variables: {lvl.%player%} = 0 {stone.%player%} = 0 on first join: set {lvl.%player%} to 0 set {stone.%player%} to 0 on break stone: add 1 to {stone.%player%} {stone.%player%} is 1000: set {lvl.%player%} to 10 send "&aGracz &c%player% &aosiagnal &e10 lvl&a." to all players