variables: {czas.%player%} = false on chat: if {czas.%player%} is false cancel event broadcast "&8[&cSurvival&8] &a%player%&8>> &e%message%" command /chat []: trigger: if player has permission "mc.Gamer": if arg 1 is not set: send "&a /chat on/off" if arg 1 is "off": set {czas.%player%} to true if arg 1 is "on": set {czas.%player%} to false