command /portret [] []: trigger: if arg 1 is "create": if arg 2 is "1": set {portret1.tp} to location of player send "&eUstawiles portret 1!" to player set {portret.stworzony} to true if arg 2 is "2": set {portret2.tp} to location of player send "&eUstawiles portret !" to player if arg 1 is "tp": if arg 2 is "1": if {portret.stworzony} is true: if {portret1d.tp} is false: teleport player to {portret1.tp} send "&ePrzeteleportowales sie do portretu nr. 1." to player else: send "&4Blad! &cNie ma stworzonego portretu nr. 1" to player if arg 2 is "2": if {portret.stworzony} is true: if {portret2d.tp} is false: teleport player to {portret2.tp} send "&ePrzeteleportowales sie do portretu nr. 2." to player else: send "&4Blad! &cNie ma stworzonego portretu nr. 2" to player if arg 1 is "delete": if arg 1 is "all": if {portret.stworzony} is true: set {Portret.stworzony} to false set {portret1d.tp} to true set {portret2d.tp} to true