#autorzy: vertez15, Delivetator options: #DIAMENTY , WAŻNE ABY NIE DAĆ "%" di.chance: 1 di.xp: 15 di.msg: &8» &7Wydropiles diament &8( &a+ &2&o15xp &8) #EMERALDY , WAŻNE ABY NIE DAĆ "%" em.chance: 1 em.xp: 15 em.msg: &8» &7Wydropiles emerald &8( &a+ &2&o15xp &8) #ZELAZO , WAŻNE ABY NIE DAĆ "%" ze.chance: 3 ze.xp: 15 ze.msg: &8» &7Wydropiles zelazo &8( &a+ &2&o15xp &8) #ZŁOTO , WAŻNE ABY NIE DAĆ "%" zl.chance: 4 zl.xp: 15 zl.msg: &8» &7Wydropiles złoto &8( &a+ &2&o15xp &8) #WĘGIEL , WAŻNE ABY NIE DAĆ "%" we.chance: 6 we.xp: 15 we.msg: &8» &7Wydropiles węgiel &8( &a+ &2&o15xp &8) #REDSTONE , WAŻNE ABY NIE DAĆ "%" re.chance: 2 re.xp: 15 re.msg: &8» &7Wydropiles redstone &8( &a+ &2&o15xp &8) #lJABŁKA , WAŻNE ABY NIE DAĆ "%" ja.chance: 8 ja.xp: 15 ja.msg: &8» &7Wydropiles jabłko &8( &a+ &2&o15xp &8) #OBSYDIAN , WAŻNE ABY NIE DAĆ "%" ob.chance: 5 ob.xp: 15 ob.msg: &8» &7Wydropiles obsydian &8( &a+ &2&o15xp &8) #PERŁY , WAŻNE ABY NIE DAĆ "%" pe.chance: 2 pe.xp: 15 pe.msg: &8» &7Wydropiles perłe &8( &a+ &2&o15xp &8) #KSIĄŻKI , WAŻNE ABY NIE DAĆ "%" ks.chance: 2 ks.xp: 15 ks.msg: &8» &7Wydropiles książke &8( &a+ &2&o15xp &8) #TNT , WAŻNE ABY NIE DAĆ "%" tn.chance: 4 tn.xp: 15 tn.msg: &8» &7Wydropiles tnt &8( &a+ &2&o15xp &8) #LAPIS , WAŻNE ABY NIE DAĆ "%" la.chance: 5 la.xp: 15 la.msg: &8» &7Wydropiles lapis &8( &a+ &2&o15xp &8) #SLIMEBLOCK , WAŻNE ABY NIE DAĆ "%" sl.chance: 2 sl.xp: 15 sl.msg: &8» &7Wydropiles slimeball &8( &a+ &2&o15xp &8) #NICI , WAŻNE ABY NIE DAĆ "%" ni.chance: 2 ni.xp: 15 ni.msg: &8» &7Wydropiles nitki &8( &a+ &2&o15xp &8) #KAMIEŃ , WAŻNE ABY NIE DAĆ "%" co.chance: 3 co.xp: 15 co.msg: &8» &7Wydropiles kamień &8( &a+ &2&o15xp &8) variables: {di::%player%} = "&2Wlaczony" {em::%player%} = "&2Wlaczony" {ze::%player%} = "&2Wlaczony" {zl::%player%} = "&2Wlaczony" {we::%player%} = "&2Wlaczony" {re::%player%} = "&2Wlaczony" {ja::%player%} = "&2Wlaczony" {ob::%player%} = "&2Wlaczony" {pe::%player%} = "&2Wlaczony" {ks::%player%} = "&2Wlaczony" {tn::%player%} = "&2Wlaczony" {la::%player%} = "&2Wlaczony" {sl::%player%} = "&2Wlaczony" {ni::%player%} = "&2Wlaczony" {co::%player%} = "&2Wlaczony" {turbodrop} = "&cWylaczony" {procent} = "%" command /drop []: trigger: set {_gui} to chest inventory with 5 rows named "&2&lDROP" set slot 0 of {_gui} to diamond named "&8» &b&lDIAMENT &8«" with lore "&8» &7Szansa: &6{@di.chance}%{procent}%" and "&8» &7Status: %{di::%player%}%" set slot 1 of {_gui} to emerald named "&8» &2&lEMERALD &8«" with lore "&8» &7Szansa: &6{@em.chance}%{procent}%" and "&8» &7Status: %{em::%player%}%" set slot 2 of {_gui} to iron ingot named "&8» &7&lZELAZO &8«" with lore "&8» &7Szansa: &6{@ze.chance}%{procent}%" and "&8» &7Status: %{ze::%player%}%" set slot 3 of {_gui} to gold ingot named "&8» &6&lZLOTO &8«" with lore "&8» &7Szansa: &6{@zl.chance}%{procent}%" and "&8» &7Status: %{zl::%player%}%" set slot 4 of {_gui} to coal named "&8» &8&lWEGIEL &8«" with lore "&8» &7Szansa: &6{@we.chance}%{procent}%" and "&8» &7Status: %{we::%player%}%" set slot 5 of {_gui} to redstone named "&8» &4&lREDSTONE &8«" with lore "&8» &7Szansa: &6{@re.chance}%{procent}%" and "&8» &7Status: %{re::%player%}%" set slot 6 of {_gui} to apple named "&8» &4&lJABLKO &8«" with lore "&8» &7Szansa: &6{@ja.chance}%{procent}%" and "&8» &7Status: %{ja::%player%}%" set slot 7 of {_gui} to obsidian named "&8» &1&lOBSYDIAN &8«" with lore "&8» &7Szansa: &6{@ob.chance}%{procent}%" and "&8» &7Status: %{ob::%player%}%" set slot 8 of {_gui} to ender pearl named "&8» &9&lPERLA &8«" with lore "&8» &7Szansa: &6{@pe.chance}%{procent}%" and "&8» &7Status: %{pe::%player%}%" set slot 9 of {_gui} to book named "&8» &8&lKSIAZKA &8«" with lore "&8» &7Szansa: &6{@ks.chance}%{procent}%" and "&8» &7Status: %{ks::%player%}%" set slot 10 of {_gui} to tnt named "&8» &4&lTNT &8«" with lore "&8» &7Szansa: &6{@tn.chance}%{procent}%" and "&8» &7Status: %{tn::%player%}%" set slot 11 of {_gui} to lapis named "&8» &9&lLAPIS &8«" with lore "&8» &7Szansa: &6{@la.chance}%{procent}%" and "&8» &7Status: %{la::%player%}%" set slot 12 of {_gui} to slimeball named "&8» &a&lSLINEBALL &8«" with lore "&8» &7Szansa: &6{@sl.chance}%{procent}%" and "&8» &7Status: %{sl::%player%}%" set slot 13 of {_gui} to string named "&8» &f&lNITKI &8«" with lore "&8» &7Szansa: &6{@ni.chance}%{procent}%" and "&8» &7Status: %{ni::%player%}%" set slot 36 of {_gui} to green stained clay named "&8» &a&lWlacz caly drop &8«" set slot 37 of {_gui} to red stained clay named "&8» &c&lWylacz caly drop &8«" if player has permission "turbodrop.admin": set slot 40 of {_gui} to green wool named "&8» &aT&eu&cr&bb&9o &3d&5r&6o&1p &8«" with lore "&8» &7Status: %{turbodrop}%" set slot 44 of {_gui} to cobblestone named "&8» &8&lBRUK &8«" with lore "&8» &7Status: %{co::%player%}%" and "&8» &7Kliknij aby zmienic!" open {_gui} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "&2&lDROP": cancel event if clicked slot is 0: if {di::%player%} is "&2Wlaczony": set {di::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {di::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 1: if {em::%player%} is "&2Wlaczony": set {em::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {em::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 2: if {ze::%player%} is "&2Wlaczony": set {ze::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {ze::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 3: if {zl::%player%} is "&2Wlaczony": set {zl::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {zl::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 4: if {we::%player%} is "&2Wlaczony": set {we::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {we::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 5: if {re::%player%} is "&2Wlaczony": set {re::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {re::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 6: if {ja::%player%} is "&2Wlaczony": set {ja::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {ja::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 7: if {ob::%player%} is "&2Wlaczony": set {ob::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {ob::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 8: if {pe::%player%} is "&2Wlaczony": set {pe::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {pe::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 9: if {ks::%player%} is "&2Wlaczony": set {ks::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {ks::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 10: if {tn::%player%} is "&2Wlaczony": set {tn::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {tn::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 11: if {la::%player%} is "&2Wlaczony": set {la::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {la::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 12: if {sl::%player%} is "&2Wlaczony": set {sl::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {sl::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 13: if {ni::%player%} is "&2Wlaczony": set {ni::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {ni::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 14: execute player command "dropy pr" if clicked slot is 36: set {di::%player%} to "&2Wlaczony" set {em::%player%} to "&2Wlaczony" set {ze::%player%} to "&2Wlaczony" set {zl::%player%} to "&2Wlaczony" set {we::%player%} to "&2Wlaczony" set {re::%player%} to "&2Wlaczony" set {ob::%player%} to "&2Wlaczony" set {tn::%player%} to "&2Wlaczony" set {co::%player%} to "&2Wlaczony" set {la::%player%} to "&2Wlaczony" set {ks::%player%} to "&2Wlaczony" set {sl::%player%} to "&2Wlaczony" set {ja::%player%} to "&2Wlaczony" set {pe::%player%} to "&2Wlaczony" set {ni::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 37: set {di::%player%} to "&cWylaczony" set {em::%player%} to "&cWylaczony" set {ze::%player%} to "&cWylaczony" set {zl::%player%} to "&cWylaczony" set {we::%player%} to "&cWylaczony" set {re::%player%} to "&cWylaczony" set {ob::%player%} to "&cWylaczony" set {tn::%player%} to "&cWylaczony" set {co::%player%} to "&cWylaczony" set {la::%player%} to "&cWylaczony" set {ks::%player%} to "&cWylaczony" set {sl::%player%} to "&cWylaczony" set {ja::%player%} to "&cWylaczony" set {pe::%player%} to "&cWylaczony" set {ni::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 40: if {turbodrop} is "&cWylaczony": set {turbodrop} to "&2Wlaczony" send title "&8» &aT&eu&cr&bb&9o &3d&5r&6o&1p &8«" with subtitle "&aT&eu&cr&bb&9o &3d&5r&6o&1p &azostal wlaczony!" wait 5 minutes set {turbodrop} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {turbodrop} to "&cWylaczony" send title "&8» &aT&eu&cr&bb&9o &3d&5r&6o&1p &8«" with subtitle "&aT&eu&cr&bb&9o &3d&5r&6o&1p &czostal wylaczony!" wait 5 minutes set {turbodrop} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 41: if {turbodrop} is "&2Wlaczony": set {turbodrop} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {turbodrop} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" if clicked slot is 44: if {co::%player%} is "&2Wlaczony": set {co::%player%} to "&cWylaczony" close player's inventory wait 3 tick make player execute command "/drop" else: set {co::%player%} to "&2Wlaczony" close player's inventory wait 3 tick make player execute command "/drop" on mine stone: if {di::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of diamond: chance of {@di.chance}%: drop 1 diamond at event-block add {@di.xp} xp to player send "{@di.msg}" to player else: chance of {@di.chance}%: drop 1 diamond if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of diamond: chance of 75%: drop 1 diamond at event-block add {@di.xp} xp to player send "{@di.msg}" to player else: chance of 75%: drop 1 diamond if {em::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of emerald: chance of {@em.chance}%: drop 1 emerald at event-block add {@em.xp} xp to player send "{@em.msg}" to player else: chance of {@em.chance}%: drop 1 emerald if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of emerald: chance of 75%: drop 1 emerald at event-block add {@em.xp} xp to player send "{@em.msg}" to player else: chance of 75%: drop 1 emerald if {ze::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of iron ingot: chance of {@ze.chance}%: drop 1 iron ingot at event-block add {@ze.xp} xp to player send "{@ze.msg}" to player else: chance of {@ze.chance}%: drop 1 iron ingot if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of iron ingot: chance of 75%: drop 1 iron ingot at event-block add {@ze.xp} xp to player send "{@ze.msg}" to player else: chance of 75%: drop 1 iron ingot if {zl::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of gold ingot: chance of {@zl.chance}%: drop 1 gold ingot at event-block add {@zl.xp} xp to player send "{@zl.msg}" to player else: chance of {@zl.chance}%: drop 1 gold ingot if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of gold ingot: chance of 75%: drop 1 gold ingot at event-block add {@zl.xp} xp to player send "{@zl.msg}" to player else: chance of 75%: drop 1 gold ingot if {we::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of coal: chance of {@we.chance}%: drop 1 coal at event-block add {@we.xp} xp to player send "{@we.msg}" to player else: chance of {@we.chance}%: drop 1 coal if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of coal: chance of 75%: drop 1 coal at event-block add {@we.xp} xp to player send "{@we.msg}" to player else: chance of 75%: drop 1 coal if {re::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of redstone: chance of {@re.chance}%: drop 1 redstone at event-block add {@re.xp} xp to player send "{@re.msg}" to player else: chance of {@re.chance}%: drop 1 redstone if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of redstone: chance of 75%: drop 1 redstone at event-block add {@re.xp} xp to player send "{@re.msg}" to player else: chance of 75%: drop 1 redstone if {ja::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of apple: chance of {@ja.chance}%: drop 1 apple at event-block add {@ja.xp} xp to player send "{@ja.msg}" to player else: chance of {@ja.chance}%: drop 1 apple if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of apple: chance of 75%: drop 1 apple at event-block add {@ja.xp} xp to player send "{@ja.msg}" to player else: chance of 75%: drop 1 apple if {ob::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of obsidian: chance of {@ob.chance}%: drop 1 obsidian at event-block add {@ob.xp} xp to player send "{@ob.msg}" to player else: chance of {@ob.chance}%: drop 1 obsidian if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of obsidian: chance of 75%: drop 1 obsidian at event-block add {@ob.xp} xp to player send "{@ob.msg}" to player else: chance of 75%: drop 1 obsidian if {pe::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of ender pearl: chance of {@pe.chance}%: drop 1 ender pearl at event-block add {@pe.xp} xp to player send "{@pe.msg}" to player else: chance of {@pe.chance}%: drop 1 ender pearl if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of ender pearl: chance of 75%: drop 1 ender pearl at event-block add {@pe.xp} xp to player send "{@pe.msg}" to player else: chance of 75%: drop 1 ender pearl if {ks::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of book: chance of {@ks.chance}%: drop 1 book at event-block add {@ks.xp} xp to player send "{@ks.msg}" to player else: chance of {@ks.chance}%: drop 1 book if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of book: chance of 75%: drop 1 book at event-block add {@ks.xp} xp to player send "{@ks.msg}" to player else: chance of 75%: drop 1 book if {tn::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of tnt: chance of {@tn.chance}%: drop 1 tnt at event-block add {@tn.xp} xp to player send "{@tn.msg}" to player else: chance of {@tn.chance}%: drop 1 tnt if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of tnt: chance of 75%: drop 1 tnt at event-block add {@tn.xp} xp to player send "{@tn.msg}" to player else: chance of 75%: drop 1 tnt if {la::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of lapis: chance of {@la.chance}%: drop 1 lapis at event-block add {@la.xp} xp to player send "{@la.msg}" to player else: chance of {@la.chance}%: drop 1 lapis if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of lapis: chance of 75%: drop 1 lapis at event-block add {@la.xp} xp to player send "{@la.msg}" to player else: chance of 75%: drop 1 lapis if {sl::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of slimeball: chance of {@sl.chance}%: drop 1 slimeball at event-block add {@sl.xp} xp to player send "{@sl.msg}" to player else: chance of {@sl.chance}%: drop 1 slimeball if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of slimeball: chance of 75%: drop 1 slimeball at event-block add {@sl.xp} xp to player send "{@sl.msg}" to player else: chance of 75%: drop 1 slimeball if {ni::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of string: chance of {@ni.chance}%: drop 1 string at event-block add {@ni.xp} xp to player send "{@ni.msg}" to player else: chance of {@ni.chance}%: drop 1 string if {turbodrop} is "&2Wlaczony": if player's gamemode is not creative: if player has enough space for 1 of string: chance of 75%: drop 1 string at event-block add {@ni.xp} xp to player send "{@ni.msg}" to player else: chance of 75%: drop 1 string if {co::%player%} = "&2Wlaczony": if player's gamemode is not creative: player has enough space for 1 of cobblestone: drop 1 cobblestone at event-block add {@co.xp} xp to player send "{@co.msg}" to player else: drop 1 cobblestone if {co::%player%} is "&cWylaczony": set block to air cancel event