command /sklep: trigger: wait 1 tick set {sklep::%player%} to true open chest with 1 rows named "&e&lProfesje" to player set player's current inventory's slot 4 to dirt on inventory click: if inventory name of current inventory of player is "&e&lProfesje": if clicked slot is 4: if player's balance >= 100: remove 100 from player's balance send "&aZakupiono dirt!" add 1 dirt to player's inventory else: send "&cNie masz wystarczajaco monet" on inventory click: if {sklep::%player%} is true: cancel event on inventory close: if inventory name of current inventory of player is "&e&lProfesje": set {sklep::%player%} to false