options: OGP: Orange Stained Glass Pane BGP: black Stained Glass Pane LGGP: Light Gray Stained Glass Pane MGP: Magenta Stained Glass Pane LGP: Lime Stained Glass Pane GGP: Gray Stained Glass Pane Dzwiek: with volume 10 with pitch Pitch: 1 Player: at player Głowa: skull of "GuanYu" parsed as offline player command /GuanYu: permission: guan.exe trigger: set {_gui} to chest inventory with 5 row named "&7Guan Yu" set slot 0 of {_gui} to {@OGP} set slot 1 of {_gui} to {@OGP} set slot 2 of {_gui} to {@OGP} set slot 3 of {_gui} to {@OGP} set slot 4 of {_gui} to {@OGP} set slot 5 of {_gui} to {@OGP} set slot 6 of {_gui} to {@OGP} set slot 7 of {_gui} to {@OGP} set slot 8 of {_gui} to {@OGP} set slot 9 of {_gui} to {@OGP} set slot 10 of {_gui} to {@BGP} set slot 11 of {_gui} to {@BGP} set slot 12 of {_gui} to {@BGP} set slot 13 of {_gui} to {@BGP} set slot 14 of {_gui} to {@BGP} set slot 15 of {_gui} to {@BGP} set slot 16 of {_gui} to {@BGP} set slot 17 of {_gui} to {@OGP} set slot 18 of {_gui} to {@OGP} set slot 19 of {_gui} to {@BGP} set slot 20 of {_gui} to {@BGP} set slot 21 of {_gui} to {@BGP} set slot 22 of {_gui} to {@Głowa} named "&lGuan Yu" set slot 23 of {_gui} to {@BGP} set slot 24 of {_gui} to {@BGP} set slot 25 of {_gui} to {@BGP} set slot 26 of {_gui} to {@OGP} set slot 27 of {_gui} to {@OGP} set slot 28 of {_gui} to {@BGP} set slot 29 of {_gui} to {@BGP} set slot 30 of {_gui} to {@BGP} set slot 31 of {_gui} to {@BGP} set slot 32 of {_gui} to {@BGP} set slot 33 of {_gui} to {@BGP} set slot 34 of {_gui} to {@BGP} set slot 35 of {_gui} to {@OGP} set slot 36 of {_gui} to {@OGP} set slot 37 of {_gui} to {@OGP} set slot 38 of {_gui} to {@OGP} set slot 39 of {_gui} to {@OGP} set slot 40 of {_gui} to {@OGP} set slot 41 of {_gui} to {@OGP} set slot 42 of {_gui} to {@OGP} set slot 43 of {_gui} to {@OGP} set slot 44 of {_gui} to {@LGGP} named "Następna strona" to close then run player command "/GuanYu1" to permission "*" stop command /GuanYu1: permission: guan.strona1 trigger: set {_gui} to chest inventory with 5 row named "&7Guan Yu&6.&7Strona 2" set slot 0 of {_gui} to {@MGP} set slot 1 of {_gui} to {@MGP} set slot 2 of {_gui} to {@Głowa} named "&lGuan Yu: Umiejętność 1" set slot 3 of {_gui} to {@Głowa} named "&lGuan Yu: Umiejętność 2" set slot 4 of {_gui} to {@OGP} set slot 5 of {_gui} to {@Głowa} named "&lGuan Yu: Umiejętność 4" set slot 6 of {_gui} to {@Głowa} named "&lGuan Yu: Umiejętność 4" set slot 7 of {_gui} to {@MGP} set slot 8 of {_gui} to {@MGP} set slot 9 of {_gui} to {@MGP} set slot 12 of {_gui} to {@Głowa} named "&lGuan Yu: Retreat is sometimes" set slot 13 of {_gui} to {@OGP} set slot 14 of {_gui} to {@Głowa} named "&lGuan Yu: Their strikes were well placed!" set slot 17 of {_gui} to {@MGP} set slot 18 of {_gui} to {@MGP} set slot 20 of {_gui} to {@OGP} set slot 26 of {_gui} to {@MGP} set slot 27 of {_gui} to {@MGP} set slot 35 of {_gui} to {@MGP} set slot 37 of {_gui} to {@MGP} set slot 38 of {_gui} to {@MGP} set slot 42 of {_gui} to {@MGP} set slot 43 of {_gui} to {@MGP} set slot 10 of {_gui} to {@LGP} set slot 11 of {_gui} to {@LGP} set slot 15 of {_gui} to {@LGP} set slot 16 of {_gui} to {@LGP} set slot 19 of {_gui} to {@LGP} set slot 20 of {_gui} to {@LGP} set slot 22 of {_gui} to {@OGP} set slot 24 of {_gui} to {@LGP} set slot 25 of {_gui} to {@LGP} set slot 28 of {_gui} to {@LGP} set slot 29 of {_gui} to {@LGP} set slot 34 of {_gui} to {@LGP} set slot 31 of {_gui} to {@OGP} set slot 33 of {_gui} to {@LGP} set slot 40 of {_gui} to {@OGP} set slot 21 of {_gui} to {@Głowa} named "&lGuan Yu: Yes, very good." set slot 23 of {_gui} to {@Głowa} named "&lGuan Yu: That should help." set slot 30 of {_gui} to {@Głowa} named "&lGuan Yu: The battle is won!" set slot 32 of {_gui} to {@Głowa} named "&lGuan Yu: Another step towards victory!" set slot 39 of {_gui} to {@Głowa} named "&lGuan Yu: Excellent! The tool of a warrior!" set slot 41 of {_gui} to {@Głowa} named "&lGuan Yu: That will do well!" set slot 44 of {_gui} to Green Stained Glass Pane named "Następna strona" to close then run player command "/GuanYu2" with permission "*" set slot 36 of {_gui} with Red Stained Glass Pane named "Poprzednia strona" to close then run player command "/GuanYu" with permission "*" stop command /GuanYu2: permission: guan.strona2 trigger: set {_gui} to chest inventory with 5 row named "&2Guan &2Yu&6. &0Strona &22" set slot 0 of {_gui} to Blue Stained Glass Pane set slot 1 of {_gui} to Blue Stained Glass Pane set slot 2 of {_gui} to Blue Stained Glass Pane set slot 0 of {_gui} to Blue Stained Glass Pane set slot 6 of {_gui} to Blue Stained Glass Pane set slot 7 of {_gui} to Blue Stained Glass Pane set slot 8 of {_gui} to Blue Stained Glass Pane set slot 9 of {_gui} to Blue Stained Glass Pane set slot 17 of {_gui} to Blue Stained Glass Pane set slot 18 of {_gui} to Blue Stained Glass Pane set slot 26 of {_gui} to Blue Stained Glass Pane set slot 27 of {_gui} to Blue Stained Glass Pane set slot 35 of {_gui} to Blue Stained Glass Pane set slot 36 of {_gui} to Blue Stained Glass Pane set slot 44 of {_gui} to Blue Stained Glass Pane set slot 4 of {_gui} to Yellow Stained Glass Pane set slot 22 of {_gui} to Yellow Stained Glass Pane set slot 31 of {_gui} to Yellow Stained Glass Pane set slot 3 of {_gui} to {@Głowa} named "&lGuan Yu: We advance as one!" set slot 5 of {_gui} to {@Głowa} named "&lGuan Yu: Our plan comes together!" set slot 13 of {_gui} to {@Głowa} named "&lGuan Yu: This blade is sharp, don't say I didn't warn you!" set slot 12 of {_gui} to {@Głowa} named "&lGuan Yu: You will fall on my blade!" set slot 14 of {_gui} to {@Głowa} named "&lGuan Yu: A new age begins now, and there is no room for evil toin it!" set slot 21 of {_gui} to {@Głowa} named "&lGuan Yu: War is not a joke, find someone else to bother!" set slot 23 of {_gui} to {@Głowa} named "&lGuan Yu: There is no time for humor, you should be training!" set slot 30 of {_gui} to {@Głowa} named "&lGuan Yu: Awesome!" set slot 32 of {_gui} to {@Głowa} named "&lGuan Yu: I'm the Greatest!" set slot 42 of {_gui} to {@Głowa} named "&lGuan Yu: You Rock!" set slot 38 of {_gui} to {@Głowa} named "&lGuan Yu: Woohoo!" set slot 39 of {_gui} to {@Głowa} named "&lGuan Yu: I'm on it!" set slot 40 of {_gui} to {@Głowa} named "&lGuan Yu: Falling back!" set slot 41 of {_gui} to {@Głowa} named "&lGuan Yu: I'm building Stacks!" set slot 37 of {_gui} to {@Głowa} named "&lGuan Yu: I'm going for jungle buff!" set slot 43 of {_gui} to {@Głowa} named "&lGuan Yu: Take this jungle buff!" set slot 44 of {_gui} to Green Stained Glass Pane named "Powrót do strony 1-szej" to run player command "/guanyu" to permission "*" set slot 36 of {_gui} to Red Stained Glass Pane named "Poprzednia strona" to run player command "/guanyu" to permission "*" set slot 24 of {_gui} to {@GGP} set slot 25 of {_gui} to {@GGP} set slot 28 of {_gui} to {@GGP} set slot 29 of {_gui} to {@GGP} set slot 33 of {_gui} to {@GGP} set slot 34 of {_gui} to {@GGP} set slot 10 of {_gui} to {@GGP} set slot 11 of {_gui} to {@GGP} set slot 15 of {_gui} to {@GGP} set slot 16 of {_gui} to {@GGP} set slot 19 of {_gui} to {@GGP} set slot 20 of {_gui} to {@GGP} stop on inventory click: event-inventory is not player's inventory if name of event-inventory is "&7Guan Yu": cancel event if clicked slot is 22: play sound "minecraft:custom.gwybrany" {@Dzwiek} {Pitch::%player%} at player stop if name of event-inventory is "&7Guan Yu&6.&7Strona 2": cancel event if clicked slot is 2: play sound "minecraft:custom.ga" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 3: play sound "minecraft:custom.gb" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 5: play sound "minecraft:custom.gwoo" {@Dzwiek} {Pitch::%player%} at player stop if event.getRawSlot(6): play sound "minecraft:custom.gsija" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 12: play sound "minecraft:custom.gretreat" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 14: play sound "minecraft:custom.gksd" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 21: play sound "minecraft:custom.gyes" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 23: play sound "minecraft:custom.gtsh" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 30: play sound "minecraft:custom.gtbiw" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 32: play sound "minecraft:custom.gjb" {@Dzwiek} {Pitch::%player%} at player if clicked slot is 39: play sound "minecraft:custom.gex" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 41: play sound "minecraft:custom.gtw" {@Dzwiek} {Pitch::%player%} at player stop if name of event-inventory is "&2Guan &2Yu&6. &0Strona &22": if clicked slot is 3: play sound "minecraft:custom.gkt" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 5: play sound "minecraft:custom.gopct" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 12: play sound "minecraft:custom.gtdwa" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 13: play sound "minecraft:custom.gsharf" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 14: play sound "minecraft:custom.gna" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 21: play sound "minecraft:custom.gwar" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 23: play sound "minecraft:custom.gwardwa" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 30: play sound "minecraft:custom.gea" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 32: play sound "minecraft:custom.geg" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 37: play sound "minecraft:custom.gsb" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 38: play sound "minecraft:custom.gew" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 39: play sound "minecraft:custom.gso" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 40: play sound "minecraft:custom.gsr" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 42: play sound "minecraft:custom.ger" {@Dzwiek} {Pitch::%player%} at player stop if clicked slot is 43: play sound "minecraft:custom.gjbc" {@Dzwiek} {Pitch::%player%} at player stop Command /pitch []: Trigger: If arg 1 is set: Set {Pitch::%player%} to arg send "Pitch %arg 1%" Else: Set {Pitch::%player%} to 1