variables: {god::szadouu:zmienna::%player%} = false {zmienna::odpowiadajaca::%player%} = false on death: if victim is a player: if attacker is a player: if world of player is "uhc1" or "uhc2" or "uhc3": set {god::szadouu:zmienna::%attacker%} to true set {zmienna::odpowiadajaca::%attacker%} to true send "&c&lZabiles gracza i otrzymales ochrone na 20 sekund" send "&c&lAle nie mozesz nikogo bic!" wait 20 seconds set {god::szadouu:zmienna::%attacker%} to false set {zmienna::odpowiadajaca::%attacker%} to false stop on damage: if victim is a player: if attacker is a player: if {god::szadouu:zmienna::%attacker%} = true: if {zmienna::odpowiadajaca::%attacker%} = true: cancel event else: stop else: stop else: stop else: stop on death: if victim is a player: if attacker is a player: if world of player is "uhc1" or "uhc2" or "uhc3": set {god::szadouu:zmienna::%victim%} to true set {zmienna::odpowiadajaca::%victim%} to true wait 20 seconds set {god::szadouu:zmienna::%victim%} to false set {zmienna::odpowiadajaca::%victim%} to false stop