Variables: {PingTest.%player%} = false command /ping: trigger: if {PingTest.%player%} is false: set {PingTest.%player%} to true else: set {PingTest.%player%} to false every 1 seconds in "world": loop all players: if {pingtest.%loop-player%} is true: set {Ping.%loop-player%} to ping of loop-player if {ping.%loop-player%} is bigger than 100: send loop-player title "" with subtitle "&eTwoj ping: &6%{Ping.%loop-player%}% &rms" for 1.5 second if {ping.%loop-player%} is smaller than 100: send loop-player title "" with subtitle "&eTwoj ping: &2%{Ping.%loop-player%}% &rms" for 1.5 second if {ping.%loop-player%} is smaller than 50: send loop-player title "" with subtitle "&eTwoj ping: &a%{Ping.%loop-player%}% &rms" for 1.5 second if {ping.%loop-player%} is bigger than 150: send loop-player title "" with subtitle "&eTwoj ping: &c%{Ping.%loop-player%}% &rms" for 1.5 second if {ping.%loop-player%} is bigger than 200: send loop-player title "" with subtitle "&eTwoj ping: &4%{Ping.%loop-player%}% &rms" for 1.5 second command /pingtest: trigger: set {PingTestMS.%player%} to 0 loop 100 times: add ping of player to {PingTestMS.%player%} wait 0.1 second set {PingTestAVG.%player%} to {PingTestMS.%player%} / 100 send "&9-=-=-=-=-=-=-=-=-=-=-=-=- %nl%&eSrednia Twojego Pingu: &b%{PingTestAVG.%player%}% &rms &9-=-=-=-=-=-=-=-=-=-=-=-=-"