variables: {swierzak1} = 20 {swierzak2} = 50 on kill: if attacker is player: if victim is hostile mob: add 1 to {zabitemoby.%player%} if {ranga.%player%} is 0: if {zabitemoby.%player%} is => {swierzak1}: add 1 to {ranga.%player%} if {ranga.%player%} is 1: if {zabitemoby.%player%} is => {swierzak2}: add 1 to {ranga.%player%} on join: set {ranga.%player%} to 0 on chat: cancel event if {ranga.%player%} is 0: broadcast "&8[Nowicjusz] &7%player%: %message%" if {ranga.%player%} is 1: broadcast "&8[Swierzak 1] &7%player%: %message%" if {ranga.%player%} is 2: broadcast "&8[Swierzak 2] &7%player%: %message%"