variables: {staty.stone.%player%} = 0 {staty.zabicia.%player%} = 0 {staty.dead.%player%} = 0 on death: add 1 to {staty.dead.%player%} on mine: add 1 to {staty.stone.%player%} command /staty: trigger: open chest with 3 rows named "&aStatystyki" to player wait 5 tick format slot 11 of player with 1 of 35:5 with name "&aSmierci" with lore "&aIlosc: {staty.dead.%player%}" to be unstealable