variables: {monety.%player%} = 0 {mnoznik.%player%} = 1 options: tag: &8[&3FlappyCraft&8] nazwa.item: &6Flappy Item lore.item: &9Kliknij &bPPM &9aby podleciec! pktx2: s;1;i;bottle o' enchanting;n;&6Punkty X2;l;&aKoszt: 100 monet!;c;fcx2 %player%; pktx4: s;2;i;bottle o' enchanting;n;&6Punkty X4;l;&aKoszt: 200 monet!;c;fcx4 %player%; monety: s;9;i;paper;n;&3Twoj stan konta: &6%{monety.%player%}%;c;test; command /fc [] [] []: aliases: /flappy, /flappycraft trigger: if arg 1 is not set: send "{@tag} &cBlad! Wpisz: /fc " if arg 1 is "create": if player has permission "flappycraft.create": if arg 2 is set: if {flappycraft.%arg 2%.arena} is true: send "{@tag} &cArena &3%arg 2% &cjuz istnieje!" else: send "{@tag} &aArena &3%arg 2% &azostala pomyslnie stworzona!" set {flappycraft.%arg 2%.arena} to true send "{@tag} &eTeraz wpisz &3/fc set " else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "delete": if player has permission "flappycraft.delete": if arg 2 is set: if {flappycraft.%arg 2%.arena} is true: send "{@tag} &aUsuneles arene &3%arg 2%&a!" set {flappycraft.%arg 2%.arena} to false else: send "{@tag} &cNie ma takiej areny!" else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "set": if player has permission "flappycraft.setspawn": if arg 2 is set: if arg 3 is "spawn": send "{@tag} &aUstawiles spawn dla areny &3%arg 2%&a!" set {flappycraft.%arg 2%.spawn} to location of player else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "set": if player has permission "flappycraft.setlobby": if arg 2 is "lobby": send "{@tag} &aUstawiles lobby!" set {flappycraft.lobby} to location of player else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "join": if player has permission "flappycraft.join": if arg 2 is set: if {flappycraft.%arg 2%.arena} is true: send "{@tag} &aDolaczyles do areny o nazwie &3%arg 2%&a!" teleport player to {flappycraft.%arg 2%.spawn} give feather of unbreaking 5 named "{@nazwa.item}" with lore "{@lore.item}" to player else: send "{@tag} &cNie ma takiej areny!" else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "leave": if player has permission "flappycraft.leave": send "{@tag} &eOpusciles arene!" teleport player to {flappycraft.lobby} remove feather from player else: send "{@tag} &cNie masz dostepu do tej komendy!" if arg 1 is "shop": if player has permission "flappycraft.shop": send "{@tag} &6Otwieranie sklepu..." show "{@pktx2}{@pktx4}{@monety}" with 1 rows named "&2&lSklepik FlappyCraft" to player else: send "{@tag} &cNie masz dostepu do tej komendy!" on rightclick with feather: if name of player's tool is "{@nazwa.item}": if lore of player's tool is "{@lore.item}": push player upwards with speed 0.5 push player forward with speed 0.5 on entering region "f1": if {stan.%player%.1} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.1} to true on entering region "f2": if {stan.%player%.2} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.2} to true on entering region "f3": if {stan.%player%.3} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.3} to true on entering region "f4": if {stan.%player%.4} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.4} to true on entering region "f5": if {stan.%player%.5} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.5} to true on entering region "f6": if {stan.%player%.6} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.6} to true on entering region "f7": if {stan.%player%.7} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.7} to true on entering region "f8": if {stan.%player%.8} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.8} to true on entering region "f9": if {stan.%player%.9} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.9} to true on entering region "f10": if {stan.%player%.10} is true: send "{@tag} &cJuz zdobyles ten punkt!" else: send "{@tag} &6+%{mnoznik.%player%}% monet!" add {mnoznik.%player%} to {monety.%player%} set {stan.%player%.10} to true on walking on red wool: send "{@tag} &a&lWygrales!" remove feather from player teleport player to {flappycraft.lobby} add {mnoznik.%player%} * 4 to {monety.%player%} send "{@tag} &2Za wygranie dostajes &6+%{mnoznik.%player%} * 4% monety!" set {stan.%player%.1} to false set {stan.%player%.2} to false set {stan.%player%.3} to false set {stan.%player%.4} to false set {stan.%player%.5} to false set {stan.%player%.6} to false set {stan.%player%.7} to false set {stan.%player%.8} to false set {stan.%player%.9} to false set {stan.%player%.10} to false on walking on cyan stained clay: send "{@tag} &c&lPrzegrales!" remove feather from player teleport player to {flappycraft.lobby} set {stan.%player%.1} to false set {stan.%player%.2} to false set {stan.%player%.3} to false set {stan.%player%.4} to false set {stan.%player%.5} to false set {stan.%player%.6} to false set {stan.%player%.7} to false set {stan.%player%.8} to false set {stan.%player%.9} to false set {stan.%player%.10} to false command /fcx2 []: trigger: if {stankup.1.%player-arg%} is true: send "{@tag} &cKupiles juz to!" else: if {monety.%player-arg%} is 100: set {mnoznik.%player-arg%} to 2 remove 100 from {monety.%player-arg%} send "{@tag} &aZakupiles monety x2!" to player-arg set {stankup.1.%player-arg%} to true else: send "{@tag} &cNie stac Cie!" to player-arg command /fcx4 []: trigger: if {stankup.2.%player-arg%} is true: send "{@tag} &cKupiles juz to!" else: if {monety.%player-arg%} is 200: set {mnoznik.%player-arg%} to 8 remove 200 from {monety.%player-arg%} send "{@tag} &aZakupiles monety x4 (*2)!" to player-arg set {stankup.2.%player-arg%} to true else: send "{@tag} &cNie stac Cie!" to player-arg