if "%uncoloured name of player's tool%" contains "Rekawica": cancel event set {_lore} to "%lore of player's tool%" set {_l} to "%uncoloured lore of player's tool%" loop 200 times: if "%{_l}%" contains "Wymagany Poziom: %loop-number%": set {_minlvl} to "%loop-number%" parsed as integer if {lvl::lvl::%player%} is bigger than or equal to {_minlvl}: if {dodatki.rekawica.%player%} is true: send "&cMasz juz zalozona rekawice." to player stop else: set {dodatki.rekawica.%player%} to true set {dodatki.item.rekawica.%player%} to player's tool set {dodatki.lore.rekawica.%player%::*} to lore of player's tool delete player's tool loop 10000 times: if "%{_l}%" contains "Dodatkowe Obrazenia: +%loop-number%": if loop-number is set: set {dodatki.dmg.rekawica.%player%} to "%loop-number%" parsed as integer if "%{_l}%" contains "Szansa na Obrazenie Krytyczne: %loop-number%%%": if loop-number is set: set {dodatki.kryt.rekawica.%player%} to "%loop-number%" parsed as integer send "&8[&a✔&8] &7Zalozono wybrany dodatek." to player send "&7Aby zdjac dodatek ktory zalozyles wpisz &6/dodatki&7." to player send "%{_lore}%" stop else: send "&8» &cTwoj poziom jest zbyt niski!" to player stop