variables: {exp.%player%} = false {w.l.%player%} = 40 {i.e.%player%} = 0 on death of creature: if attacker is a player: if name of creature is "&f&oWilk &2[&2Lvl 1]": if {exp.%attacker%} is true: add 1 to {i.e.%attacker%} send "&a[&2&lEXP&a]&a&o Zdobyles &b&o+1 Exp! &c%{i.e.%player%}%&4/&c%{w.l.%player%}%&a&o!" to attacker if {exp.%attacker%} is false: send "&a[&2&lEXP&a]&c&o Nie odblokowales jeszcze systemu exp!" to attacker command /o: trigger: send "&aOdblokowano , komenda tymczasowa" set {exp.%player%} to true