on damage: if attacker's tool is bow named "&fBow &f(HP)": send "&e> &c%victim's health% &c&l¦ " to attacker stop else if attacker's tool is fishing rod named "&fRod &f(HP)": send "&e> &c%victim's health% &c&l¦ " to attacker stop else: stop command /hp: trigger: if player's tool is bow: set name of player's tool to "&fBow &f(HP)" stop else if player's tool is fishing rod: set name of player's tool to "&fRod &f(HP)" stop else: send "&7Musisz trzymac łuk lub wedke . . ." to executor stop