#Ze skryptem mozesz robic co chcesz #Ale jesli bys mogl to prosze nie udostepniaj tego skryptu jako autor tegu skryptu :( Chodz wiem ze i tak to zrobisz :( variables: {skills.points.%player%} = 0 {skills.points.statistick.%player%} = 0 {skills.points.statistick.stone.%player%} = 0 {skills.points.statistick.kills.%player%} = 0 {skills.points.msg.%player%} = true {repair1.%player%} = false {repair2.%player%} = false {repair3.%player%} = false {sila1.%player%} = false {sila2.%player%} = false {sila3.%player%} = false {haste1.%player%} = false {haste2.%player%} = false {haste3.%player%} = false {rycerz1.%player%} = false {rycerz2.%player%} = false {rycerz3.%player%} = false {skok1.%player%} = false {skok2.%player%} = false {skok3.%player%} = false {speed1.%player%} = false {speed2.%player%} = false {speed3.%player%} = false {dziura1.%player%} = false {dziura2.%player%} = false {dziura3.%player%} = false {ratunek1.%player%} = false {ratunek2.%player%} = false {ratunek3.%player%} = false {skills.all.reset.%player%} = false command /skills [] [] [] [] [] []: permission: kskille.McKoxu permission message: &8» &cKomenda juz nie dlugo trigger: if arg 1 is not set: wait 2 ticks open chest with 6 rows named " &4SKILLE " to player wait 2 ticks format slot 0 of player with 1 diamond named "&c&lSKILLE" with lore "&2&m-------->" to be unstealable format slot 1 of player with 1 anvil named "&6&lAutoNaprawa" to be unstealable format slot 2 of player with 1 diamond sword named "&4&lSilny i Silniejszy" to be unstealable format slot 3 of player with 1 diamond pickaxe named "&4&lSuper Gornik" to be unstealable format slot 4 of player with 1 diamond chestplate named "&4&lRycerz" to be unstealable format slot 5 of player with 1 feather named "&4&lZajaczek" to be unstealable format slot 6 of player with 1 sugar named "&f&lSzybki i Szybszy" to be unstealable format slot 7 of player with 1 apple named "&6&lApteczka" to be unstealable format slot 8 of player with 1 spider eye named "&2&lKobrza Trucizna" to be unstealable format slot 9 of player with 1 emerald named "&4Ilosc Pkt Skilla&c" with lore "&2%{skills.points.%player%}%||&2Kliknij na ten przedmiot aby odswierzyc" to run [execute player command "/skills"] format slot 18 of player with 1 paper named "&4Jak zdobyc pkt skilla?" with lore "&2Zeby zdobyc pkt skilla trzeba||&2Albo kopac Stone||&2lub||&2Zabic Gracza||&2Za wykopanie stone jest od 1 do 3 pkt skilla||&2A za zabicie 1 gracza 25,50 lub 100 pkt skilla" to be unstealable format slot 27 of player with 1 empty map named "&4Statystyki&c:" with lore "&4Locznie Zdobyte Punkty&c: &2%{skills.points.statistick.%player%}%||&4Punkty Zdobyte Ze Stone&c: &2%{skills.points.statistick.stone.%player%}%||&4Punkty Zdobyte Za Zabicie Gracza&c: &2%{skills.points.statistick.kills.%player%}%" to be unstealable format slot 36 of player with 1 glass named "&4Odswierz" with lore "&2Kliknij aby odswierzyc" to run [execute player command "/skills"] format slot 37 of player with 1 gray glass named " " to be unstealable format slot 38 of player with 1 gray glass named " " to be unstealable format slot 39 of player with 1 gray glass named " " to be unstealable format slot 40 of player with 1 gray glass named " " to be unstealable format slot 41 of player with 1 gray glass named " " to be unstealable format slot 42 of player with 1 gray glass named " " to be unstealable format slot 43 of player with 1 gray glass named " " to be unstealable format slot 44 of player with 1 gray glass named " " to be unstealable format slot 46 of player with 1 gray glass named " " to be unstealable format slot 47 of player with 1 gray glass named " " to be unstealable format slot 48 of player with 1 paper named "&4&lOpcje" with lore "&cKliknij aby otworzyc menu opcji" to run [execute player command "skills options"] format slot 49 of player with 1 gray glass named " " to be unstealable format slot 50 of player with 1 diamond block named "&4&lPanel Administracji" with lore "&cDostepny tylko dla administracji!" to be unstealable format slot 51 of player with 1 enchanted book named "&4Nastepna storona" with lore "&c------------>||&c&lNie Dlugo" to run [execute player command "skills 2"] format slot 52 of player with 1 gray glass named " " to be unstealable format slot 53 of player with 1 gray glass named " " to be unstealable format slot 45 of player with 1 redstone block named "&4&lRestart Skili" with lore "&cKliknij to jesli chcesz zrestartowac skille||&cPo kliknieciu zamknie sie to okno i trzeba wpisac||&2/skills tak - Jesli chcesz zrestartowac skille||&cLub||&4/skills nie - Jesli nie chcesz ich zrestartowac||&4&lUWAGA! &cDostaniesz tylko 50%% pkt skilla" to close then run [execute player command "/skills restart"] if {repair1.%player%} is false: format slot 10 of player with 1 black glass named "&6&lAutoNaprawa 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &225%%||&4Jak dziala ?&c:||&2Naprawia ci kilof ,przy wykopaniu stone lub zabicu gracza||&4Dziala Tylko na Kilofy||&4Cena&c: &21000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy naprawa1 %player%"] else: format slot 10 of player with 1 green glass named "&6&lAutoNaprawa 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &225%%||&4Jak dziala ?&c:||&2Naprawia ci kilof ,przy wykopaniu stone lub zabicu gracza||&4Dziala Tylko na Kilofy||&4Cena&c: &21000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy naprawa1 %player%"] if {repair2.%player%} is false: format slot 19 of player with 1 black glass named "&6&lAutoNaprawa 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &250%%||&4Jak dziala ?&c:||&2Naprawia ci wszystkie narzedzia ,przy wykopaniu stone lub zadaniu damage graczu||&4Dziala Na Wszystkie Narzedzia||&4Cena&c: &22500||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy naprawa2 %player%"] else: format slot 19 of player with 1 green glass named "&6&lAutoNaprawa 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &250%%||&4Jak dziala ?&c:||&2Naprawia ci wszystkie narzedzia ,przy wykopaniu stone lub zabicu gracza||&4Dziala Na Wszystkie Narzedzia||&4Cena&c: &22500||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy naprawa2 %player%"] if {repair3.%player%} is false: format slot 28 of player with 1 black glass named "&6&lAutoNaprawa 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &2100%%||&4Jak dziala ?&c:||&2Naprawia ci cale eq ,przy wykopaniu stone lub zadaniu damage graczu||&4Dziala Na Na cale Eq||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy naprawa3 %player%"] else: format slot 28 of player with 1 green glass named "&6&lAutoNaprawa 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &2100%%||&4Jak dziala ?&c:||&2Naprawia ci cale eq narzedzia ,przy wykopaniu stone lub zabicu gracza||&4Dziala Na Cale Eq||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy naprawa3 %player%"] if {sila1.%player%} is false: format slot 11 of player with 1 black glass named "&4&lSilny i Silniejszy 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy sila1 %player%"] else: format slot 11 of player with 1 green glass named "&4&lSilny i Silniejszy 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy sila1 %player%"] if {sila2.%player%} is false: format slot 20 of player with 1 black glass named "&4&lSilny i Silniejszy 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy sila2 %player%"] else: format slot 20 of player with 1 green glass named "&4&lSilny i Silniejszy 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy sila2 %player%"] if {sila3.%player%} is false: format slot 29 of player with 1 black glass named "&4&lSilny i Silniejszy 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy sila3 %player%"] else: format slot 29 of player with 1 green glass named "&4&lSilny i Silniejszy 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy uderzeniu gracza daje ci Strength 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy sila3 %player%"] if {haste1.%player%} is false: format slot 12 of player with 1 black glass named "&4&lSuper Gornik 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 1 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy haste1 %player%"] else: format slot 12 of player with 1 green glass named "&4&lSuper Gornik 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 1 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy haste1 %player%"] if {haste2.%player%} is false: format slot 21 of player with 1 black glass named "&4&lSuper Gornik 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 2 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy haste2 %player%"] else: format slot 21 of player with 1 green glass named "&4&lSuper Gornik 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 2 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy haste2 %player%"] if {haste3.%player%} is false: format slot 30 of player with 1 black glass named "&4&lSuper Gornik 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 3 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &215000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy haste3 %player%"] else: format slot 30 of player with 1 green glass named "&4&lSuper Gornik 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy wykopaniu stone daje ci Haste 3 na 10 sekund||&4Dziala Tylko na Kilofy||&4Cena&c: &215000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy haste3 %player%"] if {rycerz1.%player%} is false: format slot 13 of player with 1 black glass named "&4&lRycerz 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy rycerz1 %player%"] else: format slot 13 of player with 1 green glass named "&4&lRycerz 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy rycerz1 %player%"] if {rycerz2.%player%} is false: format slot 22 of player with 1 black glass named "&4&lRycerz 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy rycerz2 %player%"] else: format slot 22 of player with 1 green glass named "&4&lRycerz 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy rycerz2 %player%"] if {rycerz3.%player%} is false: format slot 31 of player with 1 black glass named "&4&lRycerz 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy rycerz3 %player%"] else: format slot 31 of player with 1 green glass named "&4&lRycerz 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Jesli ktos ci zada ci damage to daje ci Resistance 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy rycerz3 %player%"] if {skok1.%player%} is false: format slot 14 of player with 1 black glass named "&4&lZajaczek 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok1 %player%"] else: format slot 14 of player with 1 green glass named "&4&lZajaczek 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok1 %player%"] if {skok2.%player%} is false: format slot 23 of player with 1 black glass named "&4&lZajaczek 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok2 %player%"] else: format slot 23 of player with 1 green glass named "&4&lZajaczek 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok2 %player%"] if {skok3.%player%} is false: format slot 32 of player with 1 black glass named "&4&lZajaczek 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok3 %player%"] else: format slot 32 of player with 1 green glass named "&4&lZajaczek 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok3 %player%"] if {speed1.%player%} is false: format slot 15 of player with 1 black glass named "&f&lSzybki I Szybszy 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok1 %player%"] else: format slot 15 of player with 1 green glass named "&f&lSzybki I Szybszy 1" with lore "&4Poziom&c: &21||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 1 na 10 sekund||&4Cena&c: &25000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok1 %player%"] if {speed2.%player%} is false: format slot 24 of player with 1 black glass named "&f&lSzybki I Szybszy 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok2 %player%"] else: format slot 24 of player with 1 green glass named "&f&lSzybki I Szybszy 2" with lore "&4Poziom&c: &22||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 2 na 10 sekund||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok2 %player%"] if {speed3.%player%} is false: format slot 33 of player with 1 black glass named "&f&lSzybki I Szybszy 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy skok3 %player%"] else: format slot 33 of player with 1 green glass named "&f&lSzybki I Szybszy 3" with lore "&4Poziom&c: &23||&4Jak dziala ?&c:||&2Przy skoku daje ci Jump Boosta 3 na 10 sekund||&4Cena&c: &215000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy skok3 %player%"] if arg 1 is "2": wait 2 ticks open chest with 6 rows named " &4SKILLE " to player wait 2 ticks format slot 0 of player with 1 diamond named "&c&lSKILLE" with lore "&2&m-------->" to be unstealable format slot 1 of player with 1 coal item named "&8&lCzarna Dziura" to be unstealable format slot 2 of player with 1 enchanted golden apple named "&6&lOstatni Ratunek" to be unstealable format slot 3 of player with 1 gray glass named " " to be unstealable format slot 4 of player with 1 gray glass named " " to be unstealable format slot 5 of player with 1 gray glass named " " to be unstealable format slot 6 of player with 1 gray glass named " " to be unstealable format slot 7 of player with 1 gray glass named " " to be unstealable format slot 8 of player with 1 gray glass named " " to be unstealable format slot 12 of player with 1 gray glass named " " to be unstealable format slot 13 of player with 1 gray glass named " " to be unstealable format slot 14 of player with 1 gray glass named " " to be unstealable format slot 15 of player with 1 gray glass named " " to be unstealable format slot 16 of player with 1 gray glass named " " to be unstealable format slot 17 of player with 1 gray glass named " " to be unstealable format slot 21 of player with 1 gray glass named " " to be unstealable format slot 22 of player with 1 gray glass named " " to be unstealable format slot 23 of player with 1 gray glass named " " to be unstealable format slot 24 of player with 1 gray glass named " " to be unstealable format slot 25 of player with 1 gray glass named " " to be unstealable format slot 26 of player with 1 gray glass named " " to be unstealable format slot 30 of player with 1 gray glass named " " to be unstealable format slot 31 of player with 1 gray glass named " " to be unstealable format slot 32 of player with 1 gray glass named " " to be unstealable format slot 33 of player with 1 gray glass named " " to be unstealable format slot 34 of player with 1 gray glass named " " to be unstealable format slot 35 of player with 1 gray glass named " " to be unstealable if {dziura1.%player%} is false: format slot 10 of player with 1 black glass named "&8&lCzarna Dziura 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &20.1%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 0.1%% ,ze go zabijesz ,ale i 0.050%% szans na zabicie samego siebie||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy dziura1 %player%"] else: format slot 10 of player with 1 green glass named "&8&lCzarna Dziura 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &20.1%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 0.1%% ,ze go zabijesz ,ale i 0.050%% szans na zabicie samego siebie||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy dziura1 %player%"] if {dziura2.%player%} is false: format slot 19 of player with 1 black glass named "&8&lCzarna Dziura 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &20.5%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 0.5%% ,ze go zabijesz ,ale i 0.080%% szans na zabicie samego siebie||&4Cena&c: &220000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy dziura2 %player%"] else: format slot 19 of player with 1 green glass named "&8&lCzarna Dziura 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &20.5%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 0.5%% ,ze go zabijesz ,ale i 0.080%% szans na zabicie samego siebie||&4Cena&c: &220000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy dziura2 %player%"] if {dziura3.%player%} is false: format slot 28 of player with 1 black glass named "&8&lCzarna Dziura 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &20.5%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 1%% ,ze go zabijesz ,ale i 0.1%% szans na zabicie samego siebie||&4Cena&c: &250000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy dziura3 %player%"] else: format slot 28 of player with 1 green glass named "&8&lCzarna Dziura 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &20.5%%||&4Jak dziala ?&c:||&2Przy uderzeniu gracza jest 1%% ,ze go zabijesz ,ale i 0.1%% szans na zabicie samego siebie||&4Cena&c: &250000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy dziura3 %player%"] if {ratunek1.%player%} is false: format slot 11 of player with 1 black glass named "&2&lOstatni Ratunek 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &21%%||&4Jak dziala ?&c:||&2Jesli zostanie ci malo zycia jest 1%% szans ze uleczy cie||&4Cena&c: &210000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy ratunek1 %player%"] else: format slot 11 of player with 1 green glass named "&2&lOstatni Ratunek 1" with lore "&4Poziom&c: &21||&4Szansa na uzycie&c: &21%%||&4Jak dziala ?&c:||&2Jesli zostanie ci malo zycia jest 1%% szans ze uleczy cie||&4Cena&c: &210000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy ratunek1 %player%"] if {ratunek2.%player%} is false: format slot 20 of player with 1 black glass named "&2&lOstatni Ratunek 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &22.5%%||&4Jak dziala ?&c:||&2Jesli zostanie ci malo zycia jest 2.5%% szans ze uleczy cie||&4Cena&c: &220000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy ratunek2 %player%"] else: format slot 20 of player with 1 green glass named "&2&lOstatni Ratunek 2" with lore "&4Poziom&c: &22||&4Szansa na uzycie&c: &22.5%%||&4Jak dziala ?&c:||&2Jesli zostanie ci malo zycia jest 2.5%% szans ze uleczy cie||&4Cena&c: &220000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy ratunek2 %player%"] if {ratunek3.%player%} is false: format slot 29 of player with 1 black glass named "&2&lOstatni Ratunek 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &25%%||&4Jak dziala ?&c:||&2Jesli zostanie ci malo zycia jest 5%% szans ze uleczy cie||&4Dziala Na Na cale Eq||&4Cena&c: &250000||&4Kupione&c: &4Nie" to run [execute player command "/skillsbuy ratunek3 %player%"] else: format slot 29 of player with 1 green glass named "&2&lOstatni Ratunek 3" with lore "&4Poziom&c: &23||&4Szansa na uzycie&c: &25%%||&2Jesli zostanie ci malo zycia jest 5%% szans ze uleczy cie||&4Dziala Na Cale Eq||&4Cena&c: &250000||&4Kupione&c: &2Tak" to run [execute player command "/skillsbuy ratunek3 %player%"] format slot 9 of player with 1 emerald named "&4Ilosc Pkt Skilla&c" with lore "&2%{skills.points.%player%}%||&2Kliknij na ten przedmiot aby odswierzyc" to run [execute player command "/skills"] format slot 18 of player with 1 paper named "&4Jak zdobyc pkt skilla?" with lore "&2Zeby zdobyc pkt skilla trzeba||&2Albo kopac Stone||&2lub||&2Zabic Gracza||&2Za wykopanie stone jest od 1 do 3 pkt skilla||&2A za zabicie 1 gracza 25,50 lub 100 pkt skilla" to be unstealable format slot 27 of player with 1 empty map named "&4Statystyki&c:" with lore "&4Locznie Zdobyte Punkty&c: &2%{skills.points.statistick.%player%}%||&4Punkty Zdobyte Ze Stone&c: &2%{skills.points.statistick.stone.%player%}%||&4Punkty Zdobyte Za Zabicie Gracza&c: &2%{skills.points.statistick.kills.%player%}%" to be unstealable format slot 36 of player with 1 glass named "&4Odswierz" with lore "&2Kliknij aby odswierzyc" to run [execute player command "/skills"] format slot 37 of player with 1 gray glass named " " to be unstealable format slot 38 of player with 1 gray glass named " " to be unstealable format slot 39 of player with 1 gray glass named " " to be unstealable format slot 40 of player with 1 gray glass named " " to be unstealable format slot 41 of player with 1 gray glass named " " to be unstealable format slot 42 of player with 1 gray glass named " " to be unstealable format slot 43 of player with 1 gray glass named " " to be unstealable format slot 44 of player with 1 gray glass named " " to be unstealable format slot 46 of player with 1 gray glass named " " to be unstealable format slot 47 of player with 1 enchanted book named "&4Nastepna storona" with lore "&c<------------" to run [execute player command "skills"] format slot 48 of player with 1 paper named "&4&lOpcje" with lore "&cKliknij aby otworzyc menu opcji" to run [execute player command "skills options"] format slot 49 of player with 1 gray glass named " " to be unstealable format slot 50 of player with 1 diamond block named "&4&lPanel Administracji" with lore "&cDostepny tylko dla administracji!" to be unstealable format slot 51 of player with 1 gray glass named " " to be unstealable format slot 52 of player with 1 gray glass named " " to be unstealable format slot 53 of player with 1 gray glass named " " to be unstealable format slot 45 of player with 1 redstone block named "&4&lRestart Skili" with lore "&cKliknij to jesli chcesz zrestartowac skille||&cPo kliknieciu zamknie sie to okno i trzeba wpisac||&2/skills tak - Jesli chcesz zrestartowac skille||&cLub||&4/skills nie - Jesli nie chcesz ich zrestartowac||&4&lUWAGA! &cDostaniesz tylko 50%% pkt skilla" to close then run [execute player command "/skills restart"] if arg 1 is "options": wait 2 ticks open chest with 1 rows named " &4SKILLE " to player wait 2 ticks if {skills.points.msg.%player%} is false: format slot 0 of player with 1 paper named "&4&lWiadomosc O Zdobytych Punktach" with lore "&c&lWlonczone: &4&lNie" to run [execute player command "skills wiadomoscskillpkt"] else: format slot 0 of player with 1 paper named "&4&lWiadomosc O Zdobytych Punktach" with lore "&c&lWlonczone: &2&lTak" to run [execute player command "skills wiadomoscskillpkt"] format slot 8 of player with 1 redstone block named "&4&lPowrot do glownego menu" to run [execute player command "skills"] if arg 1 is "wiadomoscskillpkt": if {skills.points.msg.%player%} is true: wait 2 tick set {skills.points.msg.%player%} to false send "&4Od teraz wiadomosc o zdobytych punktach nie bedzie wyswietlana" execute player command "skills" else: wait 2 tick set {skills.points.msg.%player%} to true send "&4Od teraz wiadomosc o zdobytych punktach beda wyswietlana" execute player command "skills" if arg 1 is "restart": send "&cCzy chcesz zrestartowac skille ? &4&lUWAGA! &cDostaniesz tylko 50%% pkt skilla ,wpisz &2/skills tak - jesli chcesz to zrobic &c,lub &4/skills nie &c- jesli nie chcesz tego zrobic. &cPo wpisaniu komendy nie ma odwrotu !" set {skills.all.reset.%player%} to true wait 15 second if {skills.all.reset.%player%} is true: send "&cNie odpowiedziales na pytanie ,Resetowanie Skilli Anulowane!" set {skills.all.reset.%player%} to false if arg 1 is "tak": if {skills.all.reset.%player%} is true: if {repair1.%player%} is true: add 500 to {skills.points.%player%} if {repair2.%player%} is true: add 1250 to {skills.points.%player%} if {repair3.%player%} is true: add 2500 to {skills.points.%player%} if {sila1.%player%} is true: add 2500 to {skills.points.%player%} if {sila2.%player%} is true: add 5000 to {skills.points.%player%} if {sila3.%player%} is true: add 7500 to {skills.points.%player%} wait 3 ticks set {repair1.%player%} to false set {repair2.%player%} to false set {repair3.%player%} to false set {sila1.%player%} to false set {sila2.%player%} to false set {sila3.%player%} to false send "&4Twoje skille zostaly zrestartowane !" set {skills.all.reset.%player%} to false if arg 1 is "nie": if {skills.all.reset.%player%} is true: send "&4Resetowanie Skilli Anulowane!" set {skills.all.reset.%player%} to false if arg 1 is "admin": if player has permission "skills.McKoxu": if arg 2 is "pkt": if arg 3 is "dodaj": if arg 4 is set: if arg 5 is set: set {_skillspkt} to arg 4 set {_skillspkt} to {_skillspkt} parsed as integer if {_skillspkt} is integer: loop {_skillspkt} times: add 1 to {skills.points.%arg 5%} else: send "&4&lBland: &cMusi to byc cyfra i nie moze byc ulamkiem !" else: send "&4Bland: &cNie podales nicku" else: send "&4Bland: &cNie podales ilosci pkt skilla jaka chcesz dostac !" else: send "&8» &cNie masz dostepu do tej komendy" on join: set {skills.points.msg.%player%} to false command /skillsbuy [] []: trigger: if arg 1 is "naprawa1": if arg 2 is set: if {repair1.%player%} is false: if {skills.points.%player%} is more than 999: remove 1000 from {skills.points.%player%} set {repair1.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "naprawa2": if arg 2 is set: if {repair1.%player%} is true: if {repair2.%player%} is false: if {skills.points.%player%} is more than 2499: remove 2500 from {skills.points.%player%} set {repair2.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw AutoNaprawe 1 ,zeby kupic AutoNaprawe 2" if arg 1 is "naprawa3": if arg 2 is set: if {repair2.%player%} is true: if {repair3.%player%} is false: if {skills.points.%player%} is more than 4999: remove 5000 from {skills.points.%player%} set {repair3.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw AutoNaprawe 1 i 2 ,zeby kupic AutoNaprawe 3" if arg 1 is "sila1": if arg 2 is set: if {sila1.%player%} is false: if {skills.points.%player%} is more than 4999: remove 5000 from {skills.points.%player%} set {sila1.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "sila2": if arg 2 is set: if {sila1.%player%} is true: if {sila2.%player%} is false: if {skills.points.%player%} is more than 9999: remove 10000 from {skills.points.%player%} set {sila2.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Silny I Silniejszy 1 ,zeby kupic Silny I Silniejszy 2" if arg 1 is "sila3": if arg 2 is set: if {sila2.%player%} is true: if {sila3.%player%} is false: if {skills.points.%player%} is more than 14999: remove 15000 from {skills.points.%player%} set {sila3.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Silny I Silniejszy 1 i 2 ,zeby kupic Silny I Silniejszy 3" if arg 1 is "haste1": if arg 2 is set: if {haste1.%player%} is false: if {skills.points.%player%} is more than 4999: remove 5000 from {skills.points.%player%} set {haste1.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "haste2": if arg 2 is set: if {haste1.%player%} is true: if {haste2.%player%} is false: if {skills.points.%player%} is more than 9999: remove 10000 from {skills.points.%player%} set {haste2.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Super Gornik 1 ,zeby kupic Super Gornik 2" if arg 1 is "haste3": if arg 2 is set: if {haste2.%player%} is true: if {haste3.%player%} is false: if {skills.points.%player%} is more than 14999: remove 15000 from {skills.points.%player%} set {haste3.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Super Gornik 1 i 2 ,zeby kupic Super Gornik 3" if arg 1 is "skok1": if arg 2 is set: if {skok1.%player%} is false: if {skills.points.%player%} is more than 4999: remove 5000 from {skills.points.%player%} set {skok1.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "skok2": if arg 2 is set: if {skok1.%player%} is true: if {skok2.%player%} is false: if {skills.points.%player%} is more than 9999: remove 10000 from {skills.points.%player%} set {skok2.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Zajaczek 1 ,zeby kupic Zajaczek 2" if arg 1 is "skok3": if arg 2 is set: if {skok2.%player%} is true: if {skok3.%player%} is false: if {skills.points.%player%} is more than 9999: remove 10000 from {skills.points.%player%} set {skok3.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Zajaczek 1 i 2 ,zeby kupic Zajaczek 3" if arg 1 is "rycerz1": if arg 2 is set: if {rycerz1.%player%} is false: if {skills.points.%player%} is more than 4999: remove 5000 from {skills.points.%player%} set {rycerz1.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "rycerz2": if arg 2 is set: if {rycerz1.%player%} is true: if {rycerz2.%player%} is false: if {skills.points.%player%} is more than 9999: remove 10000 from {skills.points.%player%} set {rycerz2.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Rycerz 1 ,zeby kupic Rycerz 2" if arg 1 is "rycerz3": if arg 2 is set: if {rycerz2.%player%} is true: if {rycerz3.%player%} is false: if {skills.points.%player%} is more than 14999: remove 10000 from {skills.points.%player%} set {rycerz3.%player%} to true execute player command "skills" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Rycerz 1 i 2 ,zeby kupic Rycerz 3" if arg 1 is "ratunek1": if arg 2 is set: if {ratunek1.%player%} is false: if {skills.points.%player%} is more than 9999: remove 5000 from {skills.points.%player%} set {ratunek1.%player%} to true execute player command "skills 2" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" if arg 1 is "ratunek2": if arg 2 is set: if {ratunek1.%player%} is true: if {ratunek2.%player%} is false: if {skills.points.%player%} is more than 19999: remove 10000 from {skills.points.%player%} set {ratunek2.%player%} to true execute player command "skills 2" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Ostatni Ratunek 1 ,zeby kupic Ostatni Ratunek 2" if arg 1 is "ratunek3": if arg 2 is set: if {ratunek2.%player%} is true: if {ratunek3.%player%} is false: if {skills.points.%player%} is more than 49999: remove 10000 from {skills.points.%player%} set {ratunek3.%player%} to true execute player command "skills 2" else: send "&4Bland: &cMasz za malo pkt skilla." else: send "&4Bland: &cMasz juz tego skilla !" else: send "&4Bland: &cMusisz miec najpierw Ostatni Ratunek 1 i 2 ,zeby kupic Ostatni Ratunek 3" on damage: if {ratunek1.%victim%} is true: if victim's health is 1 or 0.5: chance of 1%: heal victim apply regeneration 5 to victim for 5 seconds apply resistance 5 to victim for 5 seconds if {ratunek2.%victim%} is true: if victim's health is 1 or 0.5: chance of 2.5: heal victim apply regeneration 5 to victim for 5 seconds apply resistance 5 to victim for 5 seconds if {ratunek3.%victim%} is true: if victim's health is 1 or 0.5: chance of 5%: heal victim apply regeneration 5 to victim for 5 seconds apply resistance 5 to victim for 5 seconds on any move: if {skok1.%player%} is true: remove jump from player apply jump 1 to player for 10 real second if {skok2.%player%} is true: remove jump from player apply jump 2 to player for 10 real second if {skok3.%player%} is true: remove jump from player apply jump 3 to player for 10 real second on damage: if {sila1.%attacker%} is true: remove strength from attacker apply strength 1 to attacker for 10 real second if {sila2.%attacker%} is true: remove strength from attacker apply strength 2 to attacker for 10 real second if {sila3.%attacker%} is true: remove strength from attacker apply strength 3 to attacker for 10 real second on mine stone: clear {skills.points.random} set {skills.points.random} to a random integer from 1 to 4 if {skills.points.random} is 1: add 1 to {skills.points.%player%} add 1 to {skills.points.statistick.%player%} add 1 to {skills.points.statistick.stone.%player%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZdobyles 1 pkt skilla" if {skills.points.random} is 2: add 1 to {skills.points.%player%} add 1 to {skills.points.statistick.%player%} add 1 to {skills.points.statistick.stone.%player%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZdobyles 1 pkt skilla" if {skills.points.random} is 3: add 2 to {skills.points.%player%} add 2 to {skills.points.statistick.%player%} add 2 to {skills.points.statistick.stone.%player%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZdobyles 2 pkt skilla" if {skills.points.random} is 4: add 3 to {skills.points.%player%} add 3 to {skills.points.statistick.%player%} add 3 to {skills.points.statistick.stone.%player%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZdobyles 3 pkt skilla" if {haste1.%player%} is true: remove haste from player apply haste 1 to player for 10 real second if {haste2.%player%} is true: remove haste from player apply haste 2 to player for 10 real second if {haste3.%player%} is true: remove haste from player apply haste 3 to player for 10 real second on death of player: clear {skills.points.random.kills} set {skills.points.random.kills} to a random integer from 1 to 4 if {skills.points.random.kills} is 1: add 25 to {skills.points.%attacker%} add 25 to {skills.points.statistick.kills.%attacker%} add 25 to {skills.points.statistick.%attacker%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZabiles gracza ,za to otrzymujesz 25 pkt skilla" to attacker if {skills.points.random.kills} is 2: add 25 to {skills.points.%attacker%} add 25 to {skills.points.statistick.kills.%attacker%} add 25 to {skills.points.statistick.%attacker%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZabiles gracza ,za to otrzymujesz 25 pkt skilla" to attacker if {skills.points.random.kills} is 3: add 50 to {skills.points.%attacker%} add 50 to {skills.points.statistick.kills.%attacker%} add 50 to {skills.points.statistick.%attacker%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZabiles gracza ,za to otrzymujesz 50 pkt skilla" to attacker if {skills.points.random.kills} is 4: add 100 to {skills.points.%attacker%} add 100 to {skills.points.statistick.kills.%attacker%} add 100 to {skills.points.statistick.%attacker%} if {skills.points.msg.%player%} is true: send "&4Brawo! &cZabiles gracza ,za to otrzymujesz 100 pkt skilla" to attacker on mine stone: if {repair1.%player%} is true: chance of 25%: repair player's tool if {repair2.%player%} is true: chance of 50%: repair player's slot 0 repair player's slot 1 repair player's slot 2 repair player's slot 3 repair player's slot 4 repair player's slot 5 repair player's slot 6 repair player's slot 7 repair player's slot 8 repair player's slot 9 repair player's slot 10 repair player's slot 11 repair player's slot 12 repair player's slot 13 repair player's slot 14 repair player's slot 15 repair player's slot 16 repair player's slot 17 repair player's slot 18 repair player's slot 19 repair player's slot 20 repair player's slot 21 repair player's slot 22 repair player's slot 23 repair player's slot 24 repair player's slot 25 repair player's slot 26 repair player's slot 27 repair player's slot 28 repair player's slot 29 repair player's slot 30 repair player's slot 31 repair player's slot 32 repair player's slot 33 repair player's slot 34 repair player's slot 35 if {repair3.%player%} is true: chance of 100%: repair player's helmet repair player's leggings repair player's chestplate repair player's boots repair player's slot 0 repair player's slot 1 repair player's slot 2 repair player's slot 3 repair player's slot 4 repair player's slot 5 repair player's slot 6 repair player's slot 7 repair player's slot 8 repair player's slot 9 repair player's slot 10 repair player's slot 11 repair player's slot 12 repair player's slot 13 repair player's slot 14 repair player's slot 15 repair player's slot 16 repair player's slot 17 repair player's slot 18 repair player's slot 19 repair player's slot 20 repair player's slot 21 repair player's slot 22 repair player's slot 23 repair player's slot 24 repair player's slot 25 repair player's slot 26 repair player's slot 27 repair player's slot 28 repair player's slot 29 repair player's slot 30 repair player's slot 31 repair player's slot 32 repair player's slot 33 repair player's slot 34 repair player's slot 35