command /dzialka [] [] []: aliases: plot permission: dzialka.dzialka permission message: &c&lX &8>> &cNie posiadasz permisji do użycia tej komendy! # # # - - - # # # < 8 # - - < 17 # - 1 3 5 - < 26 # - 2 4 6 - < 35 # - - < 44 # # # - - - # # # < 53 trigger: if arg 1 is not set: execute player command "dzialka panel" stop if arg 1 is "panel": if player has permission "dzialka.panel": if {działka::%player%} is true: set {_panel::%player%} to chest inventory witch 6 rows named "&a&lDziałka &8> &a&lPanel" set slot 0 and 8 and 45 and 53 of {_panel::%player%} to green stained glass pane named "&a" set slot 1 and 7 and 46 and 52 of {_panel::%player%} to light green stained glass pane named "&a" set slot 2 and 6 and 47 and 51 of {_panel::%player%} to white stained glass pane named "&a" set slot 49 of {_panel::%player%} to barrier named "&c&lWyjście" with lore "&8&l| &7Kliknij LPM aby%nl%&8&l| &7zamknąć to menu" set slot 19 of {_panel::%player%} to paper named "&a&lInformacje" with lore "&8&l| &7Właściciel: &f%{owner::%player%}%%nl%&8&l| &7Członkowie: &f%{członkowie::%player%}%&8/&f%{_maxplayers}%%nl%&8&l| &7Poziom: &f%{poz::%player%}%%nl%&8&l| &7Wygasa: &f%{wygasa::%player%}%%nl%&8&l| &7Nazwa: &f%{name::%player%}%%nl%&8&l| &7Kordy: &f%{coords::%player%}%" set slot 21 of {_panel::%player%} to piston named "&a&lPowiększanie" with lore "&8&l| &7Kliknij aby przejść%nl%&8&l| &7do menu powiększania" set slot 23 of {_panel::%player%} to sign named "&a&lUstawienia" with lore "&8&l| &7Kliknij aby przejść%nl%&8&l| &7do menu ustawień" set slot 25 of {_panel::%player%} to player head named "&a&lUprawnienia" with lore "&8&l| &7Kliknij aby przejść&8&l| &7do menu uprawnień" set slot 29 of {_panel::%player%} to name tag named "&a&lNazwa" with lore "&8&l| &7Kliknij aby zmienic%nl%&8&l| nazwę i opis działki" set slot 31 of {_panel::%player%} to sunflower named "&a&lZaproszenia" with lore "&8&l| &7Kliknij aby przejsc%nl%&8&l| &7do menu zaproszeń" set slot 33 of {_panel::%player%} to book named "&a&lKomendy" with lore "&8&l| &7Kliknij aby zobaczyć%nl%&8&l| &7listę komend działki" open {_panel::%player%} to player set {_size::%player%} to chest inventory witch 6 rows named "&a&lDziałka &8> &a&lPanel &8> &a&lPowiększanie" set slot 0 and 8 and 45 and 53 of {_size::%player%} to green stained glass pane named "&a" set slot 1 and 7 and 46 and 52 of {_size::%player%} to light green stained glass pane named "&a" set slot 2 and 6 and 47 and 51 of {_size::%player%} to white stained glass pane named "&a" set slot 49 of {_size::%player%} to barrier named "&c&lWyjście" with lore "&8&l| &7Kliknij LPM aby%nl%&8&l| &7zamknąć to menu" set slot 18 of {_size::%player%} to light green stained glass pane named "&a&lPoziom 1" if {poz::%player%} is >= 2: set slot 19 of {_size::%player%} to light green stained glass pane named "&a&lPoziom 2" else if {poz::%player%} is "1": set slot 19 of {_size::%player%} to gray stained glass pane named "&7&lPoziom 2" if {poz::%player%} is >= 3: set slot 20 of {_size::%player%} to light green stained glass pane named "&a&lPoziom 3" else if {poz::%player%} is < 3: set slot 20 of {_size::%player%} to gray stained glass pane named "&7&lPoziom 3" if {poz::%player%} is >= 4: set slot 21 of {_size::%player%} to light green stained glass pane named "&a&lPoziom 4" else if {poz::%player%} is < 4: set slot 21 of {_size::%player%} to gray stained glass pane named "&7&lPoziom 4" if {poz::%player%} is = 5: set slot 22 of {_size::%player%} to light green stained glass pane named "&a&lPoziom 5" else if {poz::%player%} is < 5: set slot 22 of {_size::%player%} to gray stained glass pane named "&7&lPoziom 5" set slot 25 of {_size::%player%} to book named "&a&lInformacje" with lore "&8&l| &7Aktualny poziom: &f%{poz::%player%}%%nl%&8&l| &7Koszt ulepszenia: &f%{upgrade_cost::%player%}%" set slot 26 of {_size::%player%} to paper named "&a&lPomoc" with lore "&8&l| &7Aby ulepszyć poziom%nl%&8&l| &7Kliknij na panelu%nl%&8&l| &7po lewej najwyższe szare szkło" set {_ustawienia::%player%} to chest inventory witch 6 rows named "&a&lDziałka &8> &a&lPanel &8> &a&lUstawienia" set slot 0 and 8 and 45 and 53 of {_ustawienia::%player%} to green stained glass pane named "&a" set slot 1 and 7 and 46 and 52 of {_ustawienia::%player%} to light green stained glass pane named "&a" set slot 2 and 6 and 47 and 51 of {_ustawienia::%player%} to white stained glass pane named "&a" set slot 49 of {_ustawienia::%player%} to barrier named "&c&lWyjście" with lore "&8&l| &7Kliknij LPM aby%nl%&8&l| &7zamknąć to menu" if {ust_skrzynia::%player%} is false: set slot 18 of {_ustawienia::%player%} to chest named "&a&lOtwieranie skrzyń" with lore "&8&l| &7Pozwala na otwieranie skrzyń, piecyków itp.%nl%&c%nl%&8# &cWyłączone" else: set slot 18 of {_ustawienia::%player%} to chest named "&a&lOtwieranie skrzyń" with lore "&8&l| &7Pozwala na otwieranie skrzyń, piecyków itp.%nl%&c%nl%&8# &aWłączone" if {ust_pvp::%player%} is false: set slot 19 of {_ustawienia::%player%} to diamond sword named "&a&lWalka" with lore "&8&l| &7Pozwala graczom na bicie się na twoiej działce%nl%&c%nl%&8# &cWyłączone" else: set slot 19 of {_ustawienia::%player%} to diamond sword named "&a&lWalka" with lore "&8&l| &7Pozwala graczom na bicie się na twojej działce%nl%&c%nl%&8# &aWłączone" if {ust_atack::%player%} is false: set slot 20 of {_ustawienia::%player%} to iron axe named "&a&lZwierzęta" with lore "&8&l| &7Pozwala graczom na atakowanie i rozmnażanie zwierząt%nl%&c%nl%&8# &cWyłączone" else: set slot 20 of {_ustawienia::%player%} to iron axe named "&a&lZwierzęta" with lore "&8&l| &7Pozwala graczom na atakowanie i rozmnażanie zwierząt%nl%&c%nl%&8# &aWłączone" if {ust_przycisk::%player%} is false: set slot 21 of {_ustawienia::%player%} to stone button named "&a&lPrzyciski" with lore "&8&l| &7Pozwala graczom na używanie przycisków%nl%&c%nl%&8# &cWyłączone" else: set slot 21 of {_ustawienia::%player%} to stone button named "&a&lPrzyciski" with lore "&8&l| &7Pozwala graczom na używanie przycisków%nl%&c%nl%&8# &aWłączone" if {ust_niszczenie::%player%} is false: set slot 22 of {_ustawienia::%player%} to piston named "&a&lNiszczenie" with lore "&8&l| &7Pozwala graczom na niszczenie bloków%nl%&c%nl%&8# &cWyłączone" else: set slot 22 of {_ustawienia::%player%} to piston named "&a&lNiszczenie" with lore "&8&l| &7Pozwala graczom na niszczenie bloków%nl%&c%nl%&8# &aWłączone" if {ust_stawianie::%player%} is false: set slot 23 of {_ustawienia::%player%} to cobblestone named "&a&lStawianie" with lore "&8&l| &7Pozwala graczom na stawianie bloków%nl%&c%nl%&8# &cWyłączone" else: set slot 23 of {_ustawienia::%player%} to cobblestone named "&a&lStawianie" with lore "&8&l| &7Pozwala graczom na stawianie bloków%nl%&c%nl%&8# &aWłączone" if {ust_drzwi::%player%} is false: set slot 24 of {_ustawienia::%player%} to oak doors named "&a&lOtwieranie" with lore "&8&l| &7Pozwala graczom na otwieranie drzwi%nl%&c%nl%&8# &cWyłączone" else: set slot 24 of {_ustawienia::%player%} to oak doors named "&a&lOtwieranie" with lore "&8&l| &7Pozwala graczom na otwieranie drzwi%nl%&c%nl%&8# &aWłączone" if {ust_wylewanie::%player%} is false: set slot 25 of {_ustawienia::%player%} to bucket named "&a&lWylewanie" with lore "&8&l| &7Pozwala graczom na wylewanie wody i lawy%nl%&c%nl%&8# &cWyłączone"