variables: {moby::%player%} = 0 on death: if attacker is a player: if victim is a zombie: add 1 to {moby::%attacker%} if victim is a creeper: add 1 to {moby::%attacker%} if {moby::%attacker%} is <= 10: give 1 diamond to attacker if {moby::%attacker%} is <= 20: give 2 diamond to attacker command /licznik: trigger: send "Zabite moby: %{moby::%player%}%" to player