On Shoot: "%projectile%" contains "potion": if name of shooter's tool is "&fCiekła pajęczyna": loop 200 times: set {_l} to location of projectile if {_l} is {_ll}: loop blocks in radius 3: loop-block is air: chance of 50%: set loop-blocks to cobweb wait 5 second loop blocks in radius 3: loop-block is cobweb: set loop-block to air wait 0.5 second stop wait 1 tick set {_ll} to location of projectile wait 1 tick command /potka: trigger: player has permission "potka": give player potion of:16384 named "&fCiekła pajęczyna" on load: set {_potka} to "potka" new Recipe {_potka}; {_potka}.Recipe.setIngredient{1, 1 cobweb}; {_potka}.Recipe.setIngredient{2, 1 cobweb}; {_potka}.Recipe.setIngredient{3, 1 cobweb}; {_potka}.Recipe.setIngredient{4, 1 cobweb}; {_potka}.Recipe.setIngredient{5, 1 potion:0}; {_potka}.Recipe.setIngredient{6, 1 cobweb}; {_potka}.Recipe.setIngredient{7, 1 cobweb}; {_potka}.Recipe.setIngredient{8, 1 cobweb}; {_potka}.Recipe.setIngredient{9, 1 cobweb}; {_potka}.Recipe.setResult{potion of:16384 named "&fCiekła pajęczyna"}; {_potka}.Recipe.register{};