} &1Szansa VIP: &6{@szansa_gunpowderv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_gunpowder}|| {@logo} {@wy}: {@wys}{@w.gunpowder}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/tnt"] if {Pandoras::Drop::%player%} is true: format slot 22 of player with 1 of dragon egg named "&3PANDORA" with lore " {@logo} &1Szansa: &6{@szansa_pandora}%%|| {@logo} &1Szansa VIP: &6{@szansa_pandorav}%%|| {@logo} {@wy}: {@wys}{@w.pandora}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.dp}|| &8{@logo} &1Exp Vip: &6{@expv.dp}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/pandoras"] else: format slot 22 of player with 1 of dragon egg named "&3PANDORA" with lore " {@logo} &1Szansa: &6{@szansa_pandora}%%|| {@logo} &1Szansa VIP: &6{@szansa_pandorav}%%|| {@logo} {@wy}: {@wys}{@w.pandora}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.dp}|| &8{@logo} &1Exp Vip: &6{@expv.dp}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/pandoras"] if {LDrop::LDrop} is true: format slot 23 of player with 1 of golden pickaxe named "&1Drop" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to be unstealable else: format slot 23 of player with 1 of golden pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to be unstealable if {cobble.%player%} is true: format slot 24 of player with 1 of cobblestone named "&3CobbleStone" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to run [make player execute "/cobble"] else: format slot 24 of player with 1 of cobblestone named "&3CobbleStone" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to run [make player execute "/cobble"] if {Turbo::Drop::%player%} is true: format slot 25 of player with 1 of wood pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to be unstealable else: format slot 25 of player with 1 of wood pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to be unstealable else: wait 1 tick open chest with 3 rows named "&8** &1DROP Z KAMIENIA: &8**" to player wait 2 tick format slot 26 of player with 1 of exp bottle named "&1EXP" with lore " &1{@logo} &cSzansa:&6 100%%|| &1{@logo} &cxp: &6{@exp}|| &1{@logo} &cxp VIP: &6{@expv}" to be unstealable format slot 4 of player with 1 of stained glass pane:10 named "&4DROP" with lore " &8» Informacje o Dropie" to run [make player execute "/drops"] if {Diament::Drop::%player%} is true: format slot 9 of player with 1 of diamond named "&3DIAMENT" with lore " {@logo} &1Szansa: &6{@szansa_diament}%%|| {@logo} &1Szansa VIP: &6{@szansa_diamentv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_diament}|| {@logo} {@wy}: {@wys} {@w.diament}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/diament"] else: format slot 9 of player with 1 of diamond named "&3DIAMENT" with lore " {@logo} &1Szansa: &6{@szansa_diament}%%|| {@logo} &1Szansa VIP: &6{@szansa_diamentv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_diament}|| {@logo} {@wy}: {@wys} {@w.diament}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/diament"] if {Zloto::Drop::%player%} is true: format slot 10 of player with 1 of gold ore named "&3ZLOTO" with lore " {@logo} &1Szansa: &6{@szansa_zloto}%%|| {@logo} &1Szansa VIP: &6{@szansa_zlotov}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_zloto}|| {@logo} {@wy}: {@wys} {@w.zloto}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/zloto"] else: format slot 10 of player with 1 of gold ore named "&3ZLOTO" with lore " {@logo} &1Szansa: &6{@szansa_zloto}%%|| {@logo} &1Szansa VIP: &6{@szansa_zlotov}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_zloto}|| {@logo} {@wy}: {@wys} {@w.zloto}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/zloto"] if {Zelazo::Drop::%player%} is true: format slot 11 of player with 1 of iron ore named "&3ZELAZO" with lore " {@logo} &1Szansa: &6{@szansa_zelazo}%%|| {@logo} &1Szansa VIP: &6{@szansa_zelazov}%%|| {@logo} {@wy}: {@wys} {@w.zelazo}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/zelazo"] else: format slot 11 of player with 1 of iron ore named "&3ZELAZO" with lore " {@logo} &1Szansa: &6{@szansa_zelazo}%%|| {@logo} &1Szansa VIP: &6{@szansa_zelazov}%%|| {@logo} {@wy}: {@wys} {@w.zelazo}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/zelazo"] if {Biblioteczka::Drop::%player%} is true: format slot 12 of player with 1 of book named "&3KSIAZKA" with lore " {@logo} &1Szansa: &6{@szansa_book}%%|| {@logo} &1Szansa VIP: &6{@szansa_bookv}%%|| {@logo} {@wy}: {@wys}{@w.book}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/biblioteczka"] else: format slot 12 of player with 1 of book named "&3KSIAZKA" with lore " {@logo} &1Szansa: &6{@szansa_book}%%|| {@logo} &1Szansa VIP: &6{@szansa_bookv}%%|| {@logo} {@wy}: {@wys}{@w.book}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/biblioteczka"] if {Wegiel::Drop::%player%} is true: format slot 13 of player with 1 of charcoal named "&3WEGIEL" with lore " {@logo} &1Szansa: &6{@szansa_wegiel}%%|| {@logo} &1Szansa VIP: &6{@szansa_wegielv}%%|| {@logo} {@wy}: {@wys}{@w.wegiel}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &2TAK" to run [make player execute "/wegiel"] else: format slot 13 of player with 1 of charcoal named "&3WEGIEL" with lore " {@logo} &1Szansa: &6{@szansa_wegiel}%%|| {@logo} &1Szansa VIP: &6{@szansa_wegielv}%%|| {@logo} {@wy}: {@wys}{@w.wegiel}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| {@logo} &1Aktywny: &4NIE" to run [make player execute "/wegiel"] if {Szmaragd::Drop::%player%} is true: format slot 14 of player with 1 of emerald named "&3SZMARAGD" with lore " {@logo} &1Szansa: &6{@szansa_emerald}%%|| {@logo} &1Szansa VIP: &6{@szansa_emeraldv}%%|| {@logo} {@wy}: {@wys}{@w.emerald}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/szmaragd"] else: format slot 14 of player with 1 of emerald named "&3SZMARAGD" with lore " {@logo} &1Szansa: &6{@szansa_emerald}%%|| {@logo} &1Szansa VIP: &6{@szansa_emeraldv}%%|| {@logo} {@wy}: {@wys}{@w.emerald}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/szmaragd"] if {Jabko::Drop::%player%} is true: format slot 15 of player with 1 of apple named "&3JABLKO" with lore " {@logo} &1Szansa: &6{@szansa_apple}%%|| {@logo} &1Szansa VIP: &6{@szansa_applev}%%|| {@logo} {@wy}: {@wys}{@w.apple}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/jabko"] else: format slot 15 of player with 1 of apple named "&3JABLKO" with lore " {@logo} &1Szansa: &6{@szansa_apple}%%|| {@logo} &1Szansa VIP: &6{@szansa_applev}%%|| {@logo} {@wy}: {@wys}{@w.apple}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4TAK" to run [make player execute "/jabko"] if {perla::Drop::%player%} is true: format slot 16 of player with 1 of ender pearl named "&3PERLA" with lore " {@logo} &1Szansa: &6{@szansa_perly}%%|| {@logo} &1Szansa VIP: &6{@szansa_perlyv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_perly}|| {@logo} {@wy}: {@wys}{@w.perly}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/perla"] else: format slot 16 of player with 1 of ender pearl named "&3PERLA" with lore " {@logo} &1Szansa: &6{@szansa_perly}%%|| {@logo} &1Szansa VIP: &6{@szansa_perlyv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_perly}|| {@logo} {@wy}: {@wys}{@w.perly}|| &8{@logo} &1Fortuna: &2TAK|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/perla"] if {tnt::Drop::%player%} is true: format slot 17 of player with 1 of gunpowder named "&3PROSZEK" with lore " {@logo} &1Szansa: &6{@szansa_gunpowder}%%|| {@logo} &1Szansa VIP: &6{@szansa_gunpowderv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_gunpowder}|| {@logo} {@wy}: {@wys}{@w.gunpowder}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/tnt"] else: format slot 17 of player with 1 of gunpowder named "&3PROSZEK" with lore " {@logo} &1Szansa: &6{@szansa_gunpowder}%%|| {@logo} &1Szansa VIP: &6{@szansa_gunpowderv}%%|| &8{@logo} &1Bonus Szansa: &6{@lvlszansa_gunpowder}|| {@logo} {@wy}: {@wys}{@w.gunpowder}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/tnt"] if {zupka::Drop::%player%} is true: format slot 18 of player with 1 of brown mushroom named "&3GRZYBEK" with lore " {@logo} &1Szansa: &6{@szansa_1}%%|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/zupka"] else: format slot 18 of player with 1 of red mushroom named "&3GRZYBEK" with lore " {@logo} &1Szansa: &6{@szansa_1}%%|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.d}|| &8{@logo} &1Exp Vip: &6{@expv.d}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/zupka"] if {Pandoras::Drop::%player%} is true: format slot 22 of player with 1 of dragon egg named "&3PANDORA" with lore " {@logo} &1Szansa: &6{@szansa_pandora}%%|| {@logo} &1Szansa VIP: &6{@szansa_pandorav}%%|| {@logo} {@wy}: {@wys}{@w.pandora}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.dp}|| &8{@logo} &1Exp Vip: &6{@expv.dp}|| &8{@logo} &1Aktywny: &2TAK" to run [make player execute "/pandoras"] else: format slot 22 of player with 1 of dragon egg named "&3PANDORA" with lore " {@logo} &1Szansa: &6{@szansa_pandora}%%|| {@logo} &1Szansa VIP: &6{@szansa_pandorav}%%|| {@logo} {@wy}: {@wys}{@w.pandora}|| &8{@logo} &1Fortuna: &4NIE|| &8{@logo} &1Exp: &6{@exp.dp}|| &8{@logo} &1Exp Vip: &6{@expv.dp}|| &8{@logo} &1Aktywny: &4NIE" to run [make player execute "/pandoras"] if {LDrop::LDrop} is true: format slot 23 of player with 1 of golden pickaxe named "&1Drop" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to be unstealable else: format slot 23 of player with 1 of golden pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to be unstealable if {cobble.%player%} is true: format slot 24 of player with 1 of cobblestone named "&3CobbleStone" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to run [make player execute "/cobble"] else: format slot 24 of player with 1 of cobblestone named "&3CobbleStone" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to run [make player execute "/cobble"] if {Turbo::Drop::%player%} is true: format slot 25 of player with 1 of wood pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &2Wlaczony" to be unstealable else: format slot 25 of player with 1 of wood pickaxe named "&1TurboDrop" with lore " &8{@logo} &1Aktywny&7: &4Wylaczony" to be unstealable on mine of stone: if {zupki} is true: if {zupka::Drop::%player%} is true: if player don't have permission "Vip": chance of {@szansa_1}%: add {exp.d} to the player send "&eWypadl Ci &cBrazowoy &eGrzybek &8[&6+0&8]" if player can hold 1 brown mushroom: add 1 brown mushroom to player else: drop 1 brown mushroom chance of {@szansa_1}%: if player can hold 1 red mushroom: send "&eWypadl Ci &cCzerwony &eGrzybek &8[&6+0&8]" add 1 red mushroom to player else: drop 1 red mushroom if player has permission "Vip": chance of {@szansa_1}%: add {expv.d} to the player send "&eWypadl Ci &cBrazowoy &eGrzybek &8[&6+0&8]" if player can hold 1 brown mushroom: add 1 brown mushroom to player else: drop 1 brown mushroom chance of {@szansa_1}%: add {expv.d} to the player send "&eWypadl Ci &cCzerwony &eGrzybek &8[&6+0&8]" if player can hold 1 red mushroom: add 1 red mushroom to player else: drop 1 red mushroom command /statystyki: aliases: staty trigger: wait 1 tick open chest with 2 rows named "Statystyki Wszystkich" to player format slot 0 of player with 1 of diamond named "&bDiament" with lore "&4» &6Wykopane Diamenty:&7 %{diamenty.%player%}%" to be unstealable format slot 1 of player with 1 of emerald named "&aSzmaragd" with lore "&4» &6Wykopane Szmaragdy:&7 %{emeraldy.%player%}%" to be unstealable format slot 2 of player with 1 of ender pearl named "&aPerla endermana" with lore "&4» &6Wykopane Perly:&7 %{perly.%player%}%" to be unstealable format slot 3 of player with 1 of gold ore named "&6Zloto" with lore "&4» &6Wykopane Zloto:&7 %{zloto.%player%}%" to be unstealable format slot 4 of player with 1 of iron ore named "&8Zelazo" with lore "&4» &6Wykopane Zelazo:&7 %{zelazo.%player%}%" to be unstealable format slot 5 of player with 1 of coal named "&6Wegiel" with lore "&4» &6Wykopany Wegiel:&7 %{wegiel.%player%}%" to be unstealable format slot 6 of player with 1 of apple named "&4Apple" with lore "&4» &6Wykopane Jablka:&7 %{apple.%player%}%" to be unstealable format slot 7 of player with 1 of gunpowder named "&7Proch" with lore "&4» &6Wykopany Proch:&7 %{gunpowder.%player%}%" to be unstealable format slot 8 of player with 1 of stone named "&7Stone" with lore "&4» &6Wykopany Stone:&7 %{wykopanystone.%player%}%" to be unstealable command /turbodrop [] []: aliases: td trigger: if player has permission "Admin": if arg 1 is not set: send "&ePoprawne uzycie &a/&cturbodrop <&6GRACZ&c> &c<&610,20,30,usun&c>" if arg 1 is set: if arg 2 is "10": set {Turbo::Drop::%player-arg%} to true create timed bar with text "&cTURBO DROP" to player for 600 seconds wait 600 seconds set {Turbo::Drop::%player-arg%} to false if arg 2 is "20": set {Turbo::Drop::%player-arg%} to true create timed bar with text "&cTURBO DROP" to player for 1200 seconds wait 1200 seconds set {Turbo::Drop::%player-arg%} to false if arg 2 is "20": set {Turbo::Drop::%player-arg%} to true create timed bar with text "&cTURBO DROP" to player for 1800 seconds wait 1800 seconds set {Turbo::Drop::%player-arg%} to false if arg 2 is "usun": set {Turbo::Drop::%player-arg%} to false send "Usunales TurboDrop %player-arg%" else: send "&cBrak uprawnien." wait 1 seconds send "&ccioto ;)" on break of stone: if {LDrop::LDrop} is true: if {Turbo::Drop} is true: if player's tool is a pickaxe of fortune 0: if player's y-coordinate is smaller than {@w.diament}: if {Diament::Drop::%player%} is true: chance of 2%: drop 1 diamond if player's y-coordinate is smaller than {@w.zelazo}: if {Zelazo::Drop::%player%} is true: chance of 3%: drop 1 iron ore if player's y-coordinate is smaller than {@w.emerald}: if {Szmaragd::Drop::%player%} is true: chance of 2%: drop 3 emerald if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of 2%: drop 1 gold ore chance of 20%: add 40 xp to the player if player's tool is a pickaxe of fortune 1: if player's y-coordinate is smaller than {@w.diament}: if {Diament::Drop::%player%} is true: chance of 2%: drop 3 diamond if player's y-coordinate is smaller than {@w.zelazo}: if {Zelazo::Drop::%player%} is true: chance of 3%: drop 4 iron ore if player's y-coordinate is smaller than {@w.emerald}: if {Szmaragd::Drop::%player%} is true: chance of 2%: drop 5 emerald if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of 2%: drop 2 gold ore chance of 20%: add 40 xp to the player if player's tool is a pickaxe of fortune 2: if player's y-coordinate is smaller than {@w.diament}: if {Diament::Drop::%player%} is true: chance of 2%: drop 4 diamond if player's y-coordinate is smaller than {@w.zelazo}: if {Zelazo::Drop::%player%} is true: chance of 3%: drop 5 iron ore if player's y-coordinate is smaller than {@w.emerald}: if {Szmaragd::Drop::%player%} is true: chance of 2%: drop 7 emerald if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of 2%: drop 3 gold ore chance of 40%: add 40 xp to the player if player's tool is a pickaxe of fortune 3: if player's y-coordinate is smaller than {@w.diament}: if {Diament::Drop::%player%} is true: chance of 2%: drop 5 diamond if player's y-coordinate is smaller than {@w.zelazo}: if {Zelazo::Drop::%player%} is true: chance of 3%: drop 6 iron ore if player's y-coordinate is smaller than {@w.emerald}: if {Szmaragd::Drop::%player%} is true: chance of 2%: drop 7 emerald if player's y-coordinate is smaller than {@w.zloto}: if {Zloto::Drop::%player%} is true: chance of 2%: drop 5 gold ore chance of 20%: add 40 xp to the player command /Ldrop []: trigger: if arg 1 is not set: send "&1Poprawne uzycie &6/&1Ldrop &6<&1ON&6/&1OFF&6>" if arg 1 is "ON": set {LDrop::LDrop} to true wait 2 seconds broadcast " " broadcast " " broadcast " " broadcast " " broadcast " " wait 5 tick broadcast "&l&cDrop zostal wlaczony !" if arg 1 is "OFF": set {LDrop::LDrop} to false send "&cDrop zostal wylaczony !"