command /test: trigger: open chest with 3 rows named "&8Menu: Magiczne Kowadlo" to player set slot 10 of player's current inventory to gold block on inventory click: if name of player's current inventory is "&8Menu: Magiczne Kowadlo": cancel event if clicked inventory is player's inventory: stop if clicked slot is not 10: stop if player's tool is not iron sword: stop if player's tool's name contains "&4[&c+": if player have 8 diamond: add 1 to {ulepszenie::%player%} set {_u} to {ulepszenie::%player%} set {_name} to (length of player's tool's name - 11) first characters of player's tool's name set player's tool's name to "%{_name}% &4[&c+%{_u}%&4]" send "&3[&bMagiczne Kowadlo&3] &fPomyslnie ulepszyles swoj miecz na &4[&c+%{_u}%&4]&f!" to player remove 8 of diamond from player's inventory else: send "&3[&bMagiczne Kowadlo&3] &fNie posiadasz &a8 diamentow&f!" to player else: if player have 8 diamond: set {ulepszenie::%player%} to 1 set {_u} to {ulepszenie::%player%} set player's tool's name to "%name of player's tool% &4[&c+%{_u}%&4]" send "&3[&bMagiczne Kowadlo&3] &fPomyslnie ulepszyles swoj miecz na &4[&c+%{_u}%&4]&f!" to player remove 8 of diamond from player's inventory else: send "&3[&bMagiczne Kowadlo&3] &fNie posiadasz &a8 diamentow&f!" to player command /test2: trigger: clear {ulepszenie::*}