on options: item1: 1 stone on load: add {@item1} to {drop::*} TAK WYGLĄDA on place chest: if player's tool is chest named "{@tag}" with lore " &fblabla": cancel event set event-block to air play raw sound "random.pop" at player with pitch 0.0 volume 10 drop a random item out of {drop::*} loop all players: if {zmienna::%loop-player%} is true: send " {@wiad}" to loop-player JAK MA WYGLĄDAĆ on place chest: if player's tool is chest named "{@tag}" with lore " &fblabla": cancel event set event-block to air play raw sound "random.pop" at player with pitch 0.0 volume 10 drop a random item out of {drop::*} loop all players: if {zmienna::%loop-player%} is true: send " {@wiad}:NAZWA ITEMKU KTÓRY WYDROPIŁ" to loop-player