on break of stone: add 1 to {Ilosc::%player%} add 40 exp to player if {Tryb::CB::%player%} is true: add 1 cobblestone to player if player is holding any pickaxe of fortune 0: if {Jabko::Drop::%player%} is true: chance of 1%: if player can hold 1 apple: add 1 apple to player else: drop 1 apple if {Diament::Drop::%player%} is true: chance of 1%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 1%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 0.5%: if player can hold 1 golden ingot: add 1 golden ingot to player else: drop 1 golden ingot if {Zelazo::Drop::%player%} is true: chance of 3%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 3%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {redstone::Drop::%player%} is true: chance of 2%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 2%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 0.1%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 1%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 1%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 0.1%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 2%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 2%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 1%: if player can hold 1 golden ingot: add 2 golden ingot to player else: drop 2 golden ingot if {Zelazo::Drop::%player%} is true: chance of 4%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 5%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {Jabko::Drop::%player%} is true: chance of 1.2%: if player can hold 1 apple: add 2 apple to player else: drop 2 apple if {redstone::Drop::%player%} is true: chance of 3%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 2%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 0.8%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 2%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 2%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.4%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Jabko::Drop::%player%} is true: chance of 2.4%: if player can hold 1 apple: add 3 apple to player else: drop 3 apple if {Diament::Drop::%player%} is true: chance of 3%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 3%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 2.4%: if player can hold 1 golden ingot: add 3 golden ingot to player else: drop 3 golden ingot if {Zelazo::Drop::%player%} is true: chance of 5.5%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 5.5%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {redstone::Drop::%player%} is true: chance of 5.5%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 0%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 1.2%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 3%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 3%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.6%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Jabko::Drop::%player%} is true: chance of 3.1%: if player can hold 1 apple: add 4 apple to player else: drop 4 apple if {Diament::Drop::%player%} is true: chance of 3.1%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 3.1%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 1.7%: if player can hold 1 golden ingot: add 4 golden ingot to player else: drop 4 golden ingot if {Zelazo::Drop::%player%} is true: chance of 5%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 5%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {redstone::Drop::%player%} is true: chance of 5%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 5%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 1.1%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 3.1%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 2%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.9%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Turbo::Drop::%player%} is set: add 10 exp to player if player is holding any pickaxe of fortune 0: if {Diament::Drop::%player%} is true: chance of 4%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 4%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 4%: if player can hold 1 golden ingot: add 1 golden ingot to player else: drop 1 golden ingot if {Zelazo::Drop::%player%} is true: chance of 4%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 4%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {redstone::Drop::%player%} is true: chance of 6%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 6%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 1.9%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 3%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 4%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0.%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0.%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0.0%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 1.0%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Perla::Drop::%player%} is true: chance of 0.6%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 2%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 2%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 1.5%: if player can hold 1 golden ingot: add 2 golden ingot to player else: drop 2 golden ingot if {Zelazo::Drop::%player%} is true: chance of 6%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 6%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {redstone::Drop::%player%} is true: chance of 6%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 6%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 2%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 4%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 4%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.7%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Diament::Drop::%player%} is true: chance of 6%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 6%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 6%: if player can hold 1 golden ingot: add 3 golden ingot to player else: drop 3 golden ingot if {Zelazo::Drop::%player%} is true: chance of 6%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 6%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {redstone::Drop::%player%} is true: chance of 6%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 6%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 1%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 3%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 3%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Diament::Drop::%player%} is true: chance of 6%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 6%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 6%: if player can hold 1 golden ingot: add 4 golden ingot to player else: drop 4 golden ingot if {Zelazo::Drop::%player%} is true: chance of 6%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 6%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {redstone::Drop::%player%} is true: chance of 6%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 6%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 1%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 3%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 3%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl on break of stone: set {xd} to true wait 2 tick set {xd} to false on load: set {xd} to true on item spawn of cobblestone: if {xd} is true: cancel event stop command /cobble []: trigger: if {Tryb::CB::%player%} is false: set {Tryb::CB::%player%} to true send "&4Wlaczyles drop cobbla!" else: set {Tryb::CB::%player%} to false send "&4Wylaczyles drop cobbla!" command /rundropcmd [] []: permission: run.command trigger: if arg 1 is set: if arg 2 is set: run arg 1 command "drop" as op run arg 1 command "%arg 2%" as op command /drop []: trigger: wait 3 tick open chest with 6 rows named "&8※ &eDROP SERWERA &8※" to player wait 3 tick format slot 0 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 1 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 2 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 3 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 4 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 5 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 6 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 7 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 8 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 9 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 19 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 17 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 18 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 22 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 25 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 26 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 27 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 28 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 29 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 30 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 31 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 32 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 33 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 34 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 35 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 36 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 41 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 42 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 44 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 45 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 46 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 47 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 48 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 49 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 50 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 51 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 52 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 53 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 38 of player with 1 of 160:15 named "&4&l" to be unstealable format slot 39 of player with 1 of 160:15 named "&4&l" to be unstealable if {Diament::Drop::%player%} is true: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /diament" else: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /diament" if {Szmaragd::Drop::%player%} is true: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /szmaragd" else: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /szmaragd" if {Zloto::Drop::%player%} is true: format slot 12 of player with 1 of golden ingot named "&6&lBLOCK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zloto" else: format slot 12 of player with 1 of golden ingot named "&6&lBLOK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zloto" if {Zelazo::Drop::%player%} is true: format slot 13 of player with 1 of iron ingot named "&7&lBLOCK ZELAZA" with lore " &8> &4Szansa&8:&3 5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zelazo" else: format slot 13 of player with 1 of iron ingot named "&7&lBLOK ZELAZA" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zelazo" if {Wegiel::Drop::%player%} is true: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /wegiel" else: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /wegiel" if {redstone::Drop::%player%} is true: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /redstone" else: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /redstone" if {TnT::Drop::%player%} is true: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &ATAK" to run "rundropcmd %player% /TnT2" else: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &4&lNIE" to run "rundropcmd %player% /TnT2" if {Obsidian::Drop::%player%} is true: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Obsidian" else: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Obsidian" if {Biblioteczka::Drop::%player%} is true: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Biblioteczka" else: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Biblioteczka" if {Jabko::Drop::%player%} is true: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Jabko" else: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Jabko" if {Perla::Drop::%player%} is true: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Perla" else: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Perla" format slot 37 of player with 1 of stone named "&eWykopany Kamien" with lore " &8※ &eIlosc&8: &e%{Ilosc::%player%}%" to run "run %player% /drop" if {Turbo::Drop::%player%} is set: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &eWlaczony" to run "run %player% /drop" else: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &cWylaczony" to run "run %player% /drop" if {Tryb::CB::%player%} is true: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /cobble" else: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /cobble" command /turbodrop []: permission message: &8 > &8Nie masz uprawnien do tej komedy! permission: turbodrop.wlacz trigger: if arg 1 is set: set {Turbo::Drop::%arg 1%} to "on" send "&6TurboDrop &ezostal &6AKTYWOWANY&e!" to arg 1 loop all players: create timed bar with text "&6%arg 1% &eZakupil Sobie &6TurboDropa &ena &615 Min" to loop-player for 10 seconds broadcast "&6%arg 1% &eZakupil Sobie &6TurboDropa &ena &615 Min" wait 900 second send "&6TurboDrop &8| &eDobiegl konca!" to arg 1 delete {Turbo::Drop::%arg 1%} on Load: loop all players: create timed bar with text "&4" to loop-player for 1 seconds delete {Turbo::Drop::%%loop-player%%} command /diament []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Tnt2 []: permission message: &8 » &8Nieznana komeda! permission: drop.* trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Szmaragd []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /redstone []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {redstone::Drop::%player%} is true: set {redstone::Drop::%player%} to false else: set {redstone::Drop::%player%} to true command /Lapis []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Lapis::Drop::%player%} is true: set {Lapis::Drop::%player%} to false else: set {Lapis::Drop::%player%} to true command /Obsidian []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Obsidian::Drop::%player%} is true: set {Obsidian::Drop::%player%} to false else: set {Obsidian::Drop::%player%} to true command /Kosc []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Kosc::Drop::%player%} is true: set {Kosc::Drop::%player%} to false else: set {Kosc::Drop::%player%} to true command /Strzala []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Strzala::Drop::%player%} is true: set {Strzala::Drop::%player%} to false else: set {Strzala::Drop::%player%} to true command /Nic []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Nic::Drop::%player%} is true: set {Nic::Drop::%player%} to false else: set {Nic::Drop::%player%} to true command /Jabko []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Perla []: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {redstone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 199: stop else: cancel event send "&eAby pisac na chacie musisz przekopac &6200 &ekamienia! [%{Ilosc::%player%}%/200]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0 #SKRYPT WYKONALA JULCIAQ #DLA STRONY SKRIPT.PL