on break stone: If player's tool is diamond pickaxe: If player' tool is a diamond pickaxe of fortune 3: chance of 6%: give player 1 Diamond if {y.%player%} is 1: send "&6Wydropiles &bDiament &6ze stona!" chance of 15%: give player 1 gold ingot if {y.%player%} is 1: send "&6Wydropiles &eZloto &6ze stona!" chance of 30%: give player 1 Iron Ingot if {y.%player%} is 1: send "&6Wydropiles &7Iron &6ze stona!" chance of 60%: give player 1 coal if {y.%player%} is 1: send "&6Wydropiles &0Wegiel &6ze stona!" else: chance of 2%: give player 1 Diamond if {y.%player%} is 1: send "&6Wydropiles &bDiament &6ze stona!" chance of 5%: give player 1 gold ingot if {y.%player%} is 1: send "&6Wydropiles &eZloto &6ze stona!" chance of 10%: give player 1 Iron Ingot if {y.%player%} is 1: send "&6Wydropiles &7Iron &6ze stona!" chance of 20%: give player 1 coal if {y.%player%} is 1: send "&6Wydropiles &0Wegiel &6ze stona!" If player's tool is iron pickaxe: chance of 2%: give player 1 Diamond if {y.%player%} is 1: send "&6Wydropiles &bDiament &6ze stona!" chance of 5%: give player 1 gold ingot if {y.%player%} is 1: send "&6Wydropiles &eZloto &6ze stona!" chance of 10%: give player 1 Iron Ingot if {y.%player%} is 1: send "&6Wydropiles &7Iron &6ze stona!" chance of 20%: give player 1 coal if {y.%player%} is 1: send "&6Wydropiles &0Wegiel &6ze stona!" if player's tool is stone pickaxe: chance of 10%: give player 1 Iron Ingot if {y.%player%} is 1: send "&6Wydropiles &7Iron &6ze stona!" chance of 20%: give player 1 coal if {y.%player%} is 1: send "&6Wydropiles &0Wegiel &6ze stona!" If player's tool is wooden pickaxe: chance of 20%: give player 1 coal if {y.%player%} is 1: send "&6Wydropiles &0Wegiel &6ze stona!" On break Gold ore: cancel event send "&6Drop z tego bloku zostal wylaczony!" delete block On break Diamond ore: cancel event send "&6Drop z tego bloku zostal wylaczony!" delete block On break Iron ore: cancel event send "&6Drop z tego bloku zostal wylaczony!" delete block On break Coal ore: cancel event send "&6Drop z tego bloku zostal wylaczony!" delete block command /powiadomienia []: trigger: if arg 1 is not set: send "/powiadomienia on - Wlacza powiadomienia o dropie itemkow!" send "/powiadomienia off - Wylacz powieadomienia o dropie itemkow!" if arg 1 is "on": set {y.%player%} to 1 send "Wlaczyles powiadomienia!" if arg 1 is "off": set {y.%player%} to 0 send "Wylaczyles powiadomienia"