# -------------------------------------------- # # ringo system by jaku49 # # zabrania się podszywania pod autora # # zezwala się na edytowanie skryptu pod siebie # # -------------------------------------------- # on quit: stopEffect "%player%" command /ringo []: trigger: if player has permissions "ringo.gracz": open chest with 5 rows named "&2&lRINGO" to player loop 45 times: set slot loop-number -1 of current inventory of player to black stained glass pane named " " with lore "" set slot 11 of current inventory of player to red concrete named "&cCzerwone ringo" set slot 12 of current inventory of player to light blue concrete named "&bNiebieskie ringo" set slot 13 of current inventory of player to yellow concrete named "&eZolte ringo" set slot 14 of current inventory of player to lime concrete named "&aZielone ringo" set slot 15 of current inventory of player to pink concrete named "&dRozowe ringo" set slot 21 of current inventory of player to orange concrete named "&6Pomaranczowe ringo" set slot 22 of current inventory of player to purple concrete named "&5Fioletowe ringo" set slot 23 of current inventory of player to white concrete named "&fBiale ringo" set slot 28 of current inventory of player to magma cream named "&eT&ae&bc&cz&do&ew&ae &7ringo" set slot 34 of current inventory of player to barrier named "&4Wylacz ringo" stop else: send "&7Twoje uprawnienia nie sa wystarczajace aby uzywac tej komendy." stop on inventory click: if inventory name of current inventory of player is "&2&lRINGO": cancel event if clicked slot is 11: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 143, 34, 34, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 12: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 35, 136, 198, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 13: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 242, 177, 23, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 14: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 95, 170, 25, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 15: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 213, 100, 142, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 21: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 225, 99, 3, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 22: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 100, 31, 156, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 23: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 255, 255, 255, center player, id "%player%", rainbowMode false, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 28: stopEffect "%player%" wait 1 second drawWarpRings style 1, particle "redstone", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, scan false, height 0, radius 1.7, ringCount 40, ringDensity 20, visibleRange 32 stop if clicked slot is 34: stopEffect "%player%" stop stop on script load: loop all players: stopEffect "%loop-player%"