command /sektory [] []: trigger: if arg 2 is not set: send "&4Blad: &cPodaj sektor!" if arg 1 is "kup": if arg 2 is set: loop {sektory::list::*}: if loop-value is arg 2: if {sektory::own::%arg 2%::%player%} is false: set {sektory::own::%arg 2%::%player%} to true send "{@tag} &7Poprawnie zakupiles sektor: &6%arg 2%" broadcast "{@tag} &7&lGracz &6%player% &7&lzakupil sektor &6&l%arg 2%!" stop send "&4Blad &cMasz juz ten sektor!" command /add []: trigger: if arg 1 is not set: send "&4Blad: &cPodaj sektor!" else: add argument to {sektory::list::*} send "{@tag} &7Dodales &6%argument% &7jako sektor!"