variables: {diamenty.drop::%player%} = true {emeraldy.drop::%player%} = true {zloto.drop::%player%} = true {zelazo.drop::%player%} = true {wegiel.drop::%player%} = true {redstone.drop::%player%} = true {cobble.drop::%player%} = true on mine stone: if {emeraldy.drop::%player%} is true: chance of 2%: drop 1 emerald at player add 30 xp to player on mine stone: chance of 1%: drop 1 obsidian at player add 30 xp to player on mine stone: if {diamenty.drop::%player%} is true: chance of 5%: drop 1 diamond at player add 30 xp to player on mine stone: if {wegiel.drop::%player%} is true: chance of 3%: drop 1 coal at player add 30 xp to player on mine stone: chance of 6%: drop 1 ender pearl at player add 30 xp to player on mine stone: if {redstone.drop::%player%} is true: chance of 2%: drop 1 redstone at player add 30 xp to player on mine stone: if {zelazo.drop::%player%} is true: chance of 4%: drop 1 iron ore at player add 30 xp to player on mine stone: if {zloto.drop::%player%} is true: chance of 2%: drop 1 gold ore at player add 30 xp to player on mine stone: if {zloto.drop::%player%} is true: chance of 2%: drop 1 gold ore at player add 30 xp to player on mine stone: chance of 8%: drop 1 tnt at player add 30 xp to player on mine stone: chance of 0.1%: drop 1 sunflower named "&e&lMoneta serverowa" at player broadcast "&8&m————————————————————————————————————————————" broadcast "" broadcast "&eGracz &6%player% &ewydropil monete serverowa!" broadcast "" broadcast "&8&m———————————————————————————————————————————" on mine stone: if {cobble.drop::%player%} is true: give cobblestone to player on mine diamond ore: if {diamenty.drop::%player%} is true: if player's tool is enchanted with fortune: stop on mine diamond ore: if {diamenty.drop::%player%} is true: drop 1 cobblestone at player set block to air cancel event on mine diamond ore: if {diamenty.drop::%player%} is false: if player's tool is enchanted with fortune: drop 1 cobblestone at player on mine diamond ore: if {diamenty.drop::%player%} is false: stop on mine gold ore: if {zloto.drop::%player%} is true: if player's tool is enchanted with fortune: drop 2 gold ore at player on mine gold ore: if {zloto.drop::%player%} is true: drop 2 gold ore at player set block to air cancel event on mine gold ore: if {zloto.drop::%player%} is false: if player's tool is enchanted with fortune: stop on mine gold ore: if {zloto.drop::%player%} is false: stop on mine iron ore: if {zelazo.drop::%player%} is true: if player's tool is enchanted with fortune: stop on mine iron ore: if {zelazo.drop::%player%} is false: if player's tool is enchanted with fortune: stop on mine iron ore: if {zelazo.drop::%player%} is true: drop 2 iron ore at player set block to air cancel event on mine emerald ore: if {emeraldy.drop::%player%} is true: if player's tool is enchanted with fortune: give 2 emerald to player on mine emerald ore: if {emeraldy.drop::%player%} is true: drop 2 emerald at player set block to air cancel event on mine stone: chance of 3.5%: give tnt named "&4Rzucane TNT" to player set block to air cancel event on mine redstone ore: if {redstone.drop::%player%} is true: drop 1 redstone at player on mine stone: chance of 0.1%: drop 1 chest of unbreaking 10 named "&9&lPREMIUM CASE" at player broadcast "&8&m——————————————————————————————————————————" broadcast "" broadcast "&eGracz &6%player% &ewydropil &9&lPREMIUM CASE" broadcast "" broadcast "&8&m——————————————————————————————————————————" cancel event on mine stone: chance of 1%: drop 1 chest of unbreaking 10 named "&3&lCat &6&lCASE" with lore "&dPostaw pod siebie lub kliknij||&dw powietrzu aby otworzyc case'a" at player broadcast "&8&m—————————————————————————————————————————" broadcast "" broadcast "&eGracz &6%player% &ewydropil &3&lCat &6&lCASE" broadcast "" broadcast "&8&m—————————————————————————————————————————" cancel event command /drop: trigger: open chest with 5 row named "&6&lDROP" to player loop 45 times: set player's current inventory's slot loop-number -1 to black stained glass pane named "&c" set player's current inventory's slot 20 to iron Helmet named "&6&lDROP &aWlacz" with lore "&aKliknij aby wlaczyc drop||&aPoszczegolnych blokow" set player's current inventory's slot 24 to diamond Helmet named "&6&lDROP &cWylacz" with lore "&cKlinij aby wylaczyc drop||&cPoszczegolnych blokow" on inventory click: if "%inventory name of player's current inventory%" is "&6&lDROP": cancel event if "%clicked slot%" is "20": execute player command "drwl" if "%clicked slot%" is "24": execute player command "drwyl" command /drwl: trigger: open chest with 2 row named "&a&lWlacz &e&lDROP" to player loop 18 times: set player's current inventory's slot loop-number -1 to black stained glass pane named "&c" set player's current inventory's slot 1 to diamond named "&b&lDiamenty" set player's current inventory's slot 2 to diamond Helmet named "&2&lEmeraldy" set player's current inventory's slot 3 to iron ingot named "&e&lZloto" set player's current inventory's slot 4 to gold ingot named "&7&lZelazo" set player's current inventory's slot 5 to coal named "&0&lWegiel" set player's current inventory's slot 6 to redstone named "&c&lRedstone" set player's current inventory's slot 17 to cobblestone named "&7Cobblestone" on inventory click: if "%inventory name of player's current inventory%" is "&a&lWlacz &e&lDROP": cancel event if "%clicked slot%" is "1": if {diamenty.drop::%player%} is false: set {diamenty.drop::%player%} to true send "&aWlaczyles &bdiamenty &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "2": if {emeraldy.drop::%player%} is false: set {emeraldy.drop::%player%} to true send "&aWlaczyles &2emeraldy &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "3": if {zloto.drop::%player%} is false: set {zloto.drop::%player%} to true send "&aWlaczyles &ezloto &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "4": if {zelazo.drop::%player%} is false: set {zelazo.drop::%player%} to true send "&aWlaczyles &7zelazo &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "5": if {wegiel.drop::%player%} is false: set {wegiel.drop::%player%} to true send "&aWlaczyles &0wegiel &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "6": if {redstone.drop::%player%} is false: set {redstone.drop::%player%} to true send "&aWlaczyles &credstone &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" if "%clicked slot%" is "17": if {cobble.drop::%player%} is false: set {cobble.drop::%player%} to true send "&aWlaczyles &7cobblestone &ado dropu" else: send "&cMasz juz wlaczony drop z tego bloku!" command /drwyl: trigger: open chest with 2 row named "&c&lWylacz &6&lDROP" to player loop 18 times: set player's current inventory's slot loop-number -1 to black stained glass pane named "&c" set player's current inventory's slot 1 to diamond named "&b&lDiamenty" set player's current inventory's slot 2 to emerald named "&2&lEmeraldy" set player's current inventory's slot 3 to iron ingot named "&e&lZloto" set player's current inventory's slot 4 to gold ingot named "&7&lZelazo" set player's current inventory's slot 5 to coal named "&0&lWegiel" set player's current inventory's slot 6 to redstone named "&c&lRedstone" set player's current inventory's slot 17 to cobblestone named "&7Cobblestone" on inventory click: if "%inventory name of player's current inventory%" is "&c&lWylacz &6&lDROP": cancel event if "%clicked slot%" is "1": if {diamenty.drop::%player%} is true: set {diamenty.drop::%player%} to false send "&cWylaczyles &bdiamenty &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "2": if {emeraldy.drop::%player%} is true: set {emeraldy.drop::%player%} to false send "&cWylaczyles &2emeraldy &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "3": if {zloto.drop::%player%} is true: set {zloto.drop::%player%} to false send "&cWylaczyles &ezloto &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "4": if {zelazo.drop::%player%} is true: set {zelazo.drop::%player%} to false send "&cWylaczyles &7zelazo &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "5": if {wegiel.drop::%player%} is true: set {wegiel.drop::%player%} to false send "&cWylaczyles &0wegiel &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "6": if {redstone.drop::%player%} is true: set {redstone.drop::%player%} to false send "&cWylaczyles &0wegiel &cz dropu" else: send "&cMasz juz wylaczony drop z tego bloku!" if "%clicked slot%" is "17": if {cobble.drop::%player%} is true: set {cobble.drop::%player%} to false send "&cWylaczyles &7cobblestone &cz dropu" else: send "&cMasz juz wlaczony drop z tego bloku!"